安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






https://steamproxy.net/sharedfiles/filedetails/?id=2068456092
Hope it helps anyone, and thanks for the excellent code-comments @jopejope !
Guys, I haven't played Rimworld in over 2 years. I hope this mod still works for you. It looks like most of the problems with caravans has been fixed in the base game by now, but if you're still having trouble forming caravans I think this will help.
Please do not count on future updates! If you want this mod updated, then be the change you want to see in the world. This is the first mod I've ever made, and I pretty much just followed the tutorials for making a C# mod. I didn't even know C# when I made this mod. If you have ANY CODING EXPERIENCE then you should be able to update this mod. Grab the source code from the github page: https://github.com/jopejope/BillysCaravanFormation
I've added comments to the source code that ought to explain everything. You might have to dig around the Rimworld source for the caravan forming code, and debug it, but it really isn't that bad.
Since RimWorld is considered complete now, I doubt there will be another major update. So mods that get updated to [1.0] probably won't need to be updated again to stay usable for a long time.
Ugh... loading caravans is so broken! Pawns not sleeping, eating or washing (Hygiene mod) while waiting for 2 DAYS for the caravan to load is KILLING the game...
srsly tho, hope everything's okay <3
Installed this, and got almost all of the animals out safely! My 7 huskies, 10 red foxes, 60 chickens, 86 chinchillas, 1 buck, 1 turkey, 11 alpacas, and 16 muffalos thank you as well =)
I suppose now it runs the risk of double-loading some supplies. Not sure how to get around that...