RimWorld
Combat Extended Guns
67 comentarios
Lowjack 3 NOV 2019 a las 22:46 
[NOTE TO FUTURE MODLOADERS]: This is a legacy version of CE Guns. If you're looking for a current version, go here: https://steamproxy.net/sharedfiles/filedetails/?id=1582570547
Faulted Nova 2 ENE 2019 a las 20:19 
i know, was talking about The Imperial House's weird comment
Felix.Z 2 ENE 2019 a las 17:09 
They're still working on CE, check the Github page on the workshop page on the main mod.
Faulted Nova 1 ENE 2019 a las 1:54 
times up i guess.. still waiting for an answer though?
Krontixious 13 DIC 2018 a las 20:20 
what you mean times up? they not updating this mod to 1.0?
Faulted Nova 11 DIC 2018 a las 21:12 
times up bois wrap your lifes up and jump off a bridge.
The Imperial House 11 DIC 2018 a las 10:14 
times up
HeinrichK 27 OCT 2018 a las 7:33 
Imperial you got 1 symphatie point for the nice equilibrium profile pic. but just let the man work. as i remember correctly he got an injury, that has to heal
The Imperial House 24 OCT 2018 a las 16:03 
Every CE mod should be taken and reuploaded by someone who cares about it.
Quintovir 24 SEP 2018 a las 8:30 
Can you please add:

5.56x45mm NATO, M249 (light machine gun) [en.wikipedia.org] or something that fills the role.
5.45x39mm, Tokar-2 (light machine gun) [www.thefirearmblog.com] OR RPK-74 (light machine gun) [en.wikipedia.org] OR RPK-16 (squad automatic weapon) [en.wikipedia.org] or something that fills the role.
.303 British, Bren (light machine gun) [en.wikipedia.org] or something that fills the role.
.50 BMG, M2 Browning (heavy machine gun) [en.wikipedia.org] or something that fills the role.
Faulted Nova 29 JUL 2018 a las 9:37 
If theres still decent intrest, ill do some basic gameplay tests to see if this works with 0.18/1.0. Cant do compatibility checks cause aint nobody got time for that shizz
PremierVader 20 JUL 2018 a las 3:45 
Hey is this compatible with b18? It says in my game its not compatible although I havent tried yet
:(
Notaloli 14 JUL 2018 a las 14:17 
Is it save compatablie?!
Lonfield 6 JUN 2018 a las 4:16 
Is this mod save game compatible?
mvm900 5 JUN 2018 a las 13:58 
what niches do these guns fill? The SKS and FN FAL are both interchangable in direct usage; High damage mid-long range single shot rifles.

AK is just a shittier, shorter range, possibly higher damage AR, SVD is just a sniper rifle. Tac-50 has the being 50 bmg thing going on. Then there's three different MG's and two different already currently out of date anti tank rocket launchers
TupiNUMBooR 26 MAY 2018 a las 10:00 
uploaded github version https://steamproxy.net/sharedfiles/filedetails/?id=1395234993
if it is somehow illegal, or i did something wrong please tell me
BeyondFubar 27 ABR 2018 a las 21:56 
@Lumpy I'm guessing the arrow and spear wielding tribesmen faction doesn't even register as out of place? Seriously though, love the mod.. and besides I have to imagine that contemporary weapons kill just as well as in the future, some things never get completely replaced or so my marble countertops told me.. they also said all of these guns are basically out of style with the orginal nations that devolped them! Yay old things. Hold on my countertops wanna talk about how they were in style before the Minoans learned to read.
charlesryan9 23 ABR 2018 a las 21:01 
plez fix for new version
Its_juice 21 ABR 2018 a las 20:46 
Tac-50, come back, please!
Climbing Silver 14 ABR 2018 a las 9:36 
I agree with lumpy, I would love an option to convert the names of the guns to more generic ones.
Lumpy 14 ABR 2018 a las 3:38 
While I appreciate the excellent Combat Extended mod and can't imagine ever playing Rimworld without it, I really don't understand the urge of so many modders to add contemporary weapons to the game. Rimworld is set in the far future, and humanity spans hundreds, if not thousands of worlds. Weapons such as the SKS aren't produced anymore nowadays, and for all intends and purposes, they would be literally ancient in the game's timeframe. Finding present day weaponry on the edges of known human space just completely kills my immersion.
Jetpack Maniac 27 MAR 2018 a las 21:52 
It's not been updated on steam but is available for the newest version:

