XCOM 2
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A Requiem For Man: The Requiem Armory
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File Size
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45.694 MB
26 Jul, 2023 @ 8:26pm
26 Jul @ 3:06pm
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A Requiem For Man: The Requiem Armory

In 1 collection by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
Description
The Requiem Continues

This mod expands on The Requiem Legion, implementing an expansive and entirely new suite of loot, technologies, and weaponry from the Aliens' Requiem Armory for XCOM's Use!

The Armory Contents

Contains Fourteen Requiem Armaments with unique functions and abilities, to make available as part of XCOM's Arsenal, which were previously only available to the Aliens of The Requiem Legion.

Compatibility
No real compatibility issues with anything aside from the old classic ARFM mod that I'm aware of, works with LWOTC, CI, RPGO, Prototype Armory, etc.
Popular Discussions View All (1)
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20 Dec, 2023 @ 2:45am
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49 Comments
Scroller 8 hours ago 
I have the same problem with the Stainless Plate as others have reported (possible conflict with Tesla Loot mod?). Is the SP handled differently to other armours? As far as I can tell, it appears to be only thing from the Armoury that doesn't work.
Ray 6 Jun @ 3:46pm 
The tazkor rifle uses ASSAULTRIFLE_MAGNETIC_BASEDAMAGE instead of the defined variable AHWTAZKOR_BASEDAMAGE from the confing making it weaker than beam rifle.
not a gretchin 1 Jun @ 11:50am 
the weapons were there during one playthrough and during my next they were nowhere to be found. what can i do to fix it. or do i have to reach a certain part of the story to unlokc the ability to see and build them in the enginearing
Drakten 23 May @ 2:26pm 
Hey Reshi, sorry just saw your response. I didn't touch the ini, so it's at the defaults of

+UseNonLWRequiemArmorySettings=false
+UseLWRequiemArmorySettings=false

I don't play LW/LWOTC, but I do have Tesla's armour upgrades mod on, which switches every vest item to an armour upgrade. Could that be the issue? I don't think so but maybe your vest(s) are coded in a way that Tesla's mod doesn't recognize? (i'm not a coder as you might tell lol)
ReshiKillim  [author] 21 May @ 11:13pm 
@Drakten Did you turn on the LW Settings in the config? Doing that will alter the item type of the Stainless Plate, and make it unequipable without a mod that enables you to equip the corresponding item type
Drakten 21 May @ 8:50am 
same issue as dmc32 mentioned below, Stainless Plate vests can be built but can't be equipped.
WOLFPackHound 20 May @ 10:44pm 
My Campaign crashes after I shoot an enemy with a weapon loaded with Caera'Thal Munitions. I don't know if the enemy MUST survive getting shot - I haven't tested using a weapon that won't One-Tap an enemy, as my FL is approaching the Teens.
Kinsect 13 May @ 2:39pm 
Please update the Spark armor it's seriously messing with the Spark and MEC Trooper's Anodized Chassis acting like I have both of them equipped at the same time,also when I did equipped the Anodized Chassis it would act like I equipped the Gat'Dam Stainless Chassis instead, and because of that it also get's rid of the modded in cosmetic's from the Tier 3 arms, Legs, and Chess. (Like the assault MEC cosmetics)
Wolkenritter 7 May @ 11:45pm 
The Bala'kor Coring Cannon seems to sometimes cause massive FPS drops whenever its fired, especially when hitting multiple targets. Reloading the game can fix it but it is quite annoying.
dmc32 23 Apr @ 7:08pm 
@Reshikillim, need a little help on this, the stainless plates or vests show up in the armory after plated armor is researched but aren't able to be equipped on soldiers?