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Did you mean to comment on this mod, that doesn't seem related. Something to do with RPGO I'd guess.
If the autopistol available is of a higher tech level than the class' normal weapon; then it may still be picked. You can adjust this by reducing the "V = " value for each Sidearm template. (Autopistols are called "Sidearm" in code).
Any weapon template can be modified in this same way.
More info about this mod at https://steamproxy.net/sharedfiles/filedetails/?id=2363090327
Now I can finally use this mod again without losing my MIND!
I have found a solution to autopistols or other undesirable weapons being used as default for soldier's when they have their weapons unequipped.
A LITTLE convoluted; but reasonable ENOUGH. Only solution I've found.
Subscribe to both these mods:
https://steamproxy.net/sharedfiles/filedetails/?id=2363075446
https://steamproxy.net/sharedfiles/filedetails/?id=2363084976
Once subscribed, in the workshop mod's config directory, open the file
Steam\steamapps\workshop\content\268500\2363084976\Config\XComTemplateEditor.ini
Under the comment for "ENTER COMMANDS THAT WILL RUN NORMALLY" (line 18)
add the following lines (and save of course):
+Edit_X2WeaponTemplate = (T = "Sidearm_CV", P = "Tier", V = "2")
+Edit_X2WeaponTemplate = (T = "Sidearm_MG", P = "Tier", V = "3")
+Edit_X2WeaponTemplate = (T = "Sidearm_BM", P = "Tier", V = "4")
Autopistols appear at the top of EVERY primary weapon list, and any time soldiers have their weapons unequipped, EVERY class that can tries to default to the autopistol. I can find no fix for this anywhere, i'd be fine disabling the autopistol as a primary, but no clue how.