https://github.com/NoImageAvailable/CombatExtendedGuns/releases
mlance 25 MAR 2018 a las 23:17 
Yep. It does.
playboicalorie 25 MAR 2018 a las 15:12 
needs to be updated
SpectreA19 22 MAR 2018 a las 21:40 
So is this the mod that added the SPG9? I can't find ammo for it.
Temenat 22 MAR 2018 a las 7:31 
An entire month without a single change in Github code page. I think he will NOT relase on steam so we will have to download from github, am I wrong?
Temenat 13 MAR 2018 a las 9:47 
Are you sure he will relase the B18 on steam? Last code thing on Github was 20 days ago
Женская жидкость 11 MAR 2018 a las 15:56 
0.18 ?
Kaiser Love 11 MAR 2018 a las 13:45 
Thank you so much Perico
ii_play 23 FEB 2018 a las 15:45 
@Toasty_Tacos, link please?
Toasty_Tacos 23 FEB 2018 a las 10:16 
This mod is already updated to b 18 on github
Temenat 23 FEB 2018 a las 4:33 
The question now is: will you update this mod too to 0.18?

Baker0214 9 FEB 2018 a las 8:12 
For those who desire a link to the actual mod https://github.com/NoImageAvailable/CombatExtended
N7Huntsman 31 DIC 2017 a las 13:51 
This mod will be updated sometime after Combat Extended itself is stable for B18.
Krontixious 23 DIC 2017 a las 1:38 
is there a beta unstable version someone can link me? or is op finishing ce before working on this one?
SEMTEX 20 DIC 2017 a las 4:58 
Missing my Tac 50 for Hunting Rhinos and Elephants :(
Milk! 13 DIC 2017 a las 12:46 
Give them time guys since it's a completly new version and the developer add new thing and new script it will take longer for them to update it
Pamparampampamparam 11 DIC 2017 a las 22:52 
Could I suggest that if your going to update that you make the weapons fit more seamlessly into the game by giving them generic names? Its weird seeing an M72 LAW next to just 'assault rifle'.

It would also be cool to see some more futuristic weapons like more advanced iterations on the charge rifle (charge assault rifle, charge battle rifle, charge machine gun, charge sniper etc, etc,)
jam0802 7 DIC 2017 a las 10:15 
plz update or at least let us know when it's released.
Abrikos75 7 DIC 2017 a las 5:58 
update please
Christian Visionary Kanye West 22 NOV 2017 a las 14:40 
alpha 18 plz
Possum 19 NOV 2017 a las 3:18 
Missing my Tac-50 =(
boss 18 NOV 2017 a las 15:52 
update to a18 pls
Vulkeg 18 NOV 2017 a las 6:06 
When you updating to 18?
Lucas 1 NOV 2017 a las 18:03 
it was causing map loading problems
Kyogon 9 OCT 2017 a las 13:24 
I forgot to install this with the main CE, can I install it and have it work on my current save?
Kody 16 SEP 2017 a las 12:09 
do they work without ce?
Skullywag  [autor] 6 SEP 2017 a las 13:39 
updated to 1.3
Martell 28 AGO 2017 a las 23:49 
Strangely enough, both the Taurus Judge and the P7 are not usable with shields, including the Ballistic Shield included in this mod. Only the basic 1911 works.
SirVival 28 AGO 2017 a las 2:27 
The sounds of production of some guns and ammo seem mixed up. While the arrows are done with the machining table sound (on the smithing bench) the M240B is done with smithing sounds on the Machining Table. Otherwise I just love this mod even if it forced me to turn off alien races again