Stellaris

Stellaris

Real Space 4.0
5,414 Comments
ClanTri 16 hours ago 
I found that when starting a new game, clicking on the “Mindwardens” origin in the origin selection screen causes the game to crash. When I disable this mod, the crash no longer happens. So I believe this mod might conflict with the newly added Mindwardens origin.
I’m not sure whether AI empires choosing the Mindwardens origin would also cause a crash, but it’s certain that players cannot select this origin. Other origins (including those added by the Gigastructural Engineering & More mod) work fine and do not cause any issues.
Kuuro 20 hours ago 
Currently, with this being the only active mod, selecting the mindwardens origin in species creation immediately crashes the game. There was a patch today preventing ai from taking the origin, I wonder if that's a good place to start looking. Otherwise, works fine, at least for starting a game with any other origin
Zenchi.Senkusha 3 Oct @ 6:00pm 
Also still crashing during galaxy generation, though for me it says it's starting to load map graphics or something, but the % doesn't change, so very beginning of such.
Zardae 2 Oct @ 10:01am 
I was playing the "Real Space Suite" with 3 other people and after a 1 day break the game was riddled with desyncs. We fear this might be because of these mods, the checksum was identical etc.
DouBleKiller225 27 Sep @ 11:23am 
@Aci yeap that
Bored Commuter 27 Sep @ 4:00am 
Hope this gets fixed soon, absolutely love this mod
Aci 26 Sep @ 3:21pm 
@DouBleKiller225 You mean city backgrounds being misaligned and shifted to the top right? If so, then yeah same here
mAngO 25 Sep @ 5:37am 
@Pathfinder I think it has to be some kind of directive issue because I think the Orbiting Planet Skybox exists in the Files. I don't know anything about modding but this could be it.
DouBleKiller225 23 Sep @ 8:03pm 
yep its real space having problems with city backgrounds, had to turn off every single mod to find it
Pathfinder 23 Sep @ 4:41pm 
But only for colonized planets orbiting another planet.
Pathfinder 23 Sep @ 4:39pm 
Since PDX upscaled planet backgrounds, I think the skybox for this mod needs an update to accompany it.
Azoth 21 Sep @ 10:55am 
@Featheraxe_Keeper It loads top to bottom. So the "top" of the list gets loaded first, then the "bottom" of the list gets loaded last. The ones loading "after" the ones "above" will "overwrite" the ones "above" them. Hope this helps!
Featheraxe_Keeper 20 Sep @ 8:17pm 
I have a very dumb question regarding load orders. In the paradox launcher, the mods in a playset are numbered #1 - ###. Is #1 the "top" of the load order or the "bottom" of the load order?

I've never known the answer to this and have just randomly guessed at it in the past.
Camille1358 9 Sep @ 12:14pm 
load order ?
xylosol 8 Sep @ 3:39pm 
@King of Jordanistan it always crashes at the end of the galaxy generation for me so unlikely to be the same problem but maybe idk
King of Jordanistan 7 Sep @ 5:03pm 
@xylosol Does it crash on start up or mid-way through the game? I'm getting a crash around 70-90 years in and am trying to tell if it is the large sol sector causing it
xylosol 7 Sep @ 4:48pm 
hey hey. i think specifically selecting the large sol sector in empire creation is causing a crash. hopefully you can replicate this issue im having :3
regis619 2 Sep @ 5:32am 
@Richard Yes, the mod is not compatible with ACOT, it crashes when generating a map, and if you use Merger of Rules, it throws you out when entering some systems like the "Sanctuary"
Augustus 30 Aug @ 9:12pm 
Is this fixed yet?
all planet have not basic resources sector, please fix
Handwran 27 Aug @ 11:29pm 
@naylus make sure if you follow my steps that you have the latest version installed
Handwran 27 Aug @ 11:26pm 
part 2
1. in the Find what: section type or copy/paste: district_mining_max
2. In the Replace with section type or copy/paste: district_mining_max_add
3 Click the Replace All in All Opened Documents button (you should just have the 2 txt files I mentoned earlier open in notepadd++)
(Note) now youre gonna replace the stuff you wrote in steps 1, and 2, with this, so delete what you wrote there or just copy this new part into it
1. in the Find what: section type or copy/paste: district_generator_max
2. In the Replace with section type or copy/paste: district_generator_max_add
3 Click the Replace All in All Opened Documents button
1. in the Find what: section type or copy/paste: district_farming_max
2. In the Replace with section type or copy/paste: district_farming_max_add
3 Click the Replace All in All Opened Documents button
Handwran 27 Aug @ 11:26pm 
part 1
ok so heres a detailed explanation on the temporary fix of editing the frontiers mod files. One caveat though, it only seems to work on the latest version of setllaris. So if you're using a list that requires a version like 4.0.15, this fix wont work. so heres the detailed steps:
I'd reccomend getting notepad++ if you dont already have it (its free) then going to here in your steam installation: steamapps\workshop\content\281990\2475617894\common\deposits opening the two files 01_planetary_deposits.txt and newfrontiers_deposits.txt in notepad++ and then using the replace function (ctrl+F) going to the replace tab, then do these 9 steps, text needs to be exact, so id say just copy and paste, also id reccomend making a quick backup of those 2 files in case you mess up the steps.
Noble 6 27 Aug @ 11:16pm 
i'm usually too lazy to give a thumbs up to mods but this mod is so good i felt the obligation.
t.latzke(Ger) 27 Aug @ 9:53am 
All planets have no resources, when will this be fixed?
Richard 27 Aug @ 4:59am 
Does anyone else keeps crashing when you have ACOT turned on?
Naylus 26 Aug @ 3:51pm 
Так, создатели получается русскоговорящие)) тогда буду благодарен если почините или скажите как это сделать самому.
Naylus 26 Aug @ 3:28pm 
Can you provide detailed instructions? The file location is D:\SteamLibrary\steamapps\common\Stellaris\common\deposits, the file itself is 01_planetary_deposits, all signatures have the signature _add = * at the end, for example district_generator_max_add = 1, should the numbers be removed?
DaViper 26 Aug @ 6:46am 
@ all of you that figured this out. TY.
The "_add" fixed that.
With the 'Zone 10 Slot Fix' bandaid mod, I've got the building back as well.:steamthumbsup::steamthumbsup::steamhappy:
Darksaber 25 Aug @ 11:04am 
I'm on a Mac, for me it was 01_planetary_deposits.txt and planetarystations_deposits.txt folders inside the deposit folders in the New Frontiers and Planetary Stations mods. Like Amar said searching for district did it. Thank you for the help!
Amar Epsilon 25 Aug @ 10:52am 
@DigiDemonLord, Thank you, fixed all of them and now I can finally play lol :Blessing:

