RimWorld
Combat Extended Guns
67 Yorum
Lowjack 3 Kas 2019 @ 22:46 
[NOTE TO FUTURE MODLOADERS]: This is a legacy version of CE Guns. If you're looking for a current version, go here: https://steamproxy.net/sharedfiles/filedetails/?id=1582570547
Faulted Nova 2 Oca 2019 @ 20:19 
i know, was talking about The Imperial House's weird comment
Felix.Z 2 Oca 2019 @ 17:09 
They're still working on CE, check the Github page on the workshop page on the main mod.
Faulted Nova 1 Oca 2019 @ 1:54 
times up i guess.. still waiting for an answer though?
Krontixious 13 Ara 2018 @ 20:20 
what you mean times up? they not updating this mod to 1.0?
Faulted Nova 11 Ara 2018 @ 21:12 
times up bois wrap your lifes up and jump off a bridge.
The Imperial House 11 Ara 2018 @ 10:14 
times up
HeinrichK 27 Eki 2018 @ 7:33 
Imperial you got 1 symphatie point for the nice equilibrium profile pic. but just let the man work. as i remember correctly he got an injury, that has to heal
The Imperial House 24 Eki 2018 @ 16:03 
Every CE mod should be taken and reuploaded by someone who cares about it.
Quintovir 24 Eyl 2018 @ 8:30 
Can you please add:

5.56x45mm NATO, M249 (light machine gun) [en.wikipedia.org] or something that fills the role.
5.45x39mm, Tokar-2 (light machine gun) [www.thefirearmblog.com] OR RPK-74 (light machine gun) [en.wikipedia.org] OR RPK-16 (squad automatic weapon) [en.wikipedia.org] or something that fills the role.
.303 British, Bren (light machine gun) [en.wikipedia.org] or something that fills the role.
.50 BMG, M2 Browning (heavy machine gun) [en.wikipedia.org] or something that fills the role.
Faulted Nova 29 Tem 2018 @ 9:37 
If theres still decent intrest, ill do some basic gameplay tests to see if this works with 0.18/1.0. Cant do compatibility checks cause aint nobody got time for that shizz
PremierVader 20 Tem 2018 @ 3:45 
Hey is this compatible with b18? It says in my game its not compatible although I havent tried yet
:(
Notaloli 14 Tem 2018 @ 14:17 
Is it save compatablie?!
Lonfield 6 Haz 2018 @ 4:16 
Is this mod save game compatible?
mvm900 5 Haz 2018 @ 13:58 
what niches do these guns fill? The SKS and FN FAL are both interchangable in direct usage; High damage mid-long range single shot rifles.

AK is just a shittier, shorter range, possibly higher damage AR, SVD is just a sniper rifle. Tac-50 has the being 50 bmg thing going on. Then there's three different MG's and two different already currently out of date anti tank rocket launchers
TupiNUMBooR 26 May 2018 @ 10:00 
uploaded github version https://steamproxy.net/sharedfiles/filedetails/?id=1395234993
if it is somehow illegal, or i did something wrong please tell me
BeyondFubar 27 Nis 2018 @ 21:56 
@Lumpy I'm guessing the arrow and spear wielding tribesmen faction doesn't even register as out of place? Seriously though, love the mod.. and besides I have to imagine that contemporary weapons kill just as well as in the future, some things never get completely replaced or so my marble countertops told me.. they also said all of these guns are basically out of style with the orginal nations that devolped them! Yay old things. Hold on my countertops wanna talk about how they were in style before the Minoans learned to read.
charlesryan9 23 Nis 2018 @ 21:01 
plez fix for new version
Its_juice 21 Nis 2018 @ 20:46 
Tac-50, come back, please!
Climbing Silver 14 Nis 2018 @ 9:36 
I agree with lumpy, I would love an option to convert the names of the guns to more generic ones.
Lumpy 14 Nis 2018 @ 3:38 
While I appreciate the excellent Combat Extended mod and can't imagine ever playing Rimworld without it, I really don't understand the urge of so many modders to add contemporary weapons to the game. Rimworld is set in the far future, and humanity spans hundreds, if not thousands of worlds. Weapons such as the SKS aren't produced anymore nowadays, and for all intends and purposes, they would be literally ancient in the game's timeframe. Finding present day weaponry on the edges of known human space just completely kills my immersion.
Jetpack Maniac 27 Mar 2018 @ 21:52 
It's not been updated on steam but is available for the newest version:

