Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Entity
Addon Tags: Build, Fun, Roleplay
File Size
Posted
Updated
25.320 MB
10 Oct, 2023 @ 12:47pm
27 Dec, 2024 @ 1:01pm
40 Change Notes ( view )

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Campaign Entities

In 2 collections by StrawWagen
My Bigger Projects
28 items
Save Making Toolbox
11 items
Description
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Popular Discussions View All (27)
220
26 Dec, 2024 @ 6:11pm
PINNED: Bugs or Errors
S.T.A.L.K.E.R.
199
29 Dec, 2024 @ 9:54am
PINNED: Suggestions
StrawWagen
94
17 Dec, 2024 @ 1:55pm
PINNED: Stuff made with this addon!
StrawWagen
773 Comments
StrawWagen  [author] 2 Jan @ 11:38am 
Yes, you need wiremod for the trigger tho
ineedhelp 2 Jan @ 3:24am 
mate, is there a way i can set up an ambush when a player walks on a trigger?
income ad 28 Dec, 2024 @ 9:42pm 
dyde thank you for the notes AYAYA
the universal union 28 Dec, 2024 @ 3:40pm 
atleast with the boss APC when i move to the APC spawner it makes no noise and theres no line between the goal and the spawner
StrawWagen  [author] 28 Dec, 2024 @ 3:39pm 
what, how is it broken?
the universal union 28 Dec, 2024 @ 3:35pm 
why do you refuse to fix the NPC goal?
TerrAvery 27 Dec, 2024 @ 7:35pm 
How does the command mandator work exactly? Can't seem to figure out how to activate it
StrawWagen  [author] 27 Dec, 2024 @ 1:01pm 
Perimeter walls were bugged, pushed a fix
StrawWagen  [author] 27 Dec, 2024 @ 12:11pm 
No clue what your talking about, send a clip
mihail.borisov.minsk 27 Dec, 2024 @ 9:56am 
fix the bug with the alliance smart barrier. It doesn't work for me. And it also doesn't work like in the original Half life 2