Sid Meier's Civilization V

Sid Meier's Civilization V

Osean Federation
56 Comments
HistoricHippos  [author] 13 Aug, 2019 @ 7:40pm 
@WendigoTheDrunk
Hmm, that's a first for me. I've never experienced that problem myself and I'm not sure what kinds of mods would conflict with my text files.
Nurgle's Chef 13 Aug, 2019 @ 7:06pm 
English. No clue, it happens from time to time but I usually have to take off all my mods then put them back in. Was wondering if it was normal and if there was a quicker way.
HistoricHippos  [author] 13 Aug, 2019 @ 6:36pm 
@WendigoTheDrunk
Are you playing Civ V in any other language besides English? The mod was made only for the English localization and AFAIK, running the game in a different language setting might be causing the problem you are experiencing.
Nurgle's Chef 13 Aug, 2019 @ 6:28pm 
Hey, I know you probably aren't doing anything with this anymore but do you know of any incompatible mods to this? I have a text error when I use this mod, along the lines of "TXT_KEY_LEADER_VINCENT_HARLING"... Any idea of why it would do this?
CJPortugal 31 May, 2018 @ 2:17pm 
@A Certain Historical Kaba Well, that is a shame... But hey, it's understandable! Might have to test out that mod you talked about!
HistoricHippos  [author] 16 Apr, 2018 @ 5:46pm 
@CJPortugal
You're not the only one that's wished for an Aurelia or Leasath civ. Unfortunately, lack of info (leader, art assets, city names, etc.) would mean that both nations won't make it.

On the bright side, there's always the Superplanes mod that adds some ACX units into the game.
CJPortugal 16 Apr, 2018 @ 2:00pm 
These Civs of yours go well with that StrangeReal map here on the workshop. Would be Nice to see Aurelia/Leasath
HistoricHippos  [author] 25 Mar, 2018 @ 2:01pm 
You're welcome!
The Raiden Shogun 25 Mar, 2018 @ 1:38pm 
Or could it be..... The One from the Stars :P Stillbest Mod Nation i have.Thank you very much!
HistoricHippos  [author] 25 Mar, 2018 @ 1:33pm 
@Sinon Kozuki
Could it be... Belka?
The Raiden Shogun 25 Mar, 2018 @ 1:32pm 
Unless... The Certain One!
The Raiden Shogun 25 Mar, 2018 @ 1:32pm 
Best Nation!
Roboutsune Guillimiku 23 Dec, 2017 @ 6:47pm 
Much appreciated!
HistoricHippos  [author] 23 Dec, 2017 @ 1:57pm 
All Ace Combat civs have been updated. Check the change log for details.
HistoricHippos  [author] 20 Dec, 2017 @ 9:46pm 
Of course, I would gladly update them all if only ModBuddy wasn't acting up right now...
Roboutsune Guillimiku 20 Dec, 2017 @ 7:55pm 
Sounds good, looking forward to the updates!
HistoricHippos  [author] 20 Dec, 2017 @ 7:19am 
OK, reviving a previous topic (bug where unique jets don't intercept), I reverse my previous assessment now that I took a good look at the game files.

It does in fact turn out that I was indeed missing something in the files for all the unique jet fighters which would help explain why they weren't intercepting. An update for practically all my Ace Combat civs will be posted soon that should rectify this.
Roboutsune Guillimiku 24 Nov, 2017 @ 12:44pm 
@A Certain Historical Kaba I'll try those though, thanks.
HistoricHippos  [author] 24 Nov, 2017 @ 5:10am 
@mkwal22

Only time I ran into a problem of having a unique unit show up as a spearman was when something went wrong with the unit's ArtDefine.xml file or how the unit files referenced it.

However, it might be possible that some other mod you're using might be causing this to happen (for some reason). I had someone try to make their own mod using LUA and custom ingame models and somehow cause some units to show up incorrectly (had a unique unit show up as a spearman).
mkwal22 23 Nov, 2017 @ 9:44pm 
Yep I have a spearman sitting on a carrier deck. And I just manually deleted it out and redownloaded it from steam to double check and make sure its not a bad file download. Is it something I can fix by changing a file on my end?
HistoricHippos  [author] 23 Nov, 2017 @ 3:06pm 
@mkwal22
It shows up as a spearman? That shouldn't be happening unless the unit's ArtDefine.xml file is set up incorrectly; last I remember, the file should be correct...

Unrelated news:
Of all the people I've asked to help recreate Kimchi's bug (unique jet fighters unable to intercept), so far only one has come back with results and according to him, the units are capable of intercepting and if anything, the bug might require unsubbing and resubbing the mod or revalidating the game files.
Not quite the conclusive investigation I was hoping for, but that's all I've got so far.
mkwal22 23 Nov, 2017 @ 2:13pm 
Liking the mod a lot. I am not sure if its a bug on my end or it is just part of the way it was set up but the unique wardog unit is using the same sprite as the spearman unit...which is interesting to watch to say the least
Roboutsune Guillimiku 7 Nov, 2017 @ 7:04am 
I appreciate it. They have the same promotions still, but I had 3 Wardog units on intercept and watched a bunch of my units get bombed by an AI I was at war with.
HistoricHippos  [author] 7 Nov, 2017 @ 6:01am 
@Kimchi
Hmm, that's odd. All the unique jet fighters should have the same promotions and abilities as the regular Jet Fighter.

