RimWorld

RimWorld

Reasonable Components R18
30 Comments
Tofemaster 15 Sep, 2018 @ 12:07am 
+1 archive appreciation
:cherrypie:
Fonic the Fedgefog  [author] 31 Aug, 2018 @ 8:20am 
Hey I've updated to B19, links in the description.
Abigeiru7 29 Aug, 2018 @ 3:21am 
please update this mod to 0.19
LCD 8 Jul, 2018 @ 8:18am 
not sure if this was suggested but. the ability to change the recipes would be nice. instead of spending 60k work for 100 of them id like to beable to lower them a bit. as well as the required steel.
Immortalits 12 Apr, 2018 @ 9:01pm 
Great mod just by the description, even if 'truly' reasonable would be around 1-3 steel/ component :)
1 steel is 0.5 kg, 1 component is 0.6 kg, where the hell does that 11.9 kg steel in the crafting process? -.- (vanilla values)
This mod is one great step towards reasonability! :)
TheMaster1 29 Mar, 2018 @ 2:02am 
YES! This combines lower component cost mod + bulk components mod. 10/10
nuke30 11 Jan, 2018 @ 11:11pm 
Thanks for doing this. One of the more necessary mods in my mod list. :D
Fonic the Fedgefog  [author] 26 Dec, 2017 @ 4:20pm 
@Ketchup Man Yes it should be fine, i've not had any issues testing it with unmodded or modded saves.
Ketchup Man 26 Dec, 2017 @ 11:19am 
Is this okay to add to an existing game?
Jevon4 24 Nov, 2017 @ 8:59pm 
Thanks!
Pilz 22 Nov, 2017 @ 11:27am 
Thank you for the update!
Fonic the Fedgefog  [author] 22 Nov, 2017 @ 9:29am 
Hey Jevon4, I've added a link to the previous version in the discription, sorry for the inconvenience and thanks for using my mod.
Jevon4 21 Nov, 2017 @ 8:06pm 
Any way you an post a link to the previous version? still playing an alpha 17 world and I dont want to lose this mod
Pilz 21 Nov, 2017 @ 1:27am 
Will this be updated to B18?
kevinshow 18 Sep, 2017 @ 9:09pm 
I like it that the larger component craftings needs a higher skilled person. Nice
GrimTrigger 17 Sep, 2017 @ 8:41pm 
Can you change the skill requirement back to Crafting?
Avalon 4 Sep, 2017 @ 12:13pm 
Is it safe with current save or does it require a new game?
Thundercraft 16 Jun, 2017 @ 8:44pm 
Love the implementation of this mod. It definitely makes sense that manufacturing components in bulk, rather than one at a time, should be faster and how this should require more skill.

It would be nice to have an options screen, though. And, if you add that, I think there should be an option to adjust the amount of Steel per component.
Fonic the Fedgefog  [author] 14 Jun, 2017 @ 10:22am 
Okie dokie I'll see what I can do. Thanks for the feedback, much appreciated.
Chaos Uncensored 13 Jun, 2017 @ 9:08pm 
Guess that one is up to you, i have enjoyed the other component mod but it simply changes the cost to 10 and reduces the time by half or more. The cost in your mod is fine but being able to adjust the time and skill required would be nice, still just suggestions :)
Fonic the Fedgefog  [author] 13 Jun, 2017 @ 9:42am 
Yeah I can look into adding options, are there any other stats you would like to be editable other than skill level?
Lesser John 12 Jun, 2017 @ 11:21pm 
Chaotic - You can edit it easily by going into the xml file for the mod. From here, it will be in "Wherever you saved Steam to" Steam\steamapps\workshop\content\294100. From there just open the xml and change the values to whatever you like.
evanperson223 12 Jun, 2017 @ 9:17pm 
This is excellent, In vanilla it isn't even worth it most of the time to build a component assembly bench and I usually just buy my components, but this should help!
Chaos Uncensored 12 Jun, 2017 @ 8:44pm 
any chance there will be a section in the mod options to adjust some of those stats? The mod looks usefull but i dont think i will ever get a decent pawn with lvl 20 stats lol
Fonic the Fedgefog  [author] 12 Jun, 2017 @ 6:16am 
Mostly a way of creating balance, but you can think of it as the more skillful someone is the more they can make at once or the faster they are at making them.
Chaos Uncensored 12 Jun, 2017 @ 12:49am 
Just a question but why does the smithing skill go up? They are still just components
Repmokk 11 Jun, 2017 @ 3:45pm 
Appreciate the work done, pretty simple and easy to understand what you've done here. :squirtyay:
Fonic the Fedgefog  [author] 11 Jun, 2017 @ 2:04pm 
Thanks. It doesn't require a new save or reconstruction of the component assembly bench.
Arbee 11 Jun, 2017 @ 12:07pm 
I love the idea, its currently too slow and pretty expensive in vanilla
Arbee 11 Jun, 2017 @ 12:06pm 
Any idea if this requiers a new game?