Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wonder Tweaks
131 bình luận
mikegus 6 Thg02 @ 6:54pm 
I tried this, but it's way too much. Far too many great work slots & I'm not sure you should just be able to build wonders anywhere.
The Dark Ranger 11 Thg12, 2023 @ 1:00pm 
Can we get a version without so many with slots? Some don't feel like they should have the ability to.
ADLER  [tác giả] 15 Thg08, 2023 @ 4:09am 
It is a non-modable game function sorry.
General Income Tax 14 Thg08, 2023 @ 8:03pm 
Is it possible to get a mod that allows you to cancel building a wonder?
ADLER  [tác giả] 21 Thg07, 2023 @ 5:03pm 
I think the game just does that generally… but in theory more artefacts would require more processing power to factor in the bonuses. I can’t imagine this being significant though.
farewell mel 21 Thg07, 2023 @ 10:36am 
Is there any kind of iteration in the code, because as the turn increases (or as I store more artifacts inside wonders) the latency increases too. For latency, I mean like, after the system tells me that there are 5 turns until the middle age, I'd have to wait for seconds to even minutes time to be able to do anything.
bozicpredrag7 15 Thg11, 2022 @ 8:49pm 
better have mod where the wonders are buildings in the district, not a whole city size building,

you can have that space for a farm or another district, and those wonder buildings can be raided
and those imrpovements from france and spain can be built in the districts as an extra building :rt5house: :Farm: :highlvl: :summer2021simulation:
bozicpredrag7 15 Thg11, 2022 @ 8:47pm 
better have mod where the wonders are buildings in the district, not a whole city size building,

you can have that space for a farm or another district, and those wonder buildings can be raided :rt5house: :Farm: :highlvl:
Growlanser 31 Thg10, 2022 @ 12:49pm 
A must have.
ADLER  [tác giả] 30 Thg10, 2022 @ 3:37pm 
No problem, I know many mod makers make something & leave it... but I keep my up-to-date where able.
Colithiel 30 Thg10, 2022 @ 1:44pm 
Sorry, I assumed since it hadn't been touched in a while it wouldnt work. I am used to using mods for another game that every update to the game seems to break the mods. If I mispoke I apologize.
ADLER  [tác giả] 27 Thg10, 2022 @ 9:38pm 
What is missing?
Colithiel 27 Thg10, 2022 @ 7:53pm 
Would love to see this mod updated!
DestrockQc 25 Thg03, 2022 @ 9:47pm 
I dont know for how long I have this problem but look like I can't build the university of Sankore. One of my city has an university at 2 tiles away from the city center with 3 plains around it and from 2 tiles from the city center too for all of them.
鞭子硬 28 Thg01, 2022 @ 5:45am 
Panama canal have trouble..........
ADLER  [tác giả] 11 Thg10, 2021 @ 12:37pm 
Not doable to the best of my knowledge sorry. But very good idea.
Kemalismus 11 Thg10, 2021 @ 10:59am 
could you please implement being able to use great engineer charges on mountain wonders?
ADLER  [tác giả] 3 Thg07, 2021 @ 2:36am 
I did have a crack at it, but it didnt seem to take. It looks like there is a canal script. If you let me know what mod you are talking of... I can see how they did it.
ADLER  [tác giả] 30 Thg06, 2021 @ 11:39pm 
I can do that… will look at it this weekend
ADLER  [tác giả] 3 Thg06, 2021 @ 3:41am 
"This mod now functions with the Wondrous Wonders mod." As to the others... you would have trial one at a time.
Temida 2 Thg06, 2021 @ 1:41pm 
Is this compatible with:
Wondrous Wonders (Gathering Storm) by fhqwhgads
Build on Reef - For Coastal Districts and Wonders by Luke ✞ Jesus Saves ✞
Build Wonders on Mountains by p0kiehl
Easier Wonder Placement by p0kiehl
pinguin333 29 Thg04, 2021 @ 1:29am 
That fixed it, thank you.
ADLER  [tác giả] 28 Thg04, 2021 @ 11:23am 
Thanks for the feed-back. Error in CE is caused by his alterations to the stave church. I have removed the load order for all but the DLC files which seems to have fixed this.

