Garry's Mod

Garry's Mod

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Campaign Entities
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Content Type: Addon
Addon Type: Entity
Addon Tags: Build, Fun, Roleplay
File Size
Posted
Updated
25.322 MB
10 Oct, 2023 @ 12:47pm
19 Aug @ 4:21pm
46 Change Notes ( view )

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Campaign Entities

In 2 collections by SkullWagen
My Bigger Projects
30 items
Save Making Toolbox
11 items
Description
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Popular Discussions View All (29)
249
6 hours ago
PINNED: Bugs or Errors
Tom
216
19 Aug @ 2:13pm
PINNED: Suggestions
SkullWagen
107
20 Oct @ 10:56am
PINNED: Stuff made with this addon!
SkullWagen
884 Comments
prinscloon2 24 Oct @ 9:26am 
yo hey i've seen that in the name that says:"You could play the ambient sounds" but when i see something i see that some ruins have been there can you show me what is this?
Platoon 16 Oct @ 5:19am 
holy fuck hl2 chill
Balooba5000 14 Oct @ 10:29pm 
Just do it urself
Balooba5000 14 Oct @ 10:29pm 
Ain’t no way bro is asking for allat
HL2 12 Oct @ 9:09am 
Remember to also Add Entity called Color Correction
HL2 12 Oct @ 9:07am 
Add Displacements or Terrain Tool and Paint Texture Tool
HL2 12 Oct @ 9:07am 
And Remember to Add Func Button and Func Rot Button, Func Door and Func Door Rotating, Prop Door Rotating Double Door and Door Skins Options and Sounds, Decal Tool and Overlay Tool
HL2 12 Oct @ 9:03am 
Make Sure You Add These Tools: Outopsts and Inputs, Function Entity Tools as this Workshop Addon:https://steamproxy.net/sharedfiles/filedetails/?id=2858777893 Tile Build, path_track and path_corner for NPCs, and Props, func_movelinear, func_tanktrain and func_tracktrain, keyframe_rope and move_rope and ai_node Entities:
HL2 12 Oct @ 8:57am 
And The Last Thing, Remember to Add Wiremod Support and The Add Properties for NPCs, Weapons And Entities.
HL2 12 Oct @ 8:56am 
Trigger Entities Remember, use it as this Workshop Addon: https://steamproxy.net/sharedfiles/filedetails/?id=2858777893 Tile Build:
trigger_autosave
trigger_brush
trigger_changelevel
trigger_finale
trigger_gravity
trigger_hurt
trigger_impact
trigger_look
trigger_multiple
trigger_once
trigger_physics_trap
trigger_playermovement
trigger_proximity
trigger_push
trigger_remove
trigger_rpgfire
trigger_soundscape
trigger_teleport
trigger_transition
trigger_vphysics_motion
trigger_waterydeath
trigger_weapon_dissolve
trigger_weapon_strip
trigger_wind