Sid Meier's Civilization VI

Sid Meier's Civilization VI

Jungle Mills
52 kommenttia
Caz 29.5.2020 klo 17.53 
Changing the Improvements.xml file causes the game to not load any map, kicks back an error.
gankthoven 16.10.2019 klo 6.20 
if you're on vanilla or rise and fall and want rain forest lumber mills unsub this mod then navigate to
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data and open Improvements.xml
at line 78 you should see
<Row ImprovementType="IMPROVEMENT_LUMBER_MILL" FeatureType="FEATURE_FOREST"/>
underneath this insert
<Row ImprovementType="IMPROVEMENT_LUMBER_MILL" FeatureType="FEATURE_JUNGLE"/>
VanemParm 13.9.2019 klo 21.58 
Still broken.
SQL replace does not fix it.
GS still costs 30 €.
OZFugazi 21.7.2019 klo 11.43 
@Tyrranus only if you have gathering storm. there are many of us that do not have that expansion yet.
isiakit 17.7.2019 klo 0.32 
Please update it for new patch
Tyrranus 16.7.2019 klo 13.20 
lumber mills in rainforest tiles are now unlockable w/o mods guys
GFX 10.7.2019 klo 15.48 
Update it, please!
JumpD 5.7.2019 klo 13.10 
Broken in new patch
RunsWithWine 27.6.2019 klo 18.51 
Just figured I'd confirm the broken state of modness.
Cosmic Fox 24.6.2019 klo 9.29 
NOT Compatible with the new patch nor popular mod sets. Great mod looking forward to when it is working again.
GIMPER 21.6.2019 klo 15.44 
Did the cut and paste as suggested. Mod no longer throws up the error message on loading a game, but lumber mills on rainforest tiles are not unlocked at construction.
Grumphbear 21.6.2019 klo 10.27 
Used Kzika's suggestion...

"Program Files (x86)\Steam\SteamApps\workshop\content\289070\882872836
JungleMill.sql

INSERT INTO Improvement_ValidFeatures (ImprovementType, FeatureType) VALUES ('IMPROVEMENT_LUMBER_MILL','FEATURE_JUNGLE');
->
replace to
->
UPDATE Improvement_ValidFeatures SET PrereqTech = NULL, PrereqCivic = NULL WHERE ImprovementType = 'IMPROVEMENT_LUMBER_MILL' AND FeatureType = 'FEATURE_JUNGLE'; "
I was then able to enable the mod with no error.

Thanks!
豊胸政子 20.6.2019 klo 7.23 
Perhaps this code is the cause:

Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI\DLC\Expansion2\Data
Expansion2_Improvements.xml

78 <Improvement_ValidFeatures>
79 <Row ImprovementType="IMPROVEMENT_LUMBER_MILL" FeatureType="FEATURE_JUNGLE" PrereqCivic="CIVIC_MERCANTILISM"/>
80 </Improvement_ValidFeatures>

this was added when 6/19 update.
Lumber mill be able to build on jungle when discovered mercantilism.


Work Around to avoid this issue:

Program Files (x86)\Steam\SteamApps\workshop\content\289070\882872836
JungleMill.sql

INSERT INTO Improvement_ValidFeatures (ImprovementType, FeatureType) VALUES ('IMPROVEMENT_LUMBER_MILL','FEATURE_JUNGLE');
->
replace to
->
UPDATE Improvement_ValidFeatures SET PrereqTech = NULL, PrereqCivic = NULL WHERE ImprovementType = 'IMPROVEMENT_LUMBER_MILL' AND FeatureType = 'FEATURE_JUNGLE';
RedInBrazil 19.6.2019 klo 9.41 
Yes, this mod doesn't work at the moment, needs an update.
GIMPER 18.6.2019 klo 20.38 
This needs an update for the June patch. New and saved games conflict.
pauloel7 8.3.2019 klo 1.54 
Doesn't seem to work with ongoing savegames - only works with new campaigns?
lockstep 1.3.2019 klo 9.01 
To anyone who's interested in another small boost for rainforests: Check out my No Appeal Penalty from Features mod!
zon 19.2.2019 klo 1.49 
thx for the update :)
Helldive Helldiving Helldiver  [tekijä] 17.2.2019 klo 11.24 
updated
RJ Dork Bard 17.2.2019 klo 6.11 
ITS WORKING FOR ME
Cosmic Fox 17.2.2019 klo 2.48 
Hey Pick! You have time to update this bro??
Adonis Gaming 14.2.2019 klo 16.48 
anyone know if it works with gathering storm or needs an update?
Cosmic Fox 11.2.2019 klo 4.36 
It works perfectly fine @Snowblind, you probably have other mods clashing with it. Though I cannot think of what that could be. This mod has worked flawlessly ever since he made it.

