Space Engineers

Space Engineers

Suppress Vanilla Encounters
41 Comments
Meridius_IX / Lucas  [author] 14 Oct, 2024 @ 4:15pm 
It will not affect those, only the older 'Random Encounters'
Reaper 14 Oct, 2024 @ 4:13pm 
Will this also stop the new Global Encounters with the Contact update? Very important new game loop.
Rahnzan 6 Aug, 2023 @ 6:49am 
Does this stop the spawning of those broken ships with a million 'debris' chunks that grind my CPU into powder?
Meridius_IX / Lucas  [author] 18 Feb, 2023 @ 5:38pm 
@Bačiulis - One possibility for that could be another encounter mod that takes the vanilla spawngroups and re-adds them. When MES detects this mod ID, it looks for all vanilla cargo ship spawngroups and turns them off.

If you find that's not the case however, let me know and I'll dig a bit further.
Bačiulis 18 Feb, 2023 @ 5:16am 
Could this be broken? Added this mod together with Modular Encounter Systems, but /MES.SSCS still spawns vanilla cargo ships. Looked in the code of this mod, and there is only a dummy sbc file.
Proximus Cosmos 16 Oct, 2022 @ 7:15pm 
Got it.

Thanks for the help
Meridius_IX / Lucas  [author] 16 Oct, 2022 @ 7:14pm 
0.001 and you'd probably never see the spawngroup at all. I wouldn't use a value lower than 0.1
Proximus Cosmos 16 Oct, 2022 @ 7:12pm 
So If if for example I want a better chancee at a particular encounter spawning, I would set that encounter to 10 and the rest to 0.001? Is that how it works?
Meridius_IX / Lucas  [author] 16 Oct, 2022 @ 7:10pm 
Ah ok. For vanilla, I really don't know the exact method, but in MES it works something like this:

Say you have 2 groups: A and B

A with a freq of 5
B with a freq of 1

The frequency is almost like ballots going into a box. A gets 5 ballots, and B gets 1. Once all the ballots are in the box, a random ballot is selected and that's what spawns.

To prevent mods from conflicting with eachother, eligible spawns are first sorted by Mod ID during spawn selection. A random mod ID is chosen, and then the spawns in that mod are processed using the logic above.
Proximus Cosmos 16 Oct, 2022 @ 7:06pm 
I was more asking in general than this mod specifically. I'm trying to figure out how to modify the frequency of spawning to something a bit faster.
Meridius_IX / Lucas  [author] 16 Oct, 2022 @ 7:04pm 
@CapCosmos - tbh, that description hasnt been updated in a forever of a time. Since MES came along, if this mod is present, the vanilla spawns are straight up removed from the roster. Only exception to that would be in another mod re-adds them.
Proximus Cosmos 16 Oct, 2022 @ 6:50pm 
Is the 1-5 like there's a 1-5 percent chance of spawning?
Onikage-056, God of Animatronics 15 Apr, 2021 @ 10:37pm 
@jetblade545 No, trade station encounters are not suppressed. Of course, they're controlled by the Enable Economy setting, so it'd make no sense.
jetblade545 22 Jan, 2021 @ 11:17pm 
Bump* Does this include the trade stations?
Jailbroken 11 Jan, 2021 @ 1:47pm 
I still see quite a bit of SPRT pirate ships spawning. I expect more ASSERT ships and bases since I also have assertive bases and ships mods installed.
Darkon 16 Oct, 2020 @ 9:00pm 
Does this include the trade stations?
Goobs 11 Aug, 2020 @ 1:20pm 
Does this reduce Modular Encounter rates? Or does this make it more likely that you'll see ME encounters instead of vanilla?
Nick The Duck King 4 Jun, 2020 @ 1:20pm 
can we get links to the ships here?
Meridius_IX / Lucas  [author] 28 Apr, 2020 @ 2:39pm 
Eevee 28 Apr, 2020 @ 1:56pm 
what is the light green ship from ive been looking for its collections blueprints
Ethalar 28 Feb, 2020 @ 11:01pm 
What is the difference between this one and the Suppress Vanilla Cargo ships one? Thanks.
Axebeard 2 Feb, 2020 @ 7:12pm 
Awesome, thanks.
Meridius_IX / Lucas  [author] 2 Feb, 2020 @ 7:08pm 
Yep, it can be used to suppress the vanilla Random Encounter grids (eg SPRT Mayday signals, etc)
Axebeard 2 Feb, 2020 @ 2:01pm 
I saw this mentioned by Splitsie, is it still relevant with MES etc running?
Six 17 Sep, 2019 @ 8:17am 
So this mod suppresses vanilla spawns, so as to allow for more Community/Workshop Explo encounters?
Novelty 18 Oct, 2018 @ 3:01pm 
Would this also affect Vanilla drones?
Geneticus 18 Aug, 2018 @ 3:48pm 
Well yes, if you write your own [insert Thing here] you can make it do whatever you want. If It didn't work that way I wouldn't have a job...
Meridius_IX / Lucas  [author] 18 Aug, 2018 @ 12:28pm 
@Geneticus - Or unless you build your own replacement spawner with frequency controls included. ;)

That's actually something on currently working on (along with a replacement for the in-game cargo ship spawner). Early prototype is working nicely so far :D
Geneticus 18 Aug, 2018 @ 12:14pm 
Exploration Encounter Frequency is directly tied to Asteroid Density. it's not moddable without a plugin.
BeneficialCorsair 5 Aug, 2018 @ 12:08pm 
awesome to hear! look forward to seeing what can be pulled off :)
Meridius_IX / Lucas  [author] 5 Aug, 2018 @ 12:05pm 
You're right, the random encounters aren't affected by those mods. Unfortunately I don't know of a way to increase their rate in the vanilla spawner.

Working on a new space spawner that will address this in the future though.
BeneficialCorsair 5 Aug, 2018 @ 11:56am 
Aren't those just for cargo ships, i thought random encounters were different than cargo ships?
BeneficialCorsair 5 Aug, 2018 @ 10:36am 
Is it possible to create a mod reverse to this where you get more random encounters? I'd like to run something like that with the reddit encounters mod, for more depth
PainfulCh33se 16 Feb, 2018 @ 10:35am 
there is a mod called midspace "ship scanner" derelict ships
a̷k̷e̷m̷i̷ 20 Jan, 2018 @ 2:10pm 
Me neither, Dragon Fire
i jumped 150km at a time in one direction for hours and didn't find any
Dragon Fire 813 20 Jan, 2018 @ 12:33am 
you people are lucky, I can never find any encounters even on high density. I even have a mod to scan for them, but no dice.
Jaeger 12 Dec, 2017 @ 11:49am 
I just found this encounter. The xedus frigate. Its yuuuuge. Horribly design interior though.
ViolentCheese 21 Nov, 2017 @ 10:55am 
thanks
Meridius_IX / Lucas  [author] 20 Nov, 2017 @ 11:38am 
@tacokid111 - I think it's called Xedus Ophiniam class Attack Frigate - it's one of the player made creations that got added to vanilla exploration a couple years back.
ViolentCheese 20 Nov, 2017 @ 11:36am 
what is the one on the far right