RimWorld
Billy's Improved Caravan Formation
48 則留言
Mlie 2020 年 4 月 20 日 下午 12:40 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2068456092
Hope it helps anyone, and thanks for the excellent code-comments @jopejope !
Rzabat 2020 年 4 月 12 日 下午 10:15 
Could you please update this mod to 1.1?
Rzabat 2020 年 2 月 2 日 下午 5:45 
This is working, you just need to select the "Skip gathering of animals" options in the mod settings. Makes it so colonists will automatically load items into whatever caravan animal is near them, rather than waiting hours for everyone to assemble.
ΔTØM 2020 年 1 月 28 日 上午 10:52 
Anyone test this? Is it working?
jopejope  [作者] 2020 年 1 月 13 日 下午 3:20 
Updated for 1.0.

Guys, I haven't played Rimworld in over 2 years. I hope this mod still works for you. It looks like most of the problems with caravans has been fixed in the base game by now, but if you're still having trouble forming caravans I think this will help.

Please do not count on future updates! If you want this mod updated, then be the change you want to see in the world. This is the first mod I've ever made, and I pretty much just followed the tutorials for making a C# mod. I didn't even know C# when I made this mod. If you have ANY CODING EXPERIENCE then you should be able to update this mod. Grab the source code from the github page: https://github.com/jopejope/BillysCaravanFormation

I've added comments to the source code that ought to explain everything. You might have to dig around the Rimworld source for the caravan forming code, and debug it, but it really isn't that bad.
Thundercraft 2020 年 1 月 10 日 下午 7:41 
Is there still a possibility of a mod update?

Since RimWorld is considered complete now, I doubt there will be another major update. So mods that get updated to [1.0] probably won't need to be updated again to stay usable for a long time.
NeoStratagem 2019 年 11 月 15 日 下午 12:51 
Is 1.0 being considered for this mod?
Morty Jhones 2019 年 9 月 14 日 下午 2:58 
unfortunatly this mod no longer works correctly. It Blocks carvans from forming, you can choose whos going and set a destination but if disables the go command.
smitty_the_smith 2019 年 5 月 6 日 下午 7:14 
The trick to loading a large caravan (aside from using this mod) is to add everyone to the caravan and subtract the people not going before they leave. This way everyone helps with the loading.
Erik McAwful 2019 年 4 月 26 日 下午 4:35 
Please update this mod. Building large caravans are almost impossible, even if you pack them with only the bare necessities.
MachoNatchoMan 2019 年 2 月 9 日 上午 2:04 
i really miss this mod :( hope someone can update it or make a new one.. good luck to anyone who even thinks of it.
Blaine 2019 年 2 月 2 日 上午 11:00 
Please update for 1.0

Ugh... loading caravans is so broken! Pawns not sleeping, eating or washing (Hygiene mod) while waiting for 2 DAYS for the caravan to load is KILLING the game...
JaYmz 2019 年 1 月 16 日 下午 1:59 
Please update to work with 1.0
jfd 2018 年 12 月 29 日 下午 6:50 
Please update if possible
Dusty 2018 年 12 月 1 日 下午 4:09 
Please update I am dying from slow caravan formation sir it is an EMERGENCY

