Garry's Mod

Garry's Mod

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Campaign Entities
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Content Type: Addon
Addon Type: Entity
Addon Tags: Build, Fun, Roleplay
Tamanho
Publicado em
Atualizado em
25.320 MB
10/out./2023 às 12:47
8 de jan. às 12:07
41 notas de atualização (ver)

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Campaign Entities

Em 2 coleções de StrawWagen
My Bigger Projects
28 itens
Save Making Toolbox
11 itens
Descrição
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Discussões populares Ver todos (27)
225
11 de jan. às 20:28
AFIXADO: Bugs or Errors
Tom
202
12 de jan. às 2:00
AFIXADO: Suggestions
StrawWagen
99
16 de jan. às 9:56
AFIXADO: Stuff made with this addon!
StrawWagen
796 comentário(s)
survivaler049 há 17 horas 
thanks for the help!
StrawWagen  [autor(a)] há 19 horas 
It's not a perfect system, but it works
StrawWagen  [autor(a)] há 19 horas 
Yes you need to upload them for them to have an id
survivaler049 20 de jan. às 3:34 
sorry guys but I still can't figure out How to Save my project as the even when I did save it somehow the Loader is bugged? as it needs some ID I set it to 1 but nothing much does that mean I need to upload my Saves on workshop? to make it work?
EshkerE 19 de jan. às 4:50 
man could you add an feature to change bodygroups and skins in thing respawner please? It will help a lot.
StrawWagen  [autor(a)] 17 de jan. às 18:20 
set the radius to max smarty pants
wings 17 de jan. às 17:36 
can't spawn headcrab shells without setting them off :steamthumbsdown:
wings 17 de jan. às 16:23 
combine walls do not work
blackmesafan 15 de jan. às 15:50 
also, i updated my campaign, new sections, a generator/rebel room, and a canal section

https://steamproxy.net/sharedfiles/filedetails/?id=3407689651
blackmesafan 15 de jan. às 12:47 
also, you know the combine door locks? they only open with a keycard? maybe that could be added?