Thanks by the way, it should be an option in the game menu lol :steamhappy:
Snowblind 6.2.2019 klo 2.29 
Seem not work, atm i just dont get any reaction in the UI to build
Helldive Helldiving Helldiver  [tekijä] 25.2.2018 klo 17.22 
The mod should work fine for RnF
Rokkweiler 24.2.2018 klo 23.23 
If I can attest, I had a civic mod called "End Game Civic". I deactivated that mod and it started to work fine for me.
That Thing 11.2.2018 klo 11.40 
Working fine in RnF for me. Zero problems
Cosmic Fox 9.2.2018 klo 7.47 
Ditto same question? I have a ton of mods I am going through and it helps when I see some post it works. lol :^D
Amazombie 8.2.2018 klo 14.02 
will this need to be updated with patch/dlc
GFX 6.2.2018 klo 5.44 
Brazil is OP now
Cognitta 11.1.2018 klo 3.59 
I noticed today for the first time in a while, the AI built a jungle mill. Thank you for whatever you did.
AceVelour 11.1.2018 klo 1.53 
Finally a reason to play as Brazil. XD
Baleur 5.1.2018 klo 3.46 
I am also getting end turn crashes, right around the timeframe when an AI civ might get that Huey Teocalli wonder.... Hmmmm, I will do what Spacey did and try disabling this mod see if it fixes it.
Spacey 28.11.2017 klo 13.33 
I did some more playing around with my game and i've noticed that it crashes when i (or someone else?) constructs the Huey Teocalli world wonder. I checked the Database.log and it remains the same.

At this point i have no idea what could possibly be causing the crash i'm just hoping that you might be able to get an idea as to why it might be happening.
Cognitta 27.11.2017 klo 7.54 
I haven't had it cause an error in loading. I simply don't see the AI using it at all anymore. I don't like playing an unfair game, so I leave the mod on but I do not create jungle mills myself. Your help is much appriciated.
Spacey 26.11.2017 klo 22.27 
Thank you. I'm not the best at reading the database.log file but i noticed error notes from both Resourceful and this mod too and i figured i'd point it out to you first since your mod hasn't been updated since the Fall patch.

Thanks again!
Helldive Helldiving Helldiver  [tekijä] 26.11.2017 klo 17.24 
@Spacey I haven't tried playing with resourceful in a while but on its own it seems to be working fine. I'll give it a look.
Spacey 26.11.2017 klo 12.54 
Hello,

This is a mod i can't play Civ without and i think it might be causing a crash in my games. I have been disabling the gameplay mods to try and find a culprit for the crashes and i believe it may be either this mod or Resourceful (or just a conflict between the two).

I have pasted the database.log in a pastebin here: https://pastebin.com/z4dLPbFT

If you need any specific info ask away and i'll see what i can do.

Thanks!
Cognitta 4.11.2017 klo 23.51 
Thank you for checking it out when you're able to. I appriciate it.
Helldive Helldiving Helldiver  [tekijä] 2.11.2017 klo 8.49 
ill give it a check when i get access to my pc
0A 2.11.2017 klo 7.30 
IF anyone test it in fall update?
as my test it's doesnt work anymore
Cognitta 28.10.2017 klo 14.23 
I am not sure if the new patch broke this or not. The AI doesn't use this anymore in my games.
AlexMD 14.8.2017 klo 10.10 
hey thank you for this. Is there any way that I could make it work with a saved game?
Rax Savvage 3.8.2017 klo 6.19 
im actually surprised this isn't a default thing
Woodwyrm 12.5.2017 klo 9.33 
yes! Yes! YAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSS!!!!! :steamhappy:
Ecksonight 17.3.2017 klo 21.00 
great job, no problems from me but maybe a suggestion that it gains 1 gold at the cost of 1 food? maybe a balancing thing but some historic context too.
Helldive Helldiving Helldiver  [tekijä] 15.3.2017 klo 18.26 
@Kody I originally made this mod when I was learning SQL along with tundra farms and fishing boats on normal water tiles but someone already made those mods but for some reason no one made this one
PF_Rush 15.3.2017 klo 17.51 
now i can properly deforest the rainforesTHANK YOU
Kody 15.3.2017 klo 17.40 
Simple in implementation, but gamechanging in impact. Kudos for putting this on the workshop--it's silly it's not default functionality.