Arma 3
Burn 'Em Redux
Showing 1-9 of 9 entries
Update: 7 Jun @ 11:44am

Added support for Solar Aux mod

Update: 3 Jun @ 2:56pm

Update: 3 Jun @ 2:55pm

Fixed icon problems
Added ability to damage Halo Hunters

Update: 28 May @ 5:30am

Added:
Support for all OPTRE units
New particles
New sounds


Fixed:
Flamethrowers now do not work when you open the map, inventory, being unconscious etc
Flamethrower usage also is disabled in vehicles
All of the problems with BIKEYs, now it is fully working on dedicated servers!
Some optimizations in terms of code and particles

I also helped Phenosi to make his Halo flamethrower, you can check it out here:
https://steamproxy.net/sharedfiles/filedetails/?id=3255508422

I hope you will like this update.

Update: 13 Mar, 2023 @ 11:02pm

updated bisign

Update: 13 Mar, 2023 @ 9:44pm

Burn Em + Burn Em TIOW fixes and changes

Changed:
Distance on all flamethrowers from 12.5 meters to 32.5 making them more usable in actual gunfight
Molotov fire duration changed from 7 seconds to 17

Fixed:
Molotov and Incendiary grenades inventory mass
Fixed that burned face appear on regular humans
Fixed broken server keys for all PBOs
Optimised particle effects for molotov
Disable all particles on dedicated servers to save FPS, but damage still works so dont worry

Update: 11 Jan, 2023 @ 2:44am

Update: 11 Jan, 2023 @ 2:27am

Update: 9 Jan, 2023 @ 7:50am