XCOM 2
746 ratings
True Primary Secondaries [BETA]
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.109 GB
17 Jun, 2020 @ 11:34am
11 Nov, 2020 @ 2:46am
9 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
True Primary Secondaries [BETA]

Description
Experimental new version of Primary Secondaries

Please read the description before using this mod!

This mod requires the WotC Highlander and the Ability To Slot Reassignment mod to work. Dont skip the required items!
Dont run this mod together with the old PrimarySecondaries mod. If you use this one deactivate the old one.

So what is the difference to the old Primary Secondaries you might ask yourself.

The old Primary Secondaries mod is generating primary versions of secondary weapon templates. This resulted in some issue like duplicate variants of unique weapons and
the need of attaching upgrades to primary and secondary weapons separately.
It also caused various issues with mods that have single build items like Covert Infiltration and LWOTC.

The new version allows you to equip the exact same melee weapons and pistols/autopistols in the secondary and primary slot.
So e.g. with this mod if you equip the chosen katana in the primary slot you wont be able to equip it in the secondary slot since you have only one unique item you can equip in either slot.
If you have upgraded a pistol with some weapon upgrades you can now just remove the pistol from a secondary slot of a soldier and give it to another soldier in the primary slot.

Sharpshooter, Rangers, Specialist, Grenadier and PsiOperative are enabled to use primary melee weapons, primary pistols and templar sidearms.

FAQ

Do i need to start a new campaign when switching from the old primary secondaries mod?
Its recommended, it might work for running campaigns as well but i dont take any responsibility if this causes issues.

Do mods that require primary secondaries work with this version as well?
All of my and iridars like dual wield melee and dual wielded pistols mod are updated to support the new version but keep in mind that this is a experimental BETA so there are probably some bugs and glitches i havent catched yet.

RPGO is complaining that it needs Primary Secondaries after i switched to this version
You can safely ignore that warning for now.

I play with RPGO, do i also need the Ability To Slot Reassignment mod?
Yes its needed and it is fully compatible with RPGO.

Known Issues

- True Primary Secondaries currently doesnt work in skirmish mode. Support for that will be added soon.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (8)
96
27 Apr @ 1:17pm
PINNED: Bug reports
Musashi
12
13 Jun @ 9:05am
LWOTC
Noobwoken
2
29 Sep, 2022 @ 8:51am
It crashes the game
Pollicken
321 Comments
Ki-eth 31 Jul @ 2:06pm 
Hello, trying this as I used to use the old version. No melee weapons are showing as primary. They show with the old version bit not this version. I have the required mods. I have also deleted the game and after the reload started a new game and still not working. Any Ideas?
Dragon32 16 Jul @ 2:41pm 
@Evios Vicern
Did you mean to comment on this mod, that doesn't seem related. Something to do with RPGO I'd guess.
Evios Vicern 16 Jul @ 11:28am 
so i stopped playing for a bit and when i came back, i haven't changed any of my mod settings but even with all other classes disabled it is using them and the universal soldier option is no longer an option to enable/disable, not 100% sure whether it was last time or not but is was working and allowing me to choose my class
Ripsnort 25 Jun @ 8:06am 
Is there any way to configure this mod so that soldiers with a pistol in a primary slot still benefit from abilities that grant extra actions using a primary weapon such as Hit and Run and Close Encounters? I'm currently using this with LWOTC and my dual pistol wielding soldiers are not granted extra actions from these abilities.
Francis 17 May @ 10:48am 
This will drop the sorting "Tier" of each autopistol by 1, and I've confirmed results in all soldier classes that I've tried equipping their PROPER equipment before any autopistol of the same tech level.
If the autopistol available is of a higher tech level than the class' normal weapon; then it may still be picked. You can adjust this by reducing the "V = " value for each Sidearm template. (Autopistols are called "Sidearm" in code).
Any weapon template can be modified in this same way.

More info about this mod at https://steamproxy.net/sharedfiles/filedetails/?id=2363090327


Now I can finally use this mod again without losing my MIND!
Francis 17 May @ 10:48am 
@Canadian Normandy

I have found a solution to autopistols or other undesirable weapons being used as default for soldier's when they have their weapons unequipped.
A LITTLE convoluted; but reasonable ENOUGH. Only solution I've found.

Subscribe to both these mods:
https://steamproxy.net/sharedfiles/filedetails/?id=2363075446
https://steamproxy.net/sharedfiles/filedetails/?id=2363084976

Once subscribed, in the workshop mod's config directory, open the file
Steam\steamapps\workshop\content\268500\2363084976\Config\XComTemplateEditor.ini

Under the comment for "ENTER COMMANDS THAT WILL RUN NORMALLY" (line 18)
add the following lines (and save of course):

+Edit_X2WeaponTemplate = (T = "Sidearm_CV", P = "Tier", V = "2")
+Edit_X2WeaponTemplate = (T = "Sidearm_MG", P = "Tier", V = "3")
+Edit_X2WeaponTemplate = (T = "Sidearm_BM", P = "Tier", V = "4")
Canadian Normandy 10 May @ 9:23am 
im having the same issue as the user directly below me. i posted in the bugs thread over a week ago and still have had no response nor figured out a fix.
Francis 9 May @ 4:13pm 
Finally had to uninstall this mod; because it was driving me mad.
Autopistols appear at the top of EVERY primary weapon list, and any time soldiers have their weapons unequipped, EVERY class that can tries to default to the autopistol. I can find no fix for this anywhere, i'd be fine disabling the autopistol as a primary, but no clue how.
Crimson Dawn 8 May @ 4:18pm 
I have the same issue as extra. I can't find an "empty" equip for my secondary slot which forces me to use dual swords with stormrider class. Everything was fine in my legendary ironman run until i upgraded the swords and they auto equipped on all of my stormrider's secondary slots.
EvilBob22 29 Apr @ 3:40pm 
That sucks. At least it's working now though.