I'll ask other people if they run into the same glitch and if they do, I'll look into it if I have the time.
Roboutsune Guillimiku 6 Nov, 2017 @ 7:11pm 
Ran into a weird glitch. The air units won't intecept. I've tried it with Ustio, Erusea, Belka, and Osea so far, and none of the fighters will actually intercept enemy fighters or bombers.
kbecker325 17 Jul, 2017 @ 5:42pm 
Well thanks I i hope to figure it out!
HistoricHippos  [author] 17 Jul, 2017 @ 2:55pm 
@kbecker325
Hmmm, that's weird. If a mod shows up on the mod list and is enabled (green check-mark) then it should by all rights show up in the game setup.
If that really is the case, then the only recommendation I can make is to look up the problem you're encountering on Google and finding a possible solution from there. Otherwise, this is outside my field of expertise. :(
kbecker325 17 Jul, 2017 @ 2:22pm 
Its downloaded and enabled the civ just doesn't show in game setup.
HistoricHippos  [author] 17 Jul, 2017 @ 2:13pm 
@kbecker325
If the subscribed mod doesn't show up on the mods list for some reason, I best I can recommend is to perform a manual download which would require you to put the mod contents in the Civ V MODS folder manually.

Manual link: http://steamworkshopdownloader.com/view/941310278
kbecker325 17 Jul, 2017 @ 1:27pm 
I cant get the mod to show up in game! Do i need to move the file somwhere eles? Plese hepl it looks so good!
4NG3L 15 Jul, 2017 @ 9:10pm 
I approve. As a long time fan of the Ace Combat series, I'm eager to try this out! :D You making Yuktobania, Erusia, Sapin, Belka, Ustio, Gracmaria... others? And a Strangereal map... oh man, yes!
HistoricHippos  [author] 14 Jun, 2017 @ 7:11am 
@Katsura
Really? I'm not sure what I can recommend if the music doesn't play at all as I have never encountered that glitch.
This may or may not work, but you could try using the "Music Changer" mod to see if you can brute-force the music to play. Otherwise, I have no idea.
Katsura 13 Jun, 2017 @ 10:22pm 
What do I do if the music does not play? It just loops the menu music.
Gopher Guts (GG) 13 Jun, 2017 @ 2:11pm 
hi

this is cool :)

HistoricHippos  [author] 13 Jun, 2017 @ 6:58am 
@NekoDrone
Glad to hear that you're enjoying it!
Serenity 13 Jun, 2017 @ 5:06am 
Curious if there are plans on adding the AC6 people. But loving this one already.
HistoricHippos  [author] 12 Jun, 2017 @ 6:36pm 
@Kadar
Yes, I am aware of it. You can see the breakdown in the discussion page linked below the description.
TopGun 12 Jun, 2017 @ 6:32pm 
@Kaba, it seems like Leo is suggesting there is a balance issue with your mod.
Cmmdfugal 12 Jun, 2017 @ 6:27pm 
perhaps something with Emmeria could work.
HistoricHippos  [author] 11 Jun, 2017 @ 8:18pm 
Ah geez, I completely forgot to update the civ's UA description ingame to reflect the changes I made.

Dammit...
HistoricHippos  [author] 11 Jun, 2017 @ 2:30pm 
I also made a new discussion page so if any of you have any ideas for new Ace Combat civs or want something rebalanced, please post there.
HistoricHippos  [author] 11 Jun, 2017 @ 2:21pm 
Apologies for the slow response. I was out of town for the entire weekend. So, on to brass tacks.

@zArkham4269
If by "E&D" you mean the Events & Decisions mod, then I can't promise anything. I don't have the mod myself so I don't know much about it or how to mod civs with it.

@NorYa
The soundtracks used will be updated in the description.

In regards of balancing, I'll consider your suggestions (or lack thereof) and implement them in the next patch when it comes out.
daweiner18er 11 Jun, 2017 @ 7:15am 
Wow, this is the absolute picture of balance with that UA. Why not have a unique building that makes every tile generate 50 production and food, too? It wouldn't make this any more broken. Seriously, everything about this mod just makes this civ impossible to lose with.
NorYa 10 Jun, 2017 @ 9:49am 
Can you give the names of the soundtrack used in this mod?
Realitätsverlust 10 Jun, 2017 @ 8:38am 
Not the most balanced civ. 50% less unhapiness without drawbacks is powerful as hell. I'd set it to 25% to be more balanced in a standard game.
zArkham4269 10 Jun, 2017 @ 7:49am 
Will there ever be a E&D support for this mod?
A Most Sovereign Lady 10 Jun, 2017 @ 6:11am 
HAH, YES, FINALLY, ACE NATIONS!
God's Most Powerful Floridian 9 Jun, 2017 @ 7:16pm 
lol fighers in 4000 bc
Lord Commander Kimyo 9 Jun, 2017 @ 8:01am 
@Kadar

it happens sometimes: go chek in USer/MyGames/Civilization 5/MODS ad chek out if there is a folder without name but formed by numbers and letters
HistoricHippos  [author] 8 Jun, 2017 @ 11:43am 
@Kadar
Hmm, I'm a complete noob at civ v modding (this is my very first civ) but if the mod refuses to show up in the mod list, then I can recommend two things:
1.) Unsub and resub
2.) Manual download of the mod: http://steamworkshopdownloader.com/view/941310278