Sid Meier's Civilization VI

Sid Meier's Civilization VI

Starting Builder
119 Comments
kp577295 27 Mar @ 9:50pm 
开局多一个建造者,就这?
桂香乌龙 18 Jan @ 4:56am 
垃圾
mikko.lukas 11 Aug, 2023 @ 7:56pm 
For everyone in doubt:

This and the "Starting Scout" mods works! :steamthumbsup:

TESTS:
DLC leaders and non-DLC leaders: ✔
Starting in Ancient Era: ✔ (later Eras gives both a builder and a scout even without the mod)

What DID make a difference was:
If I started the game from an earlier saved game setup configuration. Apparently those configurations also save the list of mods chosen at that moment.
That means, that if you save a configuration at a time where a certain mod is not activated in the game, then that mod will not be active in a new game if you use that configuration. This is true even if you actively have selected that mod as active in the settings in the main menu.

It took some digging and a whole bunch of new game starts to figure this out.

NoShotz: Thanks for a great mod :steamthumbsup:
Inguma 8 Jun, 2023 @ 12:19pm 
Not found.:steamthumbsdown:
eastwind 12 May, 2023 @ 11:09am 
Looking at the mod, it looks to me like it only gives the builder if starting in the ancient era.
raii 27 Apr, 2023 @ 6:26pm 
doesn't seem to work anymore
The Angry Cheese 26 Apr, 2023 @ 4:35pm 
Update 2: it wasn't that mod. It seems like this mod doesn't give DLC leaders their starting builder, because there are several civs that I can play as that don't start with one, but several that DO start with one.
The Angry Cheese 26 Apr, 2023 @ 4:07pm 
Update: it was the better coastal mod that fucked with it. Dang.
The Angry Cheese 26 Apr, 2023 @ 3:55pm 
I'm not starting with a builder either, and the only mods I have either change the balance of harbor/coastal stuff to better reflect their usefulness irl, or are just some UI flavor mods. Nothing that TOUCHES units. I'll try disabling the harbor balancing mod.
J 20 Mar, 2023 @ 5:22pm 
@NoShotz, thanks for mentioning this. I haven't been starting with a starting builder, so it must be another mod messing with it
NoShotz  [author] 20 Mar, 2023 @ 1:58pm 
This mod also just doesn't need any updates due to how simple it is, unless the game massively changes how starting units are set, this mod will remain working. Basically everyone who has said it wasn't working is due to them using a mod that changes how starting units work.
Patient 28 Jan, 2023 @ 6:02pm 
Cosmic Fox also went on a rant in a mod's comment section can't remember which one but they were upset that the mod disabled achievements lol almost wonder if they are a troll
J 28 Jan, 2023 @ 9:31am 
@Cosmic Fox People get busy with their jobs, families, health, etc. Relax
JohnF30 18 Dec, 2022 @ 10:15am 
It works just fine and always has
Artyom 28 Nov, 2022 @ 8:42am 
i for one think its fine if you don't offer mod updates until you die
Cosmic Fox 8 Nov, 2022 @ 11:39am 
Nope it is broken and author is another person who never updates their work, a dang shame people who mod do this. I have modded and I kept all of mine updated fully. No matter how old or if I played. I feel it is the responsibility of the mod maker to finish mods or do not make them to begin with.
Vokchere 17 Aug, 2022 @ 10:07am 
does't work
GFreenD 27 May, 2022 @ 9:47am 
does not work
mug 13 Oct, 2021 @ 5:34pm 
thank you for this!!
NoShotz  [author] 1 Sep, 2021 @ 5:24pm 
Considering no mods turn off achievements, no.
pilleater 1 Sep, 2021 @ 4:06pm 
Does this mod turn off achievements?? I'm sorry if this question was answered before, I don't have time to read all of the 10 pages right now
Beeg Deeg Bayron 10 Mar, 2021 @ 6:34am 
One of the best QoL mods in the Civ 6 Workshop.

THANK YOU!
Salt Fueled 4 Jan, 2021 @ 10:45am 
There's 0 way this mod, and any mod this simple, breaks by itself. I'd guess its conflicting with seperate mods they have that are essentially overhaul mods. (new civs, etc etc) overhaul mods have extensive scripting so *theyre* whats breaking, not this.
but yeah. its a good mod. makes the earlygame actually playable
Dipilodorkus 29 Nov, 2020 @ 10:36am 
It still works. Probably a mod interaction he didnt take into acount. The average user of mods are not the brightest
NoShotz  [author] 26 Nov, 2020 @ 11:20am 
There's literally no reason for it to stop working.
FuriousGreg 26 Nov, 2020 @ 10:04am 
Not working :(
SabrinaJo90 19 Aug, 2020 @ 5:43pm 
works now :)
NoShotz  [author] 19 Aug, 2020 @ 3:55pm 
Yep just tested myself, works perfectly fine.
NoShotz  [author] 19 Aug, 2020 @ 3:47pm 
I highly doubt it, the mod is so simple that basically nothing can break it.
SabrinaJo90 19 Aug, 2020 @ 2:43pm 
doesnt work anymore
Mę☧hi𐌔tø x ŁiliṪh 20 Jul, 2020 @ 5:43am 
thanks man been using this mod for a couple months really helpful
NoShotz  [author] 28 Jun, 2020 @ 10:50am 
Just tested it, and it still works.
NoShotz  [author] 28 Jun, 2020 @ 10:40am 
it should be unless they changed the way unit spawns work.
hcoates2 28 Jun, 2020 @ 10:32am 
Currently not working.
IamLegend 19 Apr, 2020 @ 4:00am 
thanks for creating this mod. It is just what i wanted inbetween 2 difficulties.
soggyherman 13 Dec, 2019 @ 1:02pm 
i never got my builder
NoShotz  [author] 22 Sep, 2019 @ 12:40pm 
It's so simple it can't break, just ignore the compatibility warning.
Honorable Prometheus 22 Sep, 2019 @ 9:22am 
not compatible
Amayasnep 3 Aug, 2019 @ 1:58pm 
Does exactly what it says. Never had any trouble with this mod.
NoShotz  [author] 12 Jul, 2019 @ 1:57pm 
This mod only changes the start for ancient era starts, it doesn't specifically touch any difficulty
Jauqee 12 Jul, 2019 @ 9:48am 
Does this override the AI's starting units on harder difficulties? For example, will the AI only start with an extra builder on Deity or will they get their usual army of units at the start of the game?
Master Relius 5 May, 2019 @ 1:29pm 
good mod
Angelhearth 10 Apr, 2019 @ 5:25am 
Sorry, my mistake. You have to quit the game and start it again, to "activate" the mods, even if they are shown as enabled!
Angelhearth 10 Apr, 2019 @ 5:07am 
It seems to be incompatible with https://steamproxy.net/sharedfiles/filedetails/?id=1572646930 I guess because this mod loads first the other mod doesn't get activated?
NoShotz  [author] 4 Mar, 2019 @ 3:39pm 
You need to start in the ancient era for it to work.
Aven-0ul 4 Mar, 2019 @ 2:45pm 
doesn't work for me
Ascendant 15 Feb, 2019 @ 2:38pm 
It works well on GS without any sign of warning.
Alejandro Monteagudo 15 Feb, 2019 @ 12:32pm 
It works ok for me,the game is still marking it as incompatible though. but it works just as before
OZFugazi 14 Feb, 2019 @ 7:04pm 
thank you for updating. appreciate you and this mod.
NoShotz  [author] 14 Feb, 2019 @ 6:58pm 
This mod doesn't touch starting location. The issue with starting with a scout with this mod installed should be fixed, try resubscribing to the mod.