Global Gameplay Stats

Field of Glory: Kingdoms

Global Achievements
 
% of all
players
Total achievements: 72
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64.9%

First Blood

Win your first battle
61.7%

Jack of All Trades

Have one of your regions with at least one building of each category (six)
55.2%

Top of the Ladder

Win your first city assault (or capture a walled city through another means).
50.6%

Local Heroes

Recruit through any means (including a regional decision) a provincial unit
47.5%

A Chip Off the Old Block

Get a new male heir
37.6%

The First of Many, Hopefully

Build your first Tier II or higher structure
37.2%

Gobernator

Name a character with administration 5 as governor (Peer of the Realm)
33.7%

Money is Not Nothing

Build your first Trader Borough
32.6%

Can't We All Just Get Along?

Sign your first peace treaty
25.6%

War. War Never Changes

Be involved in at least 6 simultaneous wars
23.1%

Onto the Next Realm!

Acquire 5 progress tokens
21.6%

The Liege and the Leash

Have a vassal
21.4%

The Fog of War

Play your first Field of Glory II: Medieval through the liaison module
19.5%

Stupendous Spending

Have 5000 accumulated gold while spending at least 250 gold in Court Expenses
14.8%

Are These Knights I See on the Plain?

Own at least 25 Standing Army Units
10.5%

Authoritarian Regime

Reach Authority 90 with any nation
9.4%

Robbin’ in the Wood

Own a Noble Poacher
8.5%

Identity Thief

As a Tier III nation, transform your nation into another (e.g., as Wessex becomes the English Monarchy).
5.5%

Byzantium Rises

As Byzantium (or a nation impersonating it), complete enough missions to achieve “Resurgence of the Empire” status
4.7%

On the War Path

Launch your first war campaign
4.3%

Shattered Dreams

Have your nation falls in the breaking-up status
3.4%

Off to a good start

Play one turn of any campaign
2.9%

One Stone at a Time

Build your first Concentric Castle
2.8%

The Faithful and the Miscreant

Be the initiator of a Holy War (Crusade or Jihad)
2.4%

The Story Begins

Win your first scenario
2.3%

Merchant of Venice

As any Italian Maritime Republic, own at least twelve commercial enclaves (or Fondachi)
2.3%

Convert or Die Trying

Have one of your Cathedrals or Large Mosques activate their Conversion Bonus
2.0%

Unholy Father

As the Holy Roman Empire, acquire the ‘Anti-pope’ modifier
1.9%

From Russia with Love

As any Rus’ principality, own at least 3 Kremlins buildings
1.9%

Late Bloomer, Big Winner

In the grand campaign, be first in Legacy on turn 50 or later
1.8%

Pied Piper Dance

Have one of your Master Ratcatchers remove some rats.
1.7%

X-COM, the new game

Be excommunicated by the Church
1.4%

I Stood the Test of Time

Win the grand campaign
1.1%

Meta Moment

Read your play time, in-game
1.1%

It's a rich man's world

Reach a Burgher population of twelve or more
0.9%

Good Moor-ning!

As any Taifa, reform the Al-Andalus Caliphate
0.9%

Cursed Collection

In your nation, have at least 3 mythical impediments
0.7%

Eastern Red Tide

As a nation of India, send at least 100 strength points to conquer the eastern cities
0.7%

The purse and the sword

Resolve a political conflict between Burghers and Nobles
0.6%

A Palace for the Emir

Build an Alcazar in Spain
0.6%

Cold Fusion

Create what would pass as the Philosopher's Stone
0.5%

The Life of Bryansk

As the region owner of Kyiv, control Bryansk
0.5%

Solomon Ambition

As the nation of Solomon, reach a tier 3 government
0.4%

Bigger, Better, Stronger

As the Fatimids, unlock the third stage of power of Cairo
0.4%

This is fine

Reach ten percent inflation
0.3%

Thrice is the Charm

As England, trigger the Magna Carta mini-event at least three times
0.3%

Seljuk and Ye Shall Find

As the Seljuks' Turks, declare war at least 3 times to the (evil obviously) Byzantines
0.3%

Break the Ice

Win the Alexander Nevsky scenario
0.2%

Ode to the Bold Auld

Form the Auld Alliance between France and Scotland
0.2%

Karmic Justice

As an Indian nation, manage to have 4 temples of your religion in the same region
0.1%

Subway Stopping

Manage to remove from one of your regions a Thieves Underground network
0.1%

Once Upon a Time

Have one of your storytellers recount the demise of a powerful foe
0.1%

Sell Stand: The Test of Time

Reach a gain of at least 5 Legacy per turn with the Great Trades
0.1%

The Empire Strikes Out

Win the Guelphs and Ghibellines scenario
0.1%

Imperialistic

As emperor of the HRE, reach 20 or more members
0.1%

Bride and Tribe

As a tribal player, gain a new wife via a marriage ceremony
0.1%

Call from the Steppes

Respond to a Mongol event requiring a strategic choice
0.1%

This escalated quickly

Recruit or possess a Bombard unit
0.1%

Guild Master

Establish at least five Guilds.
0.1%

Powder with purpose

Build a Gunpowder Workshop
0.1%

You know nothing, Mindaugas

Survive as the Sword Brethren until the year 1300
0.1%

Eternal Empire

As Epirus or Trebizond, restore the Byzantine Empire
0.1%

Stay at home, Columbus

As a Scandinavian faction, reach seven or more progress in the Green Lands Expedition
0.1%

All roads lead to Rome

As the Holy Roman Empire, control twelve regions in Italy
0.1%

Blue Tide Rising

As the Mongols, capture the capital of Hungary
0.1%

There's no place like home

As Byzantium in the late campaign, control Constantinople
0.1%

Just Venetian things

As Venice, control Constantinople
0.1%

C'est la vie

As France in the late campaign, control London
0.1%

For the food and wine, obviously

As England in the late campaign, control Paris
0.1%

The Last Stand

As Castilla or Spain in the late campaign, control Granada
0.1%

Kingdom from Heaven

As Jerusalem in the late campaign, control twelve regions.
0.1%

An Empire is born

As Rus' in the late campaign, control sixty regions.