Stellaris

Stellaris

Real Space 4.0
5,426 則留言
Dave 11 月 16 日 上午 10:10 
So mine still says 3.9 in game. For some reason, steam isn't downloading the update
Colesizecole 11 月 11 日 下午 8:44 
Currently running with planetary diversity and the ai will not colonize planets
이사우로스 11 月 3 日 下午 4:42 
my game crash. whit acot+giga+real space
Wairui 11 月 3 日 上午 10:57 
Annatar: Instead of mysterious blank update notes, please provide information on your updates so players can decide to update this mod in an ongoing game. Even basic stuff helps like what new features added, what bugs are fixed, or is it a simple version stamp update... etc.
strange botkiller queerfur 10 月 31 日 上午 11:14 
Confirmed compat w/ Gigas, ACOT?
sinking_shadow 10 月 25 日 上午 8:23 
If I enable this mod with all Additions for it I get a constant empty event popup.
Any ideas?
meccadonz 10 月 23 日 下午 2:35 
can this mod be added to a saved game without breaking the save?
Amartovoros 10 月 19 日 上午 6:01 
Great mods , but , when i upload them all and in the suggested order i see black system map with only some color to the right of the screen , i think something is worng but what ? any help ?
S_Draco_S 10 月 14 日 上午 8:23 
what has been updated?
马叉虫 10 月 11 日 上午 12:42 
any one has method to solve the problem that ggame crash when click Mindwardens origin
SafiYu 10 月 10 日 上午 1:51 
Ive noticed whenever I click on the Mindwardens Orgin it causes the game to crash, ive narrowed it down to this mod specifically
Wheel16 10 月 10 日 上午 12:23 
Selecting "Reduce the number of inhabited worlds by 70%" switches to 60%
崩铁测试服玩家张作霖 10 月 8 日 下午 8:59 
I found that when starting a new game, clicking on the “Mindwardens” origin in the origin selection screen causes the game to crash. When I disable this mod, the crash no longer happens. So I believe this mod might conflict with the newly added Mindwardens origin.
I’m not sure whether AI empires choosing the Mindwardens origin would also cause a crash, but it’s certain that players cannot select this origin. Other origins (including those added by the Gigastructural Engineering & More mod) work fine and do not cause any issues.
Kuuro 10 月 8 日 下午 4:31 
Currently, with this being the only active mod, selecting the mindwardens origin in species creation immediately crashes the game. There was a patch today preventing ai from taking the origin, I wonder if that's a good place to start looking. Otherwise, works fine, at least for starting a game with any other origin
Zenchi.Senkusha 10 月 3 日 下午 6:00 
Also still crashing during galaxy generation, though for me it says it's starting to load map graphics or something, but the % doesn't change, so very beginning of such.
Zardae 10 月 2 日 上午 10:01 
I was playing the "Real Space Suite" with 3 other people and after a 1 day break the game was riddled with desyncs. We fear this might be because of these mods, the checksum was identical etc.
DouBleKiller225 9 月 27 日 上午 11:23 
@Aci yeap that
Bored Commuter 9 月 27 日 上午 4:00 
Hope this gets fixed soon, absolutely love this mod
Fembunny 9 月 26 日 下午 3:21 
@DouBleKiller225 You mean city backgrounds being misaligned and shifted to the top right? If so, then yeah same here
mAngO 9 月 25 日 上午 5:37 
@Pathfinder I think it has to be some kind of directive issue because I think the Orbiting Planet Skybox exists in the Files. I don't know anything about modding but this could be it.
DouBleKiller225 9 月 23 日 下午 8:03 
yep its real space having problems with city backgrounds, had to turn off every single mod to find it
Pathfinder 9 月 23 日 下午 4:41 
But only for colonized planets orbiting another planet.
Pathfinder 9 月 23 日 下午 4:39 
Since PDX upscaled planet backgrounds, I think the skybox for this mod needs an update to accompany it.
Azoth 9 月 21 日 上午 10:55 
@Featheraxe_Keeper It loads top to bottom. So the "top" of the list gets loaded first, then the "bottom" of the list gets loaded last. The ones loading "after" the ones "above" will "overwrite" the ones "above" them. Hope this helps!
Featheraxe_Keeper 9 月 20 日 下午 8:17 
I have a very dumb question regarding load orders. In the paradox launcher, the mods in a playset are numbered #1 - ###. Is #1 the "top" of the load order or the "bottom" of the load order?

