Sid Meier's Civilization VI

Sid Meier's Civilization VI

Jungle Mills
52 Comments
Caz 29 May, 2020 @ 5:53pm 
Changing the Improvements.xml file causes the game to not load any map, kicks back an error.
gankthoven 16 Oct, 2019 @ 6:20am 
if you're on vanilla or rise and fall and want rain forest lumber mills unsub this mod then navigate to
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data and open Improvements.xml
at line 78 you should see
<Row ImprovementType="IMPROVEMENT_LUMBER_MILL" FeatureType="FEATURE_FOREST"/>
underneath this insert
<Row ImprovementType="IMPROVEMENT_LUMBER_MILL" FeatureType="FEATURE_JUNGLE"/>
VanemParm 13 Sep, 2019 @ 9:58pm 
Still broken.
SQL replace does not fix it.
GS still costs 30 €.
OZFugazi 21 Jul, 2019 @ 11:43am 
@Tyrranus only if you have gathering storm. there are many of us that do not have that expansion yet.
isiakit 17 Jul, 2019 @ 12:32am 
Please update it for new patch
Tyrranus 16 Jul, 2019 @ 1:20pm 
lumber mills in rainforest tiles are now unlockable w/o mods guys
GFX 10 Jul, 2019 @ 3:48pm 
Update it, please!
JumpD 5 Jul, 2019 @ 1:10pm 
Broken in new patch
RunsWithWine 27 Jun, 2019 @ 6:51pm 
Just figured I'd confirm the broken state of modness.
Cosmic Fox 24 Jun, 2019 @ 9:29am 
NOT Compatible with the new patch nor popular mod sets. Great mod looking forward to when it is working again.
GIMPER 21 Jun, 2019 @ 3:44pm 
Did the cut and paste as suggested. Mod no longer throws up the error message on loading a game, but lumber mills on rainforest tiles are not unlocked at construction.
Grumphbear 21 Jun, 2019 @ 10:27am 
Used Kzika's suggestion...

"Program Files (x86)\Steam\SteamApps\workshop\content\289070\882872836
JungleMill.sql

INSERT INTO Improvement_ValidFeatures (ImprovementType, FeatureType) VALUES ('IMPROVEMENT_LUMBER_MILL','FEATURE_JUNGLE');
->
replace to
->
UPDATE Improvement_ValidFeatures SET PrereqTech = NULL, PrereqCivic = NULL WHERE ImprovementType = 'IMPROVEMENT_LUMBER_MILL' AND FeatureType = 'FEATURE_JUNGLE'; "
I was then able to enable the mod with no error.

Thanks!
豊胸政子 20 Jun, 2019 @ 7:23am 
Perhaps this code is the cause:

Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI\DLC\Expansion2\Data
Expansion2_Improvements.xml

78 <Improvement_ValidFeatures>
79 <Row ImprovementType="IMPROVEMENT_LUMBER_MILL" FeatureType="FEATURE_JUNGLE" PrereqCivic="CIVIC_MERCANTILISM"/>
80 </Improvement_ValidFeatures>

this was added when 6/19 update.
Lumber mill be able to build on jungle when discovered mercantilism.


Work Around to avoid this issue:

Program Files (x86)\Steam\SteamApps\workshop\content\289070\882872836
JungleMill.sql

INSERT INTO Improvement_ValidFeatures (ImprovementType, FeatureType) VALUES ('IMPROVEMENT_LUMBER_MILL','FEATURE_JUNGLE');
->
replace to
->
UPDATE Improvement_ValidFeatures SET PrereqTech = NULL, PrereqCivic = NULL WHERE ImprovementType = 'IMPROVEMENT_LUMBER_MILL' AND FeatureType = 'FEATURE_JUNGLE';
RedInBrazil 19 Jun, 2019 @ 9:41am 
Yes, this mod doesn't work at the moment, needs an update.
GIMPER 18 Jun, 2019 @ 8:38pm 
This needs an update for the June patch. New and saved games conflict.
pauloel7 8 Mar, 2019 @ 1:54am 
Doesn't seem to work with ongoing savegames - only works with new campaigns?
lockstep 1 Mar, 2019 @ 9:01am 
To anyone who's interested in another small boost for rainforests: Check out my No Appeal Penalty from Features mod!
zon 19 Feb, 2019 @ 1:49am 
thx for the update :)
Helldive Helldiving Helldiver  [author] 17 Feb, 2019 @ 11:24am 
updated
RJ Dork Bard 17 Feb, 2019 @ 6:11am 
ITS WORKING FOR ME
Cosmic Fox 17 Feb, 2019 @ 2:48am 
Hey Pick! You have time to update this bro??
Adonis Gaming 14 Feb, 2019 @ 4:48pm 
anyone know if it works with gathering storm or needs an update?
Cosmic Fox 11 Feb, 2019 @ 4:36am 
It works perfectly fine @Snowblind, you probably have other mods clashing with it. Though I cannot think of what that could be. This mod has worked flawlessly ever since he made it.