srsly tho, hope everything's okay <3
LizzieCharlton 2018 年 11 月 23 日 下午 4:11 
Playing 1.0 and really miss this mod. I'm currently on day 10 of trying to load a caravan >.< Please please update if you can.
tr0y 2018 年 11 月 18 日 上午 2:10 
Please update
Opio 2018 年 10 月 20 日 下午 6:31 
1.0! :sadelf:
Wortortle 2018 年 10 月 6 日 下午 9:50 
Caravan loading still sucks in B19 please update. I've been watching my caravan member "wander" instead of actually loading for two days now.
Oniwabanshu 2018 年 10 月 1 日 下午 9:00 
@cammillotto managing areas is fairly easy to do, i personally don't mind, but muffaloes not auto-unloading their stuff is actually good news... i used a mod just to prevent just that.
cammillotto 2018 年 9 月 29 日 下午 1:03 
I can tell you that caravan unloading sucks. Muffalos just graze and pawn have to cross the prairie just to unload them. I don't like having to micromanage allowed zone to make it easier. any tips on this anyone? thanks!
Oniwabanshu 2018 年 9 月 29 日 上午 9:11 
Tynan said he reworked a lot of the caravan creation process, but i haven't played yet B19 to verify that this mod is no needed anymore. Is it?
Ariadne 2018 年 9 月 8 日 上午 8:47 
Are we gonna get a B19 version of this, or is it in the core game now? Thank you for sharing your work with all of us, and I hope you manage to find the time to keep us updated :D
Juniana Weaver 2018 年 6 月 1 日 上午 5:23 
I suspect that Yes, Vehicles B18 and most vehicle mods are not compatible.
Puriren 2018 年 5 月 7 日 上午 5:59 
Thank you:steamhappy:
Black_moons 2018 年 2 月 2 日 上午 11:40 
Seems to not work with misc robots hauling robots. They no longer load the caravan.
GADefence 2018 年 1 月 9 日 下午 4:42 
Could you add a little something that loads everything and all colonists onto a caravan? Like with wildlife tab and shift click at the top being hunt all/hunt none.
jopejope  [作者] 2017 年 11 月 25 日 上午 11:19 
You can still get the A17 version by going to the github page for this mod. See https://ludeon.com/forums/index.php?topic=33946.0
Quinn C. Bottoms 2017 年 11 月 18 日 下午 4:28 
Got a link to an a17 version? Wanna still be able to use caravans while I finish this game.
Garr Incorporated 2017 年 11 月 14 日 上午 7:24 
This mod breaks the caravan formation using "Yes, Vehicles'. With this mod activated, truck (in my case) would gather all supplies for the travel, after which he would start wandering about, doing zilch.
cammillotto 2017 年 9 月 22 日 上午 11:11 
I'd love a mod that improves the caravn formation UI, so one could mass-select animals without clicking a hudnered plus times...
KinZ 2017 年 9 月 12 日 下午 6:06 
Colonists am I right? They always like to sleep in the dirt while forming caravans.
KinZ 2017 年 9 月 12 日 下午 6:05 
Bruh
inkxy 2017 年 8 月 30 日 上午 12:24 
I made a caravan recently and the two colonists I wanted to send along both slept on the ground, outside, in the heat etc. because their bedrooms were probably too far from the caravan spot. They both had mental breaks because of this. Does this mod fix this problem?
Aysling 2017 年 8 月 23 日 下午 12:05 
This mod is a lifesaver! Got hit with toxic fallout and my giant animal herds were getting hungry. I tried forming a caravan a couple times, but it would take so long that the animals would start droping like flies.

Installed this, and got almost all of the animals out safely! My 7 huskies, 10 red foxes, 60 chickens, 86 chinchillas, 1 buck, 1 turkey, 11 alpacas, and 16 muffalos thank you as well =)
Billy 2017 年 8 月 18 日 下午 12:00 
From one Billy to another, good job.
Ullatec 2017 年 7 月 20 日 上午 2:53 
Thanks "billy". I just did my first caravan last night (i havent really played since A8) and ran into all sorts of problems since it took 2 days for my caravan to form up. grrr.
Elkstone 2017 年 7 月 10 日 上午 8:28 
Idk why Billy is in the title. One hopes that it's a running joke I'm missing and not some egotistical flavouring
billy 2017 年 7 月 7 日 下午 4:25 
thanks billy
EasilyConfused 2017 年 7 月 4 日 下午 4:24 
Makes a huge difference, thanks!
daywosa 2017 年 7 月 3 日 上午 8:26 
Can there be an option to save caravan settings? I often have to jump between my map and designing the caravan, and it can be cumbersome
jopejope  [作者] 2017 年 6 月 30 日 下午 10:01 
I fixed the issue with loading transport pods, but I decided to make it a separate mod. Billy's Improved Load Transport Pods. http://steamproxy.net/sharedfiles/filedetails/?id=960731735
Aegis 2017 年 6 月 28 日 上午 11:06 
TY! I'm subscribing now because this is already awesome, but I *really* need this for transport pods. Ideally when I'm loading up a transport pod with 2 pawns and some supplies then all pawns could help, but I'd be thrilled if both pawns[b/] loaded the pod.

I suppose now it runs the risk of double-loading some supplies. Not sure how to get around that...
jopejope  [作者] 2017 年 6 月 27 日 上午 10:43 
Currently does not affect transport pods, but I plan on adding that feature soon. You're right that it doesn't make sense to have only one pawn at a time loading a transport pod.
Hex: ecute Order 66 2017 年 6 月 25 日 下午 6:47 
Does this affect loading transport pods as well? Only having one pawn loading items in is quite tedious, especially since other pawns just stand around and starve.
Thor97Hammer 2017 年 6 月 25 日 下午 6:20 
thank you, just thank you. I was so anoyed with my paws and animmals running around for days doing nothing
RavenousEye 2017 年 6 月 25 日 上午 11:31 
simple, yet so usefull. should be vanilla
sssss 2017 年 6 月 23 日 下午 3:21 
nice。