Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
idle_scepter = {
animation = { head = "scepter" torso = "scepter" }
portrait_modifier = {
animations = fat_additive
animations_props = ep3_byzantine_scepter_prop
animations = cloak_additive
}
weight = {
base = 0
modifier = {
add = 100
primary_title = title:e_byzantium
faith.religion = religion:christianity_religion
Change it to 'faith. religion=religion: hellinismreligion' here to achieve the action of holding a scepter after converting to polytheism.
Should work now :)
Because the last change was to add the "has_government = administrative_government" chances are high that here is something wrong.
Besides that I can add any Tradition to the Roman Culte at the Start anyway. But I think none of the new one fits. All of these are based on the Byzantine Empire, the goal here is different, to form the true Roman Empire.
But I will put an "hosts_chariot_races = yes" into the old_roman_legacy from this Mod, which has most of the things, and more, in it anyway that the Greeks offer.
"every_vassal_or_below = {
limit = {
NOT = { has_government = theocracy_government }
NOT = { has_government = republic_government }
}
change_government = imperium_government
add_realm_law_skip_effects = single_heir_succession_law
}
"
I would suppose for some reason this switch was not possible, then there is an
fallback = 1
that might come in, 1 should be Feudal.
So, my explanation would be that this Fallback triggers.
But I have no Idea why the switch should not Work, since one of the OR Rules is:
"top_liege = { has_government = imperium_government }".