Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wonder Tweaks
131 件のコメント
mikegus 2月6日 18時54分 
I tried this, but it's way too much. Far too many great work slots & I'm not sure you should just be able to build wonders anywhere.
The Dark Ranger 2023年12月11日 13時00分 
Can we get a version without so many with slots? Some don't feel like they should have the ability to.
ADLER  [作成者] 2023年8月15日 4時09分 
It is a non-modable game function sorry.
General Income Tax 2023年8月14日 20時03分 
Is it possible to get a mod that allows you to cancel building a wonder?
ADLER  [作成者] 2023年7月21日 17時03分 
I think the game just does that generally… but in theory more artefacts would require more processing power to factor in the bonuses. I can’t imagine this being significant though.
farewell mel 2023年7月21日 10時36分 
Is there any kind of iteration in the code, because as the turn increases (or as I store more artifacts inside wonders) the latency increases too. For latency, I mean like, after the system tells me that there are 5 turns until the middle age, I'd have to wait for seconds to even minutes time to be able to do anything.
bozicpredrag7 2022年11月15日 20時49分 
better have mod where the wonders are buildings in the district, not a whole city size building,

you can have that space for a farm or another district, and those wonder buildings can be raided
and those imrpovements from france and spain can be built in the districts as an extra building :rt5house: :Farm: :highlvl: :summer2021simulation:
bozicpredrag7 2022年11月15日 20時47分 
better have mod where the wonders are buildings in the district, not a whole city size building,

you can have that space for a farm or another district, and those wonder buildings can be raided :rt5house: :Farm: :highlvl:
Growlanser 2022年10月31日 12時49分 
A must have.
ADLER  [作成者] 2022年10月30日 15時37分 
No problem, I know many mod makers make something & leave it... but I keep my up-to-date where able.
Colithiel 2022年10月30日 13時44分 
Sorry, I assumed since it hadn't been touched in a while it wouldnt work. I am used to using mods for another game that every update to the game seems to break the mods. If I mispoke I apologize.
ADLER  [作成者] 2022年10月27日 21時38分 
What is missing?
Colithiel 2022年10月27日 19時53分 
Would love to see this mod updated!
DestrockQc 2022年3月25日 21時47分 
I dont know for how long I have this problem but look like I can't build the university of Sankore. One of my city has an university at 2 tiles away from the city center with 3 plains around it and from 2 tiles from the city center too for all of them.
鞭子硬 2022年1月28日 5時45分 
Panama canal have trouble..........
ADLER  [作成者] 2021年10月11日 12時37分 
Not doable to the best of my knowledge sorry. But very good idea.
Kemalismus 2021年10月11日 10時59分 
could you please implement being able to use great engineer charges on mountain wonders?
ADLER  [作成者] 2021年7月3日 2時36分 
I did have a crack at it, but it didnt seem to take. It looks like there is a canal script. If you let me know what mod you are talking of... I can see how they did it.
ADLER  [作成者] 2021年6月30日 23時39分 
I can do that… will look at it this weekend
ADLER  [作成者] 2021年6月3日 3時41分 
"This mod now functions with the Wondrous Wonders mod." As to the others... you would have trial one at a time.
Temida 2021年6月2日 13時41分 
Is this compatible with:
Wondrous Wonders (Gathering Storm) by fhqwhgads
Build on Reef - For Coastal Districts and Wonders by Luke ✞ Jesus Saves ✞
Build Wonders on Mountains by p0kiehl
Easier Wonder Placement by p0kiehl
pinguin333 2021年4月29日 1時29分 
That fixed it, thank you.
ADLER  [作成者] 2021年4月28日 11時23分 
Thanks for the feed-back. Error in CE is caused by his alterations to the stave church. I have removed the load order for all but the DLC files which seems to have fixed this.

