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Send a crash log or I can't help you.
Shouldn't be. Everything is implemented through patches and no abilities are altered, so it shouldn't override anything important.
stolte_(materialtype)handcannon
Replace (materialtype) with any vanilla material from iron to aegisalt, or common, uncommon or rare if you want a randomly generated one. I put the "stolte_" in front of every item id I create so as not to conflict with mods that add similar items.
I'm glad to hear it! If you're interested, I have a few other mods in a similar vein as this one that add energy weapons and machine guns and whatnot.
I have to say, this is a pretty great mod. I'm really enjoying these guns.
I noticed that and fixed it, but I guess I may not have updated it on here. Give me a few minutes and I'll have it updated.
It's part of the Weapon Reinforcer mod on the workshop. I probably should have mentioned that in the description.
Thank you for the suggestion!
So this one is craftable + spawn in random loot
The other one is craftable only
IMO it's worth mentioning in the description so people can have better understanding what each version does.
It wasn't created to be compatible with that mod, no. If someone wants to create a compatiblity patch then they can go right ahead, though.
This has the randomly spawning guns AND the crafted ones. The previous version has only the crafted guns.
I've updated the old one before, but I wanted to keep them separate in case some people didn't want the randomly spawning guns as well. Not that I can see why you wouldn't want these things, but you know, better safe than sorry.