RimWorld
Billy's Improved Caravan Formation
48 opmerkingen
Mlie 20 apr 2020 om 12:40 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2068456092
Hope it helps anyone, and thanks for the excellent code-comments @jopejope !
Rzabat 12 apr 2020 om 22:15 
Could you please update this mod to 1.1?
Rzabat 2 feb 2020 om 17:45 
This is working, you just need to select the "Skip gathering of animals" options in the mod settings. Makes it so colonists will automatically load items into whatever caravan animal is near them, rather than waiting hours for everyone to assemble.
ΔTØM 28 jan 2020 om 10:52 
Anyone test this? Is it working?
jopejope  [auteur] 13 jan 2020 om 15:20 
Updated for 1.0.

Guys, I haven't played Rimworld in over 2 years. I hope this mod still works for you. It looks like most of the problems with caravans has been fixed in the base game by now, but if you're still having trouble forming caravans I think this will help.

Please do not count on future updates! If you want this mod updated, then be the change you want to see in the world. This is the first mod I've ever made, and I pretty much just followed the tutorials for making a C# mod. I didn't even know C# when I made this mod. If you have ANY CODING EXPERIENCE then you should be able to update this mod. Grab the source code from the github page: https://github.com/jopejope/BillysCaravanFormation

I've added comments to the source code that ought to explain everything. You might have to dig around the Rimworld source for the caravan forming code, and debug it, but it really isn't that bad.
Thundercraft 10 jan 2020 om 19:41 
Is there still a possibility of a mod update?

Since RimWorld is considered complete now, I doubt there will be another major update. So mods that get updated to [1.0] probably won't need to be updated again to stay usable for a long time.
NeoStratagem 15 nov 2019 om 12:51 
Is 1.0 being considered for this mod?
Morty Jhones 14 sep 2019 om 14:58 
unfortunatly this mod no longer works correctly. It Blocks carvans from forming, you can choose whos going and set a destination but if disables the go command.
smitty_the_smith 6 mei 2019 om 19:14 
The trick to loading a large caravan (aside from using this mod) is to add everyone to the caravan and subtract the people not going before they leave. This way everyone helps with the loading.
Erik McAwful 26 apr 2019 om 16:35 
Please update this mod. Building large caravans are almost impossible, even if you pack them with only the bare necessities.
MachoNatchoMan 9 feb 2019 om 2:04 
i really miss this mod :( hope someone can update it or make a new one.. good luck to anyone who even thinks of it.
Blaine 2 feb 2019 om 11:00 
Please update for 1.0

Ugh... loading caravans is so broken! Pawns not sleeping, eating or washing (Hygiene mod) while waiting for 2 DAYS for the caravan to load is KILLING the game...
JaYmz 16 jan 2019 om 13:59 
Please update to work with 1.0
jfd 29 dec 2018 om 18:50 
Please update if possible
Dusty 1 dec 2018 om 16:09 
Please update I am dying from slow caravan formation sir it is an EMERGENCY

