Stellaris

Stellaris

Real Space 4.0
5,442 Comments
Providence 7 hours ago 
I've noticed this mod sort of messes with planetary art. Like, the part of a planet in the viewer where you can either see a moon, orbital ring, or gas giant, is instead replaced with a black bar.

Just a quick note for anyone who likes looking at planets like I do.

I tested this with: Gigas, PD and it's 7 submods, UIOD and it's 2 patches for Gigas and PD, and the Shader merge 4.2 mod. So it could also just be an incompatibility maybe.
Miller 14 Dec @ 8:41am 
Anyone have any tips for dealing with environment hazards around random stars? I have a choke point that has gobbled up a few ships, damaged a bunch of others, and killed a particularly awesome leader lol. So figured I'd come ask if there is something I'm missing to teach my empire to navigate them safely.
Aurelias 13 Dec @ 4:49am 
yeah it is playable but the Infernals DLC causes some issues with molten planets and very bright objects in system centers along with rings from planets vanishing a lot of GFX errors in general does need a patch/update to solve those issues.
Dr covfefe 8 Dec @ 2:33pm 
@oziahh what does that do?
Oziahh 7 Dec @ 6:41am 
A typos
in realspace_l_english.yml
...
sc_paired_b_b_a_a: "Paired Star (B, B, B, B)"
...
should be
sc_paired_b_b_a_a: "Paired Star (B, B, A, A)"
LewisSnake 7 Dec @ 3:59am 
update please, ONLY THIS mod breaks infernals ships
Godofthunderrrrrr12434 4 Dec @ 11:11pm 
PLEASE UPDATE...
~_Athena_~ 2 Dec @ 5:53pm 
please update the mod breaks the options to pick the different type of Galaxy for me.
Shenandoath 2 Dec @ 12:28pm 
My game also crash after last DLC (inferno)
Tester5142(ua,en) 2 Dec @ 8:18am 
Ачивки не совместимы(читай описание) Мп работать должен но только если у всех есть
Keksimus 30 Nov @ 12:38pm 
Как с ачивками и сетевой у мода?
Oziahh 30 Nov @ 7:20am 
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Hellshiver 29 Nov @ 6:01pm 
Great mod! I rate 8/8 mate! ♥
Chaye76 26 Nov @ 5:33am 
I have the same problem. The infernal ship models cannot be displayed properly
Night_Stalker_of_Necedah 25 Nov @ 3:39pm 
@Tester5142(ua,en) I just tested it. Ship models are fine it just messes with the new origin planet type.
Tester5142(ua,en) 25 Nov @ 2:53pm 
After some testing this mod kills models of infernal ships
Dave 16 Nov @ 10:10am 
So mine still says 3.9 in game. For some reason, steam isn't downloading the update
Colesizecole 11 Nov @ 8:44pm 
Currently running with planetary diversity and the ai will not colonize planets
이사우로스 3 Nov @ 4:42pm 
my game crash. whit acot+giga+real space
Wairui 3 Nov @ 10:57am 
Annatar: Instead of mysterious blank update notes, please provide information on your updates so players can decide to update this mod in an ongoing game. Even basic stuff helps like what new features added, what bugs are fixed, or is it a simple version stamp update... etc.
PINK CANDY BOOOOM 31 Oct @ 11:14am 
Confirmed compat w/ Gigas, ACOT?
sinking_shadow 25 Oct @ 8:23am 
If I enable this mod with all Additions for it I get a constant empty event popup.
Any ideas?
meccadonz 23 Oct @ 2:35pm 
can this mod be added to a saved game without breaking the save?
Amartovoros 19 Oct @ 6:01am 
Great mods , but , when i upload them all and in the suggested order i see black system map with only some color to the right of the screen , i think something is worng but what ? any help ?
S_Draco_S 14 Oct @ 8:23am 
what has been updated?
马叉虫 11 Oct @ 12:42am 
any one has method to solve the problem that ggame crash when click Mindwardens origin
SafiYu 10 Oct @ 1:51am 
Ive noticed whenever I click on the Mindwardens Orgin it causes the game to crash, ive narrowed it down to this mod specifically
Wheel16 10 Oct @ 12:23am 
Selecting "Reduce the number of inhabited worlds by 70%" switches to 60%
I found that when starting a new game, clicking on the “Mindwardens” origin in the origin selection screen causes the game to crash. When I disable this mod, the crash no longer happens. So I believe this mod might conflict with the newly added Mindwardens origin.
I’m not sure whether AI empires choosing the Mindwardens origin would also cause a crash, but it’s certain that players cannot select this origin. Other origins (including those added by the Gigastructural Engineering & More mod) work fine and do not cause any issues.
Kuuro 8 Oct @ 4:31pm 
Currently, with this being the only active mod, selecting the mindwardens origin in species creation immediately crashes the game. There was a patch today preventing ai from taking the origin, I wonder if that's a good place to start looking. Otherwise, works fine, at least for starting a game with any other origin
Zenchi.Senkusha 3 Oct @ 6:00pm 
Also still crashing during galaxy generation, though for me it says it's starting to load map graphics or something, but the % doesn't change, so very beginning of such.
Zardae 2 Oct @ 10:01am 
I was playing the "Real Space Suite" with 3 other people and after a 1 day break the game was riddled with desyncs. We fear this might be because of these mods, the checksum was identical etc.
DouBleKiller225 27 Sep @ 11:23am 
@Aci yeap that
Bored Commuter 27 Sep @ 4:00am 
Hope this gets fixed soon, absolutely love this mod
Fembunny 26 Sep @ 3:21pm 
@DouBleKiller225 You mean city backgrounds being misaligned and shifted to the top right? If so, then yeah same here
mAngO_K1nG 25 Sep @ 5:37am 
@Pathfinder I think it has to be some kind of directive issue because I think the Orbiting Planet Skybox exists in the Files. I don't know anything about modding but this could be it.
DouBleKiller225 23 Sep @ 8:03pm 
yep its real space having problems with city backgrounds, had to turn off every single mod to find it
Pathfinder 23 Sep @ 4:41pm 
But only for colonized planets orbiting another planet.
Pathfinder 23 Sep @ 4:39pm 
Since PDX upscaled planet backgrounds, I think the skybox for this mod needs an update to accompany it.
Azoth 21 Sep @ 10:55am 
@Featheraxe_Keeper It loads top to bottom. So the "top" of the list gets loaded first, then the "bottom" of the list gets loaded last. The ones loading "after" the ones "above" will "overwrite" the ones "above" them. Hope this helps!
Featheraxe_Keeper 20 Sep @ 8:17pm 
I have a very dumb question regarding load orders. In the paradox launcher, the mods in a playset are numbered #1 - ###. Is #1 the "top" of the load order or the "bottom" of the load order?