Other issues... please let me know... but for all mods saying it "dont work" is of zero help. There is an error file in Documents\My Games\Sid Meier's Civilization VI\Logs\database.log which can be opened by a text editor... the information in here helps. Very few of us upload mods we havent tested... so generally it is an intermod conflict. Some can be fixed by one-or-the-other mod makers.
pinguin333 2021年4月28日 9時43分 
Since today's update this mod is incompatible with Civilizations Expanded. With just this mod and CE enabled all new games give an error message and kick you back to main menu. Before the update they worked together fine.
lrmatarazzo 2021年4月28日 6時37分 
dont work anymore im unable to play game
Protector 2020年11月15日 0時07分 
@Katy Carry Should be the case that only if someone like the Ottomans, etc. build the Hagia Sophia. It's strange that that would occur if Byzantium builds it.
Riki Minaj 2020年10月13日 13時55分 
@Thor that's the point of Hagia Sophia. It used to be an orthodox church and later became a mosque
ADLER  [作成者] 2020年9月17日 11時16分 
Sorry... I haven’t had the time to fathom how Civ6 deals with models.
shadowzel's dog 2020年9月17日 8時30分 
can you make Hagia Sophia without minarets?We have byzantium now,those minarets looks strange for an Orthodox empire
Nιɾʋαɳα 2020年8月22日 15時11分 
you might right that's why i didn't say im %100 sure thanks for mode i was trying with antothers probably now gonna work.
ADLER  [作成者] 2020年8月19日 23時25分 
If you have multiple wonder mods you could get conflicts, but the mod does work for over 50,000 of us. The list above says what can be built where.... it is not a build wonders anywhere mod, it just increases the locations they can be built, plus ads greats works slots.
Nιɾʋαɳα 2020年8月19日 15時08分 
i didn't see any kinda diffrences with orginal game or am i wrong? still many wonders can't built if mod works (i'm not even sure work or not) yet not good enough.
ADLER  [作成者] 2020年8月15日 21時33分 
You can try it. The code is the same as is used in all wonders & museums, so may well, unless the bonus is building specific, not works specific.
Jerking off ending explained 2020年8月15日 15時40分 
Do the new Great Work slots added by this mod work properly with Sweden's automatic themeing ability?
Mitz 2020年8月9日 19時38分 
@DestrockQc I think you can only build that on deserts
DestrockQc 2020年6月20日 16時00分 
https://imgur.com/a/aPWvLLG

Could you plz update all texts from all wonders please ? Why can't i fucking build some of them, I want to know.
ADLER  [作成者] 2020年1月26日 19時27分 
"It should be compatible with most mods as it does not change yields, features, buffs or anything else. This mod now functions with the Wondrous Wonders mod. They no longer conflict... in fact work quiet well together."
HeyNongMer 2020年1月26日 16時19分 
I love these tweaks, but I'm curious to try out the Wondrous Wonders mod. I'm assuming there's probably conflicts between that and this -- can anyone enlighten me?
Grotto 2020年1月17日 3時45分 
the guy I play against loves using it as a strat.
ADLER  [作成者] 2020年1月15日 16時42分 
I was having nightmares! Give me liberty or death! :P
Grotto 2020年1月15日 14時31分 
i deleted and reinstalled the game, there must have been a corrupted file. I have it back in game. thanks.
ADLER  [作成者] 2020年1月4日 15時52分 
No!
Grotto 2020年1月4日 14時26分 
is statue of liberty removed?
baigei 2019年12月3日 8時25分 
这个mod允许奇观能在更多地块上建造,并使奇观提供艺术作品槽位。
Ingolenuru 2019年10月30日 15時59分 
Thank you ADLER. Just resubscribed. Great mod.
ADLER  [作成者] 2019年10月30日 15時38分 
Works fine for me chief
Ingolenuru 2019年10月30日 14時12分 
Hello ADLER. :) Great mod. Is this Sept patch compatible? Thank you.
ADLER  [作成者] 2019年4月11日 5時16分 
v2.00 Major Update - have added support for all the DLC wonders, plus all R&F & Gathering Storm wonders.
CanadianBlueBeer 2019年2月18日 13時10分 
Had to manually delete the mod under linux, for some reason it would not update. Even with unsub/resub.

Manually delete, unsub/resub NOW is shows compatible in Linux. (it hadn't updated prior based on the timestamps. Steam issue methinks)
Ra1n 2019年2月17日 23時31分 
Thanks!