Arma 3
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Burn 'Em Redux
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Data Type: Mod
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80.384 MB
9 янв. 2023 г. в 7:50
7 июн в 11:44
Обновлений: 9 (просмотреть)

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Burn 'Em Redux

Описание
AI CANNOT USE FLAMETHROWERS YET, BUT IF YOU REMOTE CONTROL THEM THROUGH ZEUS YOU WILL BE ABLE TO USE FLAMETHROWER!!!

Mods that use Burn Em:
TIOW 40K: https://steamproxy.net/sharedfiles/filedetails/?id=2916347348
Halo Flamethrowers: https://steamproxy.net/sharedfiles/filedetails/?id=3255508422


The stable flamethrowers, molotovs and other fire related stuff that do not kills your fps?!
Yes, and yes!

Original Burn Em is outdated, messy peice of code. This system was rewriten from scratch. I cannot update old version since my friend, PhoenixTREAL cannot access his steam. Ttherfore i am presenting you new version - Burn Em Redux!


What this mod adds?
  • Two WW2 era flamethrowers (German and American ones)
  • Incendiary Grenades and Molotov cocktails
  • Full Community Framework (You can make your own flamethrowers or edit existing ones!)
  • Support for any fire damage (SOG White phosphorus, ACE3 and other Incendiary ammunition), as long as they deal vanilla fire damage
  • Support for most of my mods and custom creatures that exist in workshop



What will be added in a future
  • More ww2 flamethrowers (Possibly)
  • Updates and Support for Community Framework (right now you cannot add your own Incendiary Grenades and Molotov cocktails)
  • Bug and optimisation fixes (Obviously)


If you want to know how to add your own flamethrowers - please join my discord - https://discord.gg/UJfDvdyr7w

Main Credits:
Arma 3 community - inspiration.
PhoenixTREAL - original flamethrower and molotov models.
Bohemia Interactive - For awesome game and platform!
Matthijs - time calculation script
My Patreons - thank you guys for support, you are the best!
Популярные обсуждения Просмотреть все (2)
3
28 мар. 2023 г. в 20:09
fire
Azael-San
0
1 июл. 2023 г. в 4:47
Can be used by AI?
BURAN-24
Комментариев: 143
Ace 4 окт в 11:03 
Considering the new wildfire framework that got added, I have a swell idea for a possible feature.

Make it so fire weapons can ignite or intensify areas that have the Module_WildFire_RF module enabled. This could either be done through previously designated areas placed in 3den, or maybe there could be an option to cause dynamic fires in places you find grass or foliage.

The former sounds less complicated than the later, but it'd be amazing if you could have a limited spread of fire like you might see in a Far Cry game.
AK-12_Official 30 сен в 21:38 
some issue with"addons/molotov.pbo'not found'on server is this mod can't be use on server?
Marinus 15 авг в 9:51 
what Saiden said
Saiden 15 авг в 5:28 
Spearhead dlc flamethrowers arent using regular fire damage so they would need a compatibility patch.
WA47K 8 июл в 11:59 
when are AIs gonna be able to use this?
WebKnight  [создатель] 5 июл в 11:20 
@Kazuma-San it should be already as long as they are using regular fire damage
Kazuma-San 5 июл в 7:24 
Can you make it compatible with S.O.G Prairie Fire and Spearhead 1944 CDLC's?
44 23 июн в 15:29 
+
neretropazanchic 4 июн в 21:44 
Please make it possible for AIs to use a flamethrower.
Thanks. Awesome mods WK. :jake::steamthumbsup: