Sid Meier's Civilization VI

Sid Meier's Civilization VI

Starting Builder
Коментарів: 119
kp577295 27 берез. о 21:50 
开局多一个建造者,就这?
桂香乌龙 18 січ. о 4:56 
垃圾
mikko.lukas 11 серп. 2023 о 19:56 
For everyone in doubt:

This and the "Starting Scout" mods works! :steamthumbsup:

TESTS:
DLC leaders and non-DLC leaders: ✔
Starting in Ancient Era: ✔ (later Eras gives both a builder and a scout even without the mod)

What DID make a difference was:
If I started the game from an earlier saved game setup configuration. Apparently those configurations also save the list of mods chosen at that moment.
That means, that if you save a configuration at a time where a certain mod is not activated in the game, then that mod will not be active in a new game if you use that configuration. This is true even if you actively have selected that mod as active in the settings in the main menu.

It took some digging and a whole bunch of new game starts to figure this out.

NoShotz: Thanks for a great mod :steamthumbsup:
Inguma 8 черв. 2023 о 12:19 
Not found.:steamthumbsdown:
eastwind 12 трав. 2023 о 11:09 
Looking at the mod, it looks to me like it only gives the builder if starting in the ancient era.
raii 27 квіт. 2023 о 18:26 
doesn't seem to work anymore
The Angry Cheese 26 квіт. 2023 о 16:35 
Update 2: it wasn't that mod. It seems like this mod doesn't give DLC leaders their starting builder, because there are several civs that I can play as that don't start with one, but several that DO start with one.
The Angry Cheese 26 квіт. 2023 о 16:07 
Update: it was the better coastal mod that fucked with it. Dang.
The Angry Cheese 26 квіт. 2023 о 15:55 
I'm not starting with a builder either, and the only mods I have either change the balance of harbor/coastal stuff to better reflect their usefulness irl, or are just some UI flavor mods. Nothing that TOUCHES units. I'll try disabling the harbor balancing mod.
J 20 берез. 2023 о 17:22 
@NoShotz, thanks for mentioning this. I haven't been starting with a starting builder, so it must be another mod messing with it
NoShotz  [автор] 20 берез. 2023 о 13:58 
This mod also just doesn't need any updates due to how simple it is, unless the game massively changes how starting units are set, this mod will remain working. Basically everyone who has said it wasn't working is due to them using a mod that changes how starting units work.
Patient 28 січ. 2023 о 18:02 
Cosmic Fox also went on a rant in a mod's comment section can't remember which one but they were upset that the mod disabled achievements lol almost wonder if they are a troll
J 28 січ. 2023 о 9:31 
@Cosmic Fox People get busy with their jobs, families, health, etc. Relax
JohnF30 18 груд. 2022 о 10:15 
It works just fine and always has
Artyom 28 листоп. 2022 о 8:42 
i for one think its fine if you don't offer mod updates until you die
Cosmic Fox 8 листоп. 2022 о 11:39 
Nope it is broken and author is another person who never updates their work, a dang shame people who mod do this. I have modded and I kept all of mine updated fully. No matter how old or if I played. I feel it is the responsibility of the mod maker to finish mods or do not make them to begin with.
Vokchere 17 серп. 2022 о 10:07 
does't work
GFreenD 27 трав. 2022 о 9:47 
does not work
mug 13 жовт. 2021 о 17:34 
thank you for this!!
NoShotz  [автор] 1 верес. 2021 о 17:24 
Considering no mods turn off achievements, no.
pilleater 1 верес. 2021 о 16:06 
Does this mod turn off achievements?? I'm sorry if this question was answered before, I don't have time to read all of the 10 pages right now
Beeg Deeg Bayron 10 берез. 2021 о 6:34 
One of the best QoL mods in the Civ 6 Workshop.

THANK YOU!
Salt Fueled 4 січ. 2021 о 10:45 
There's 0 way this mod, and any mod this simple, breaks by itself. I'd guess its conflicting with seperate mods they have that are essentially overhaul mods. (new civs, etc etc) overhaul mods have extensive scripting so *theyre* whats breaking, not this.
but yeah. its a good mod. makes the earlygame actually playable
Dipilodorkus 29 листоп. 2020 о 10:36 
It still works. Probably a mod interaction he didnt take into acount. The average user of mods are not the brightest
NoShotz  [автор] 26 листоп. 2020 о 11:20 
There's literally no reason for it to stop working.
FuriousGreg 26 листоп. 2020 о 10:04 
Not working :(
SabrinaJo90 19 серп. 2020 о 17:43 
works now :)
NoShotz  [автор] 19 серп. 2020 о 15:55 
Yep just tested myself, works perfectly fine.
NoShotz  [автор] 19 серп. 2020 о 15:47 
I highly doubt it, the mod is so simple that basically nothing can break it.
SabrinaJo90 19 серп. 2020 о 14:43 
doesnt work anymore
ŁiliṪh 20 лип. 2020 о 5:43 
thanks man been using this mod for a couple months really helpful
NoShotz  [автор] 28 черв. 2020 о 10:50 
Just tested it, and it still works.
NoShotz  [автор] 28 черв. 2020 о 10:40 
it should be unless they changed the way unit spawns work.
hcoates2 28 черв. 2020 о 10:32 
Currently not working.
IamLegend 19 квіт. 2020 о 4:00 
thanks for creating this mod. It is just what i wanted inbetween 2 difficulties.
soggyherman 13 груд. 2019 о 13:02 
i never got my builder
NoShotz  [автор] 22 верес. 2019 о 12:40 
It's so simple it can't break, just ignore the compatibility warning.
Honorable Prometheus 22 верес. 2019 о 9:22 
not compatible
Amayasnep 3 серп. 2019 о 13:58 
Does exactly what it says. Never had any trouble with this mod.
NoShotz  [автор] 12 лип. 2019 о 13:57 
This mod only changes the start for ancient era starts, it doesn't specifically touch any difficulty
Jauqee 12 лип. 2019 о 9:48 
Does this override the AI's starting units on harder difficulties? For example, will the AI only start with an extra builder on Deity or will they get their usual army of units at the start of the game?
Master Relius 5 трав. 2019 о 13:29 
good mod
Angelhearth 10 квіт. 2019 о 5:25 
Sorry, my mistake. You have to quit the game and start it again, to "activate" the mods, even if they are shown as enabled!
Angelhearth 10 квіт. 2019 о 5:07 
It seems to be incompatible with https://steamproxy.net/sharedfiles/filedetails/?id=1572646930 I guess because this mod loads first the other mod doesn't get activated?
NoShotz  [автор] 4 берез. 2019 о 15:39 
You need to start in the ancient era for it to work.
Aven-0ul 4 берез. 2019 о 14:45 
doesn't work for me
Ascendant 15 лют. 2019 о 14:38 
It works well on GS without any sign of warning.
Alejandro Monteagudo 15 лют. 2019 о 12:32 
It works ok for me,the game is still marking it as incompatible though. but it works just as before
OZFugazi 14 лют. 2019 о 19:04 
thank you for updating. appreciate you and this mod.
NoShotz  [автор] 14 лют. 2019 о 18:58 
This mod doesn't touch starting location. The issue with starting with a scout with this mod installed should be fixed, try resubscribing to the mod.