Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Entity
Addon Tags: Build, Fun, Roleplay
Tiedostokoko
Julkaistu
Päivitetty
25.320 MB
10.10.2023 klo 12.47
27.12.2024 klo 13.01
40 muutosilmoitusta ( näytä )

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Campaign Entities

2 kokoelmassa, tekijä StrawWagen
My Bigger Projects
28 luomusta
Save Making Toolbox
11 luomusta
Kuvaus
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Suositut keskustelut Näytä kaikki (27)
220
26.12.2024 klo 18.11
TÄRKEÄ: Bugs or Errors
S.T.A.L.K.E.R.
201
14 tuntia sitten
TÄRKEÄ: Suggestions
StrawWagen
94
17.12.2024 klo 13.55
TÄRKEÄ: Stuff made with this addon!
StrawWagen
776 kommenttia
StrawWagen  [tekijä] 13 tuntia sitten 
Adding crossbow deleter entity, removes the crossbow FROM THE ENTIRE GAME!
Mr. Kill 13 tuntia sitten 
Dear StrawWagen

crossbow in the face

Sincerely, mr. kill
hl2 citizen 14 tuntia sitten 
Dear StrawWagen, i wish to ask if you could add 1 or 2 entities from the Half-life 2 "We dont go to RavenHolm" chapter, specifically the Traps, I had wondered if there was a mod that could complete this fetch quest to find a mod or somthing that was it or similar the fire trap, the one you could turn a valve to ignite with sparks, and a gas tank that could ignite by the sparks, also with that, if you had time for both of these to be created, i would be happy, also, if you remember your old wiremod contraption on the fire cage, maybe that could be added in to? if you have time, of course, Sincerely, HL2 Citizen.
StrawWagen  [tekijä] 2.1. klo 11.38 
Yes, you need wiremod for the trigger tho
ineedhelp 2.1. klo 3.24 
mate, is there a way i can set up an ambush when a player walks on a trigger?
income ad 28.12.2024 klo 21.42 
dyde thank you for the notes AYAYA
the universal union 28.12.2024 klo 15.40 
atleast with the boss APC when i move to the APC spawner it makes no noise and theres no line between the goal and the spawner
StrawWagen  [tekijä] 28.12.2024 klo 15.39 
what, how is it broken?
the universal union 28.12.2024 klo 15.35 
why do you refuse to fix the NPC goal?
TerrAvery 27.12.2024 klo 19.35 
How does the command mandator work exactly? Can't seem to figure out how to activate it