Thanks by the way, it should be an option in the game menu lol :steamhappy:
Snowblind 6 Feb, 2019 @ 2:29am 
Seem not work, atm i just dont get any reaction in the UI to build
Helldive Helldiving Helldiver  [author] 25 Feb, 2018 @ 5:22pm 
The mod should work fine for RnF
Rokkweiler 24 Feb, 2018 @ 11:23pm 
If I can attest, I had a civic mod called "End Game Civic". I deactivated that mod and it started to work fine for me.
That Thing 11 Feb, 2018 @ 11:40am 
Working fine in RnF for me. Zero problems
Cosmic Fox 9 Feb, 2018 @ 7:47am 
Ditto same question? I have a ton of mods I am going through and it helps when I see some post it works. lol :^D
Amazombie 8 Feb, 2018 @ 2:02pm 
will this need to be updated with patch/dlc
GFX 6 Feb, 2018 @ 5:44am 
Brazil is OP now
Cognitta 11 Jan, 2018 @ 3:59am 
I noticed today for the first time in a while, the AI built a jungle mill. Thank you for whatever you did.
AceVelour 11 Jan, 2018 @ 1:53am 
Finally a reason to play as Brazil. XD
Baleur 5 Jan, 2018 @ 3:46am 
I am also getting end turn crashes, right around the timeframe when an AI civ might get that Huey Teocalli wonder.... Hmmmm, I will do what Spacey did and try disabling this mod see if it fixes it.
Spacey 28 Nov, 2017 @ 1:33pm 
I did some more playing around with my game and i've noticed that it crashes when i (or someone else?) constructs the Huey Teocalli world wonder. I checked the Database.log and it remains the same.

At this point i have no idea what could possibly be causing the crash i'm just hoping that you might be able to get an idea as to why it might be happening.
Cognitta 27 Nov, 2017 @ 7:54am 
I haven't had it cause an error in loading. I simply don't see the AI using it at all anymore. I don't like playing an unfair game, so I leave the mod on but I do not create jungle mills myself. Your help is much appriciated.
Spacey 26 Nov, 2017 @ 10:27pm 
Thank you. I'm not the best at reading the database.log file but i noticed error notes from both Resourceful and this mod too and i figured i'd point it out to you first since your mod hasn't been updated since the Fall patch.

Thanks again!
Helldive Helldiving Helldiver  [author] 26 Nov, 2017 @ 5:24pm 
@Spacey I haven't tried playing with resourceful in a while but on its own it seems to be working fine. I'll give it a look.
Spacey 26 Nov, 2017 @ 12:54pm 
Hello,

This is a mod i can't play Civ without and i think it might be causing a crash in my games. I have been disabling the gameplay mods to try and find a culprit for the crashes and i believe it may be either this mod or Resourceful (or just a conflict between the two).

I have pasted the database.log in a pastebin here: https://pastebin.com/z4dLPbFT

If you need any specific info ask away and i'll see what i can do.

Thanks!
Cognitta 4 Nov, 2017 @ 11:51pm 
Thank you for checking it out when you're able to. I appriciate it.
Helldive Helldiving Helldiver  [author] 2 Nov, 2017 @ 8:49am 
ill give it a check when i get access to my pc
0A 2 Nov, 2017 @ 7:30am 
IF anyone test it in fall update?
as my test it's doesnt work anymore
Cognitta 28 Oct, 2017 @ 2:23pm 
I am not sure if the new patch broke this or not. The AI doesn't use this anymore in my games.
AlexMD 14 Aug, 2017 @ 10:10am 
hey thank you for this. Is there any way that I could make it work with a saved game?
Rax Savvage 3 Aug, 2017 @ 6:19am 
im actually surprised this isn't a default thing
Woodwyrm 12 May, 2017 @ 9:33am 
yes! Yes! YAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSS!!!!! :steamhappy:
Ecksonight 17 Mar, 2017 @ 9:00pm 
great job, no problems from me but maybe a suggestion that it gains 1 gold at the cost of 1 food? maybe a balancing thing but some historic context too.
Helldive Helldiving Helldiver  [author] 15 Mar, 2017 @ 6:26pm 
@Kody I originally made this mod when I was learning SQL along with tundra farms and fishing boats on normal water tiles but someone already made those mods but for some reason no one made this one
PF_Rush 15 Mar, 2017 @ 5:51pm 
now i can properly deforest the rainforesTHANK YOU
Kody 15 Mar, 2017 @ 5:40pm 
Simple in implementation, but gamechanging in impact. Kudos for putting this on the workshop--it's silly it's not default functionality.