srsly tho, hope everything's okay <3
LizzieCharlton 23 nov 2018 om 16:11 
Playing 1.0 and really miss this mod. I'm currently on day 10 of trying to load a caravan >.< Please please update if you can.
tr0y 18 nov 2018 om 2:10 
Please update
Opio 20 okt 2018 om 18:31 
1.0! :sadelf:
Wortortle 6 okt 2018 om 21:50 
Caravan loading still sucks in B19 please update. I've been watching my caravan member "wander" instead of actually loading for two days now.
Oniwabanshu 1 okt 2018 om 21:00 
@cammillotto managing areas is fairly easy to do, i personally don't mind, but muffaloes not auto-unloading their stuff is actually good news... i used a mod just to prevent just that.
cammillotto 29 sep 2018 om 13:03 
I can tell you that caravan unloading sucks. Muffalos just graze and pawn have to cross the prairie just to unload them. I don't like having to micromanage allowed zone to make it easier. any tips on this anyone? thanks!
Oniwabanshu 29 sep 2018 om 9:11 
Tynan said he reworked a lot of the caravan creation process, but i haven't played yet B19 to verify that this mod is no needed anymore. Is it?
Ariadne 8 sep 2018 om 8:47 
Are we gonna get a B19 version of this, or is it in the core game now? Thank you for sharing your work with all of us, and I hope you manage to find the time to keep us updated :D
Juniana Weaver 1 jun 2018 om 5:23 
I suspect that Yes, Vehicles B18 and most vehicle mods are not compatible.
Puriren 7 mei 2018 om 5:59 
Thank you:steamhappy:
Black_moons 2 feb 2018 om 11:40 
Seems to not work with misc robots hauling robots. They no longer load the caravan.
GADefence 9 jan 2018 om 16:42 
Could you add a little something that loads everything and all colonists onto a caravan? Like with wildlife tab and shift click at the top being hunt all/hunt none.
jopejope  [auteur] 25 nov 2017 om 11:19 
You can still get the A17 version by going to the github page for this mod. See https://ludeon.com/forums/index.php?topic=33946.0
Quinn C. Bottoms 18 nov 2017 om 16:28 
Got a link to an a17 version? Wanna still be able to use caravans while I finish this game.
Garr Incorporated 14 nov 2017 om 7:24 
This mod breaks the caravan formation using "Yes, Vehicles'. With this mod activated, truck (in my case) would gather all supplies for the travel, after which he would start wandering about, doing zilch.
cammillotto 22 sep 2017 om 11:11 
I'd love a mod that improves the caravn formation UI, so one could mass-select animals without clicking a hudnered plus times...
KinZ 12 sep 2017 om 18:06 
Colonists am I right? They always like to sleep in the dirt while forming caravans.
KinZ 12 sep 2017 om 18:05 
Bruh
inkxy 30 aug 2017 om 0:24 
I made a caravan recently and the two colonists I wanted to send along both slept on the ground, outside, in the heat etc. because their bedrooms were probably too far from the caravan spot. They both had mental breaks because of this. Does this mod fix this problem?
Aysling 23 aug 2017 om 12:05 
This mod is a lifesaver! Got hit with toxic fallout and my giant animal herds were getting hungry. I tried forming a caravan a couple times, but it would take so long that the animals would start droping like flies.

Installed this, and got almost all of the animals out safely! My 7 huskies, 10 red foxes, 60 chickens, 86 chinchillas, 1 buck, 1 turkey, 11 alpacas, and 16 muffalos thank you as well =)
Billy 18 aug 2017 om 12:00 
From one Billy to another, good job.
Ullatec 20 jul 2017 om 2:53 
Thanks "billy". I just did my first caravan last night (i havent really played since A8) and ran into all sorts of problems since it took 2 days for my caravan to form up. grrr.
Elkstone 10 jul 2017 om 8:28 
Idk why Billy is in the title. One hopes that it's a running joke I'm missing and not some egotistical flavouring
billy 7 jul 2017 om 16:25 
thanks billy
EasilyConfused 4 jul 2017 om 16:24 
Makes a huge difference, thanks!
daywosa 3 jul 2017 om 8:26 
Can there be an option to save caravan settings? I often have to jump between my map and designing the caravan, and it can be cumbersome
jopejope  [auteur] 30 jun 2017 om 22:01 
I fixed the issue with loading transport pods, but I decided to make it a separate mod. Billy's Improved Load Transport Pods. http://steamproxy.net/sharedfiles/filedetails/?id=960731735
Aegis 28 jun 2017 om 11:06 
TY! I'm subscribing now because this is already awesome, but I *really* need this for transport pods. Ideally when I'm loading up a transport pod with 2 pawns and some supplies then all pawns could help, but I'd be thrilled if both pawns[b/] loaded the pod.

I suppose now it runs the risk of double-loading some supplies. Not sure how to get around that...
jopejope  [auteur] 27 jun 2017 om 10:43 
Currently does not affect transport pods, but I plan on adding that feature soon. You're right that it doesn't make sense to have only one pawn at a time loading a transport pod.
Hex: ecute Order 66 25 jun 2017 om 18:47 
Does this affect loading transport pods as well? Only having one pawn loading items in is quite tedious, especially since other pawns just stand around and starve.
Thor97Hammer 25 jun 2017 om 18:20 
thank you, just thank you. I was so anoyed with my paws and animmals running around for days doing nothing
RavenousEye 25 jun 2017 om 11:31 
simple, yet so usefull. should be vanilla
sssss 23 jun 2017 om 15:21 
nice。