XCOM 2
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[WOTC] Iridar's Template Master - Configuration
   
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15 Jan, 2021 @ 4:41pm
15 Jun, 2021 @ 10:48am
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[WOTC] Iridar's Template Master - Configuration

Description
Allows the user to add their own configuration for the [WOTC] Iridar's Template Master - Core mod. Note that this mod is meant as a "mod for modders", and most likely will be far too difficult to use for regular players.

INSTRUCTIONS

>>> TEMPLATE MASTER DOCUMENTATION <<<

CONFIGURATION

Configuration files for this mod can be found in:
..\steamapps\workshop\content\268500\2363084976\Config\

REQUIREMENTS

[WOTC] Iridar's Template Master - Core is required.
X2 WOTC Community Highlander of any version is required.

COMPATIBILITY

Should be compatible with anything and everything. Safe to install or remove mid campaign.

CREDITS

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
54 Comments
Iridar  [author] 30 Apr @ 1:27pm 
@everyone
Template Master has been updated with functionality to create and edit ability trees and stat progression for soldier classes. This is something you can do with base game config, but it's super annoying due to overcomplicated syntax. Template Master simplifies things. Usage is explain in documentation.
https://steamproxy.net/sharedfiles/filedetails/?id=2363090327
MalteseFalchion 7 Apr @ 3:32pm 
@Iridar

Yeah, that tracks with things. I'm still practically a noob to mod config, let alone coding as in-depth as yours. Love your mods!
Iridar  [author] 7 Apr @ 3:26pm 
@MalteseFalchion
Editing Src files is pointless, they're shipped just for reference, actual mod's code is stored in compiled form and you would have to recompile it for any changes to take effect. In other words, you'd have to make your own mod that does what you want to do.
MalteseFalchion 7 Apr @ 3:22pm 
@Iridar

Ah, darn. Thanks for your prompt response. The previous poster talked about "X2FacilityTemplate" and I guess I thought that that one was included despite not being on the main mod description, therefore countries could also be included.

Also, thanks for pointing out that templates can't be deleted. Taking the metaphorical hatchet to template creation in the flag mod's scripts, config, and Src wasn't able to remove specific flags so I'll just have to weigh how much I want to clog my nationalities list.
Iridar  [author] 7 Apr @ 3:16pm 
@MalteseFalchion
Currently not. The list of templates the mod can work with is listed in the main mod's description.

It's not possible to delete templates, period.
MalteseFalchion 7 Apr @ 2:43pm 
Is this mod able to affect X2CountryTemplate? For example, if I download a mod that adds like 50 nations/flags but I only want 3 of them, can I use this to delete the other templates and prevent them from showing up?

Something like:
+Edit_X2CountryTemplate = (T = "the name of the template", OP = "Remove", V = "the name of the template again")
Copper Boltwire 20 Jan @ 11:26pm 
Nevermind - Documentation just haven't been updated. Not a big issue. Trial an error
Copper Boltwire 19 Jan @ 11:50pm 
Either I missed it, or it's not yet possible, thus i request the ability to please edit X2FacilityTemplate & X2FacilityUpgradeTemplate - Thanks for a great mod.
wilnemo35795 12 Jan @ 1:29pm 
There is a mod that adds tier three grenades that you get upgraded to automatically when you complete the research, but I want to make the tier 3 grenades single build, what edits would I make to the template?
Svarty 29 Aug, 2023 @ 7:37pm 
Many thanks again :D