I've never known the answer to this and have just randomly guessed at it in the past.
Camille1358 9 Sep @ 12:14pm 
load order ?
xylosol 8 Sep @ 3:39pm 
@King of Jordanistan it always crashes at the end of the galaxy generation for me so unlikely to be the same problem but maybe idk
King of Jordanistan 7 Sep @ 5:03pm 
@xylosol Does it crash on start up or mid-way through the game? I'm getting a crash around 70-90 years in and am trying to tell if it is the large sol sector causing it
xylosol 7 Sep @ 4:48pm 
hey hey. i think specifically selecting the large sol sector in empire creation is causing a crash. hopefully you can replicate this issue im having :3
regis619 2 Sep @ 5:32am 
@Richard Yes, the mod is not compatible with ACOT, it crashes when generating a map, and if you use Merger of Rules, it throws you out when entering some systems like the "Sanctuary"
Augustus 30 Aug @ 9:12pm 
Is this fixed yet?
PAIN 28 Aug @ 5:02am 
all planet have not basic resources sector, please fix
Handwran 27 Aug @ 11:29pm 
@naylus make sure if you follow my steps that you have the latest version installed
Handwran 27 Aug @ 11:26pm 
part 2
1. in the Find what: section type or copy/paste: district_mining_max
2. In the Replace with section type or copy/paste: district_mining_max_add
3 Click the Replace All in All Opened Documents button (you should just have the 2 txt files I mentoned earlier open in notepadd++)
(Note) now youre gonna replace the stuff you wrote in steps 1, and 2, with this, so delete what you wrote there or just copy this new part into it
1. in the Find what: section type or copy/paste: district_generator_max
2. In the Replace with section type or copy/paste: district_generator_max_add
3 Click the Replace All in All Opened Documents button
1. in the Find what: section type or copy/paste: district_farming_max
2. In the Replace with section type or copy/paste: district_farming_max_add
3 Click the Replace All in All Opened Documents button