For others looking to do the same, your editing the following files: In New Frontiers - Deposits folder: 01_planetary_deposits.txt and newfrontiers_deposits.txt

In Planetary Stations - Deposits folder: planetarystations_deposits.txt for this one, look for the district_ keyword, most of these have a different naming convention then the New Frontiers deposits.

Just follow what @DigiDemonLord said and add _add to the backend of any district_XXXXXX_max save and play. :MCCLEGENDARY:
Darksaber 25 Aug @ 7:52am 
A couple folders are like that, you you mean the 01_planetary_deposits and the newfrontiers_deposits.txt for new frontiers for example?
DigiDemonLord 24 Aug @ 3:01pm 
I edited my local copy of the Real Space - New Frontiers and Real Space - Planetary Stations mods. It took me about 15 minutes to fix both mods. Just had to insert "_add" onto all the occurrences of "district_'XXXXX'_max" in the deposits folder of each mod and it works fine after some testing. Hope this helps. "district_'XXXXX'_max" to "district_'XXXXX'_max_add"
Curator Ace 22 Aug @ 10:30pm 
I second the Real Space - New Frontiers causing 0 districts, I also had too disable a mod called Planet Diversity - Unique Worlds to get both my current save and a new game fixed.
lukey pookie 22 Aug @ 4:24pm 
Seems to be an issue to Real Space - New Frontiers
lukey pookie 22 Aug @ 4:18pm 
Missing resources on planets
ac686117 22 Aug @ 1:57pm 
Every would has lost their resource districts with this update. :steamfacepalm:
DerHauptmann 22 Aug @ 12:50pm 
New Frontiers seems to be broken for 4.0.22
Pren 22 Aug @ 12:38pm 
all my terraformed worlds lost their resource districts with this update
Heavy 22 Aug @ 11:17am 
Resource districts seem to be broken with this recent update.
Richard 22 Aug @ 8:07am 
Does this need an update? It was CTD when I have this mod turned on and when I turned it off it started to work again
DaViper 16 Aug @ 4:05am 
Real Space - Beautiful Universe v2.0 Patch
That what you guys are looking for? That mod set is outta' date.
But it's still there. Just looked it up.
GamerFromGondor 12 Aug @ 4:25pm 
Seconded. The patch has disappeared from the workshop
RazerMouseNoob1885 11 Aug @ 10:19am 
what happened to the beautiful universe real space patch??
Exon 3 Aug @ 2:00am 
Love this mod! Its an essential for me since forever. Only small hint/request: Two stars of the Mizar-system always seem to overlap. Its no biggie, i tend to overwrite it with a custom mod, but maybe you might want to look at it yourself. Thank you for all your work! Its epic!
Nikal 27 Jul @ 1:12pm 
Hate to say it, but it might be time to completely overhaul the initialization menu.
Rahl81 27 Jul @ 3:27am 
Hi, my translation into italian:
https://steamproxy.net/sharedfiles/filedetails/?id=2902363219
Thanks
LordInchStealer 23 Jul @ 7:32pm 
floods my notifications, I cannot play this mod without getting tinitus
Kolor 22 Jul @ 12:35am 
Error logs and Irony Mod coming back with errors on '00_scripted_variables.txt' line and 'planets\nospec.dds'.

Been crashing non stop as my only mod
Deep♂Dark 20 Jul @ 5:42pm 
best mod ever !:tinder: