Stellaris

Stellaris

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Expanded Stellaris Ascension Perks (Delta)
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16 May, 2023 @ 7:05am
20 Aug @ 6:47pm
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Expanded Stellaris Ascension Perks (Delta)

In 1 collection by ArutamSartek
Ultimate Terran Playset
95 items
Description
Stellaris 3.12.* ///
Intro>
Please note that this is a dev branch for the main mod, updates will get here first and then to the main mod after trying them out. This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much more!

Featured in Odin Gamings top 10 Stellaris Mods of 2017!

I have tried to keep away from "Boring" stuff (like +5 Starbase Capacity). There are still a few perks like that, but I have tried to make things as fun as possible. A lot of the perks have more to them than what is written in the description (It would have become far too long!).

Example Perks
  • Deep Core Mining: Lets you discover new mineral deposits on a planet, but reduces its happiness and habitability.
  • Forge Worlds [Hive Minds Only]: Let's you designate a planet as a forge world, increasing production capabilities while giving other penalties.

Important Information - Please Read
  • The full list of perks and their effect can be found on this description page.
  • Please read the "Providing Bug Reports" section before providing a bug report.
  • Please provide feedback and bug reports for my tradition perk mod at that mod's page.

Expanded Stellaris Traditions
Check out Girion's other mod, Expanded Stellaris Traditions which adds 44 new Tradition Trees to the game!

Features:
  • 44 new tradition trees added.
  • Extensive use of tradition swapping.
    • Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff (what exactly depends on what you play).
    • Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc.
    • Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire.
  • Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus.
  • Traditions do not only contains passive bonuses, more interesting effects, such as:
    • Bonuses depending on your playstyle, conditioned on fulfilling special conditions.
    • Adding new buildings, edicts, jobs, policies, technologies, traits, etc.
    • Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff.
  • Unique icons, tree layouts, and well-written flavour texts for all traditions.

Providing Bug Reports
Please report all bugs that you find. However, it would be very helpful if you could follow these steps to make it easier for me to fix the bug:
  • Please report your bugs at this discussion page. I can't always fix bugs as they are reported, and if you only report them in the main discussion they very easily get swamped by other comments by the time I can look at them.
  • Please describe what is the problem. "X doesn't work" is not very helpful.
  • Please provide a screenshot, it is very helpful.
  • Please try and confirm whenever the bug persists with only this mod present.

Compatibility

Translations
ESAP has English native support and has localization set in place for translators, translations are handled in separate mods that have to go below ESAP in the mod load order, here is a list of translations so far:

Giving Input
The vast majority of all playthroughs with this mod are not done by me, to make it as good as possible I need all the input I can get. Please come with any input that you have, a large amount of the input I receive actually have real input on this mod. Please note that there are appropriate pages at the discussions tab of this mod for each type of input.
  • Balance: While top priority has been to come up with interesting themes for all perks I do believe this is not incompatible with having a balanced mod. All input on which perks you find too strong to weak is appreciated.
  • Bugs: I test everything that I upload. However, this mod gets quite complex and in certain cases, there might be a bug. There is also a lot of stuff in it so I've probably missed a few things as well. Right now it should be quite solid, with the next update there might be a few new ones though. Please report!
  • Spelling: English is not my first language (however I try to check everything with a spell checker). If you find some error, tell me and I will fix it.
  • Suggestions: Have any cool ideas for new perks? I am open to suggestions. No promises but if you have something I will think about it at least.
  • Themes: Do you like the themes of the perks? Are there any one of them that you don't think is clear enough? I think the RP part is important, so please come with any input you have on this. Maybe you have an idea for a more fitting name for a tree or tradition?

Thanks
The guys in the Stellaris Mod Discord Channel
For helping me with various things.
Odin Gaming
For featuring this mod.
The creators of CWTools for Paradox Modding
This seriously makes the modding process three times easier.

[discord.gg]
Popular Discussions View All (1)
0
19 Mar @ 6:33am
PINNED: ESAP Dev branch Input
ArutamSartek
224 Comments
ArutamSartek  [author] 12 Aug @ 5:41pm 
@Thrice glad to hear you like the mod! Currently there are no differences between this mod (ESAP delta dev branch) and the main ESAP mod, there are no bug reports at all so there has been no need for bug fixing, additionally I haven't done any content updates just maintenance updates. The mod is quite complete but there is room for some interesting flavor swaps and a few other perks that I'm planning to do, which means that any upcoming features would be uploaded here first and then to the main mod if everything seems fine.
Thrice 12 Aug @ 12:38pm 
Just curious, is there a list of differences between this and the main mod? Sorry if my question is answered elsewhere, Im bad at searching. Big fan of your mods btw!
ArutamSartek  [author] 4 Aug @ 12:58pm 
There is now a Spanish translation for this mod for anyone interested!
https://steamproxy.net/sharedfiles/filedetails/?id=3281293498
:crashthumbsup:
ArutamSartek  [author] 18 May @ 9:45am 
@KirisameNorio Yes, I'm planning to add new perks and modify existing ones, so those changes will go here first and then to the main mod.

:crashthumbsup:
KirisameNorio 18 May @ 7:05am 
So the only differences between Delta version and main version is testing update in Delta version?
ArutamSartek  [author] 11 May @ 8:47pm 
Oh, I see thank you for checking that out.
Phoenixblood 11 May @ 1:40pm 
My bad, it seems to be one of the Lots of traditions mods that I used alongside this one, will try to find alternatives
Phoenixblood 11 May @ 8:52am 
I think Temudgjin means that currently individualist machine empires cannot select the Synthetic Age ascension perk at all, so cannot pursue their ascension at all (havent tested with gestalts as of writing this)
ArutamSartek  [author] 11 May @ 6:19am 
@Temudgjin Wolfe Yea, right now AP "A thought in the circuit" works as long as you pick AP Flesh is weak, I'm planning to expand on that but I want to play around with the DLC a bit more before I add more stuff to ascension paths.
Temudgjin Wolfe 10 May @ 11:36pm 
I think you may have to update for the ascension perks (modular, virtual, and nanotech)