XCOM 2
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A Requiem For Man: The Requiem Legion
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940.030 MB
24 Sep, 2022 @ 4:18pm
19 Oct @ 11:45pm
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A Requiem For Man: The Requiem Legion

In 1 collection by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
Description
The Requiem Begins Anew

This mod brings back a significantly expanded and enhanced roster of Aliens originally from the old A Requiem For Man mod, as well as improvements on mechanics and designs in it, which unfortunately suffered from a number of major compatibility issues. Issues which are not present in this mod. Please note that all the fancy loot and items will be in a separate companion mod, this is purely an enemies mod.

The Requiem Armory! Please note that if The Requiem Armory is not in use, Enemies from The Requiem Legion WILL NOT drop ANY LOOT, unless manually configured to do so.

Configurable Dual-System Enemy Progression

Contains a secondary spawning control system for the player for the disgusting Aliens introduced by this mod, allowing for a much more easily balanced experience. Enemies be can be controlled with a combination of Research Progression Requirements and Campaign AKA Golden Path Requirements, rather than simply appearing whenever the Force Level system says it's time, which can be a fair bit less than consistent over different modlists.

This system is Configured in the XComRequiemLegionSpawningRulesets ini file. MCM Support for this feature, is unfortunately, not possible as it can only be configured while the game is not running.

Introducing The Requiem Legion

The Dreaded Taipans arrive, and they are joined by multiple Murderous Mechtoids, a quartet of Astonishing Archons, A Trio of the Amazing Andromelids, and even more horrors! Let the cannons sing, and set forth to meet them in glorious battle!

Not for the faint of heart. Pain is included. The Mod Author denies all responsibility for horrendous squad wipes, dead soldiers being corpse launched into space, and disastrous shenanigans on the battlefield.

Compatible with Long War of The Chosen

And pretty much every other mod that I've tried it with, which is a lot. No real incompatibilities that I'm aware of, aside from the old classic version of ARFM.

Recommended but Not Required Mod
Gotcha Again Redux - Allows the UI to process special World Effects, allowing the Tile Indicator to properly warn of new environmental hazards.

Credits

Claus for being an awesome muse and having inspired a great deal of the content in this mod.

Kexx for the lovely Archon Valkyrie Model, which was further modified by me.

Pavonis Interactive for the Long War Chryssalid Model, which was further modified by me.

The gorgeous Animations used for the Taipans are from Mr Danger Dude's Viper Animations Repository, all credit for these lovely anims belongs to him!

A special Thanks to RustyDios and NeIVIesis for allowing me to make special variants of their Target Icons for use in this mod!

The Mighty DeaconIvory for some lovely screenshots used as preview images.

NOTE: This Mod, and its Companion, though mostly finished, are still in A WIP State. Significant changes and QOL, such as new enemy types may still occur.
Popular Discussions View All (3)
10
15 Apr @ 2:49am
Futher Plans
45fg45
6
4 Sep @ 10:04am
Any way to disable some abilities?
Hayaji
0
13 Oct @ 11:54am
Difficulty is way through the roof
johanas.azzaid
405 Comments
RakkoHug~<3 4 hours ago 
BUG: Requiem Shotgun: Bala's Shattering only seems to fire at one target instead of attacking all near-by target.
RakkoHug~<3 5 hours ago 
Potential BUG: It seems that Colossus is capable of attenuating Specialist's Combat Protocol which counts as electrical damage. Damage preview was 15-17 but was reduced to 8. It was the initial attack on undamaged Colossus.
RakkoHug~<3 19 Oct @ 7:02pm 
Nevermind, she just showed up :)
RakkoHug~<3 18 Oct @ 8:09pm 
Reshi, is there a prerequiste for Titan encounter? Having trouble meeting her during missons (FL20). Other Berserker mods should not affect it, right?
podcherk 18 Oct @ 5:33pm 
Not sure about other enemies from this mod, but andromelids know and use position of xcom soldiers even when there is no LOS to any of them.
This means that andromelid can run directly from the fog to the tile near xcom soldier, even if there is no cover there and hits them in melee.

Other enemies do not express this behavior, when they have no LOS they carefully moe from cover to cover until they spot xcom soldier.
RakkoHug~<3 15 Oct @ 1:30am 
Oh, Thank you very much
ReshiKillim  [author] 14 Oct @ 11:25pm 
@RakkoHug If you kill them with explosives, the corpse is destroyed and you don't get it.
RakkoHug~<3 14 Oct @ 9:12pm 
Not getting Mastermind remains either.
ReshiKillim  [author] 14 Oct @ 1:24pm 
@Johanas.azzaid Use the Easy Mode Config or Second Wave Option if you want to disable the mechanics that make it more difficult.
johanas.azzaid 14 Oct @ 11:25am 
Hello. Any advices about how to disable plot armor? I mean mechapedes plain -5 to all damage, herald of the dawn ability which reduces all damage to 2-3. Those both makes no sense since there are no way to penetrate or shred those.