Character animation tools for Autodesk Maya 2018-2020 that enable automatic overlapping animation through high-performance rigid-body simulation techniques.
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搶先體驗軟體

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備註:這款搶先體驗軟體尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本軟體開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「This tool is for you, and it's important you get a say in how things should work before things become too refined.」

這款軟體的搶先體驗時間大約會持續多久?

「3-6 months, depending on how things go」

正式版預計會與搶先體驗版有何不同?

「The early access version is malleable, your input is able to carry greater weight and influence the project to a greater extent. The full version will be more refined but also more difficult to change. Other than that, there will be no feature differences or limitations between the two.」

搶先體驗版目前的開發進度如何?

「Stable, ready to go. All videos and screenshots were made with implemented and available features, including body, hair, muscle and cloth support. I would encourage you to try it out in production; the save format is locked and will remain backwards compatible as new versions are produced, so you won't lose your work.」

軟體售價在搶先體驗期間前後會有所變動嗎?

「Early access will have a more accessible price, to reflect the early nature of the software and the amount of help we get in return for your input.」

在開發過程中,您打算如何與社群互動?

「Development will be in "listening-mode" during early access; if you're silent and happy during that time then that's fine, but do take the opportunity to leave your mark on the project while you can. Commuincation will take place here on the Steam forums mostly, with an additional Discord channel for those interested.」
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Real-time Physics For Maya 2020


Animate like it's 1999, or leverage full-body dynamics to automate the vast majority of overlapping animation that even respond to changes in environment and interacts with other characters.

Ragdoll enables animators to work directly with live physics in their character rigs, at very little overhead and tight integration with kinematics.



You can steer a simulated character with regular keyframe animation, like the above where the blue provides target poses and the colorful ragdoll obeys.



The collision detection and constraints are stable and accurate enough to produce mathematical models, like this Reuleaux Triangle contraption.



You can use it for cloth too, any overlapping animation will do just fine.



Including the kind of overlapping animation taking place internally, like muscles, fat and tendons.

I could go on, but you should really try it for yourself. Enjoy!

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel or AMD with 2 or more cores
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Geforce 950 or AMD equivalent
    • DirectX: 版本:9.0
    • 網路: 寬頻網際網路連線
    • 儲存空間: 10 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel or AMD with 16 or more cores
    • 記憶體: 16 GB 記憶體
    • 顯示卡: Geforce 1080 TI or AMD equivalent
    • DirectX: 版本:9.0
    • 網路: 寬頻網際網路連線
    • 儲存空間: 10 MB 可用空間
    最低配備:
    • 作業系統: CentOS 7
    • 處理器: Intel or AMD with 2 or more cores
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Geforce 950 or AMD equivalent
    • 儲存空間: 10 MB 可用空間
    建議配備:
    • 作業系統: CentOS 7
    • 處理器: Intel or AMD with 16 or more cores
    • 記憶體: 16 GB 記憶體
    • 顯示卡: Geforce 1080 TI or AMD equivalent
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