https://github.com/NoImageAvailable/CombatExtendedGuns/releases
mlance 25 Mar 2018 @ 23:17 
Yep. It does.
playboicalorie 25 Mar 2018 @ 15:12 
needs to be updated
SpectreA19 22 Mar 2018 @ 21:40 
So is this the mod that added the SPG9? I can't find ammo for it.
Temenat 22 Mar 2018 @ 7:31 
An entire month without a single change in Github code page. I think he will NOT relase on steam so we will have to download from github, am I wrong?
Temenat 13 Mar 2018 @ 9:47 
Are you sure he will relase the B18 on steam? Last code thing on Github was 20 days ago
Женская жидкость 11 Mar 2018 @ 15:56 
0.18 ?
Kaiser Love 11 Mar 2018 @ 13:45 
Thank you so much Perico
ii_play 23 Şub 2018 @ 15:45 
@Toasty_Tacos, link please?
Toasty_Tacos 23 Şub 2018 @ 10:16 
This mod is already updated to b 18 on github
Temenat 23 Şub 2018 @ 4:33 
The question now is: will you update this mod too to 0.18?

Baker0214 9 Şub 2018 @ 8:12 
For those who desire a link to the actual mod https://github.com/NoImageAvailable/CombatExtended
N7Huntsman 31 Ara 2017 @ 13:51 
This mod will be updated sometime after Combat Extended itself is stable for B18.
Krontixious 23 Ara 2017 @ 1:38 
is there a beta unstable version someone can link me? or is op finishing ce before working on this one?
SEMTEX 20 Ara 2017 @ 4:58 
Missing my Tac 50 for Hunting Rhinos and Elephants :(
Milk! 13 Ara 2017 @ 12:46 
Give them time guys since it's a completly new version and the developer add new thing and new script it will take longer for them to update it
Pamparampampamparam 11 Ara 2017 @ 22:52 
Could I suggest that if your going to update that you make the weapons fit more seamlessly into the game by giving them generic names? Its weird seeing an M72 LAW next to just 'assault rifle'.

It would also be cool to see some more futuristic weapons like more advanced iterations on the charge rifle (charge assault rifle, charge battle rifle, charge machine gun, charge sniper etc, etc,)
jam0802 7 Ara 2017 @ 10:15 
plz update or at least let us know when it's released.
Abrikos75 7 Ara 2017 @ 5:58 
update please
Christian Visionary Kanye West 22 Kas 2017 @ 14:40 
alpha 18 plz
Possum 19 Kas 2017 @ 3:18 
Missing my Tac-50 =(
boss 18 Kas 2017 @ 15:52 
update to a18 pls
Vulkeg 18 Kas 2017 @ 6:06 
When you updating to 18?
Lucas 1 Kas 2017 @ 18:03 
it was causing map loading problems
Kyogon 9 Eki 2017 @ 13:24 
I forgot to install this with the main CE, can I install it and have it work on my current save?
Kody 16 Eyl 2017 @ 12:09 
do they work without ce?
Skullywag  [yaratıcı] 6 Eyl 2017 @ 13:39 
updated to 1.3
Martell 28 Ağu 2017 @ 23:49 
Strangely enough, both the Taurus Judge and the P7 are not usable with shields, including the Ballistic Shield included in this mod. Only the basic 1911 works.
SirVival 28 Ağu 2017 @ 2:27 
The sounds of production of some guns and ammo seem mixed up. While the arrows are done with the machining table sound (on the smithing bench) the M240B is done with smithing sounds on the Machining Table. Otherwise I just love this mod even if it forced me to turn off alien races again