Other issues... please let me know... but for all mods saying it "dont work" is of zero help. There is an error file in Documents\My Games\Sid Meier's Civilization VI\Logs\database.log which can be opened by a text editor... the information in here helps. Very few of us upload mods we havent tested... so generally it is an intermod conflict. Some can be fixed by one-or-the-other mod makers.
pinguin333 28 Thg04, 2021 @ 9:43am 
Since today's update this mod is incompatible with Civilizations Expanded. With just this mod and CE enabled all new games give an error message and kick you back to main menu. Before the update they worked together fine.
lrmatarazzo 28 Thg04, 2021 @ 6:37am 
dont work anymore im unable to play game
Protector 15 Thg11, 2020 @ 12:07am 
@Katy Carry Should be the case that only if someone like the Ottomans, etc. build the Hagia Sophia. It's strange that that would occur if Byzantium builds it.
Riki Minaj 13 Thg10, 2020 @ 1:55pm 
@Thor that's the point of Hagia Sophia. It used to be an orthodox church and later became a mosque
ADLER  [tác giả] 17 Thg09, 2020 @ 11:16am 
Sorry... I haven’t had the time to fathom how Civ6 deals with models.
shadowzel's dog 17 Thg09, 2020 @ 8:30am 
can you make Hagia Sophia without minarets?We have byzantium now,those minarets looks strange for an Orthodox empire
Nιɾʋαɳα 22 Thg08, 2020 @ 3:11pm 
you might right that's why i didn't say im %100 sure thanks for mode i was trying with antothers probably now gonna work.
ADLER  [tác giả] 19 Thg08, 2020 @ 11:25pm 
If you have multiple wonder mods you could get conflicts, but the mod does work for over 50,000 of us. The list above says what can be built where.... it is not a build wonders anywhere mod, it just increases the locations they can be built, plus ads greats works slots.
Nιɾʋαɳα 19 Thg08, 2020 @ 3:08pm 
i didn't see any kinda diffrences with orginal game or am i wrong? still many wonders can't built if mod works (i'm not even sure work or not) yet not good enough.
ADLER  [tác giả] 15 Thg08, 2020 @ 9:33pm 
You can try it. The code is the same as is used in all wonders & museums, so may well, unless the bonus is building specific, not works specific.
Jerking off ending explained 15 Thg08, 2020 @ 3:40pm 
Do the new Great Work slots added by this mod work properly with Sweden's automatic themeing ability?
Mitz 9 Thg08, 2020 @ 7:38pm 
@DestrockQc I think you can only build that on deserts
DestrockQc 20 Thg06, 2020 @ 4:00pm 
https://imgur.com/a/aPWvLLG

Could you plz update all texts from all wonders please ? Why can't i fucking build some of them, I want to know.
ADLER  [tác giả] 26 Thg01, 2020 @ 7:27pm 
"It should be compatible with most mods as it does not change yields, features, buffs or anything else. This mod now functions with the Wondrous Wonders mod. They no longer conflict... in fact work quiet well together."
HeyNongMer 26 Thg01, 2020 @ 4:19pm 
I love these tweaks, but I'm curious to try out the Wondrous Wonders mod. I'm assuming there's probably conflicts between that and this -- can anyone enlighten me?
Grotto 17 Thg01, 2020 @ 3:45am 
the guy I play against loves using it as a strat.
ADLER  [tác giả] 15 Thg01, 2020 @ 4:42pm 
I was having nightmares! Give me liberty or death! :P
Grotto 15 Thg01, 2020 @ 2:31pm 
i deleted and reinstalled the game, there must have been a corrupted file. I have it back in game. thanks.
ADLER  [tác giả] 4 Thg01, 2020 @ 3:52pm 
No!
Grotto 4 Thg01, 2020 @ 2:26pm 
is statue of liberty removed?
baigei 3 Thg12, 2019 @ 8:25am 
这个mod允许奇观能在更多地块上建造,并使奇观提供艺术作品槽位。
Ingolenuru 30 Thg10, 2019 @ 3:59pm 
Thank you ADLER. Just resubscribed. Great mod.
ADLER  [tác giả] 30 Thg10, 2019 @ 3:38pm 
Works fine for me chief
Ingolenuru 30 Thg10, 2019 @ 2:12pm 
Hello ADLER. :) Great mod. Is this Sept patch compatible? Thank you.
ADLER  [tác giả] 11 Thg04, 2019 @ 5:16am 
v2.00 Major Update - have added support for all the DLC wonders, plus all R&F & Gathering Storm wonders.
CanadianBlueBeer 18 Thg02, 2019 @ 1:10pm 
Had to manually delete the mod under linux, for some reason it would not update. Even with unsub/resub.

Manually delete, unsub/resub NOW is shows compatible in Linux. (it hadn't updated prior based on the timestamps. Steam issue methinks)
Ra1n 17 Thg02, 2019 @ 11:31pm 
Thanks!