I've never known the answer to this and have just randomly guessed at it in the past.
Camille1358 9 月 9 日 下午 12:14 
load order ?
xylosol 9 月 8 日 下午 3:39 
@King of Jordanistan it always crashes at the end of the galaxy generation for me so unlikely to be the same problem but maybe idk
King of Jordanistan 9 月 7 日 下午 5:03 
@xylosol Does it crash on start up or mid-way through the game? I'm getting a crash around 70-90 years in and am trying to tell if it is the large sol sector causing it
xylosol 9 月 7 日 下午 4:48 
hey hey. i think specifically selecting the large sol sector in empire creation is causing a crash. hopefully you can replicate this issue im having :3
regis619 9 月 2 日 上午 5:32 
@Richard Yes, the mod is not compatible with ACOT, it crashes when generating a map, and if you use Merger of Rules, it throws you out when entering some systems like the "Sanctuary"
Augustus 8 月 30 日 下午 9:12 
Is this fixed yet?
反孔精英 8 月 28 日 上午 5:02 
all planet have not basic resources sector, please fix
Handwran 8 月 27 日 下午 11:29 
@naylus make sure if you follow my steps that you have the latest version installed
Handwran 8 月 27 日 下午 11:26 
part 2
1. in the Find what: section type or copy/paste: district_mining_max
2. In the Replace with section type or copy/paste: district_mining_max_add
3 Click the Replace All in All Opened Documents button (you should just have the 2 txt files I mentoned earlier open in notepadd++)
(Note) now youre gonna replace the stuff you wrote in steps 1, and 2, with this, so delete what you wrote there or just copy this new part into it
1. in the Find what: section type or copy/paste: district_generator_max
2. In the Replace with section type or copy/paste: district_generator_max_add
3 Click the Replace All in All Opened Documents button
1. in the Find what: section type or copy/paste: district_farming_max
2. In the Replace with section type or copy/paste: district_farming_max_add
3 Click the Replace All in All Opened Documents button
Handwran 8 月 27 日 下午 11:26 
part 1
ok so heres a detailed explanation on the temporary fix of editing the frontiers mod files. One caveat though, it only seems to work on the latest version of setllaris. So if you're using a list that requires a version like 4.0.15, this fix wont work. so heres the detailed steps:
I'd reccomend getting notepad++ if you dont already have it (its free) then going to here in your steam installation: steamapps\workshop\content\281990\2475617894\common\deposits opening the two files 01_planetary_deposits.txt and newfrontiers_deposits.txt in notepad++ and then using the replace function (ctrl+F) going to the replace tab, then do these 9 steps, text needs to be exact, so id say just copy and paste, also id reccomend making a quick backup of those 2 files in case you mess up the steps.
Noble 6 8 月 27 日 下午 11:16 
i'm usually too lazy to give a thumbs up to mods but this mod is so good i felt the obligation.
t.latzke(Ger) 8 月 27 日 上午 9:53 
All planets have no resources, when will this be fixed?
Richard 8 月 27 日 上午 4:59 
Does anyone else keeps crashing when you have ACOT turned on?
Naylus 8 月 26 日 下午 3:51 
Так, создатели получается русскоговорящие)) тогда буду благодарен если почините или скажите как это сделать самому.
Naylus 8 月 26 日 下午 3:28 
Can you provide detailed instructions? The file location is D:\SteamLibrary\steamapps\common\Stellaris\common\deposits, the file itself is 01_planetary_deposits, all signatures have the signature _add = * at the end, for example district_generator_max_add = 1, should the numbers be removed?
DaViper 8 月 26 日 上午 6:46 
@ all of you that figured this out. TY.
The "_add" fixed that.
With the 'Zone 10 Slot Fix' bandaid mod, I've got the building back as well.:steamthumbsup::steamthumbsup::steamhappy:
Darksaber 8 月 25 日 上午 11:04 
I'm on a Mac, for me it was 01_planetary_deposits.txt and planetarystations_deposits.txt folders inside the deposit folders in the New Frontiers and Planetary Stations mods. Like Amar said searching for district did it. Thank you for the help!
Amar Epsilon 8 月 25 日 上午 10:52 
@DigiDemonLord, Thank you, fixed all of them and now I can finally play lol :Blessing:

For others looking to do the same, your editing the following files: In New Frontiers - Deposits folder: 01_planetary_deposits.txt and newfrontiers_deposits.txt

In Planetary Stations - Deposits folder: planetarystations_deposits.txt for this one, look for the district_ keyword, most of these have a different naming convention then the New Frontiers deposits.

Just follow what @DigiDemonLord said and add _add to the backend of any district_XXXXXX_max save and play. :MCCLEGENDARY:
Darksaber 8 月 25 日 上午 7:52 
A couple folders are like that, you you mean the 01_planetary_deposits and the newfrontiers_deposits.txt for new frontiers for example?
DigiDemonLord 8 月 24 日 下午 3:01 
I edited my local copy of the Real Space - New Frontiers and Real Space - Planetary Stations mods. It took me about 15 minutes to fix both mods. Just had to insert "_add" onto all the occurrences of "district_'XXXXX'_max" in the deposits folder of each mod and it works fine after some testing. Hope this helps. "district_'XXXXX'_max" to "district_'XXXXX'_max_add"
Curator Ace 8 月 22 日 下午 10:30 
I second the Real Space - New Frontiers causing 0 districts, I also had too disable a mod called Planet Diversity - Unique Worlds to get both my current save and a new game fixed.
lukey pookie 8 月 22 日 下午 4:24 
Seems to be an issue to Real Space - New Frontiers
lukey pookie 8 月 22 日 下午 4:18 
Missing resources on planets
ac686117 8 月 22 日 下午 1:57 
Every would has lost their resource districts with this update. :steamfacepalm:
DerHauptmann 8 月 22 日 下午 12:50 
New Frontiers seems to be broken for 4.0.22