Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wonder Tweaks
131 Yorum
mikegus 6 Şub @ 18:54 
I tried this, but it's way too much. Far too many great work slots & I'm not sure you should just be able to build wonders anywhere.
The Dark Ranger 11 Ara 2023 @ 13:00 
Can we get a version without so many with slots? Some don't feel like they should have the ability to.
ADLER  [yaratıcı] 15 Ağu 2023 @ 4:09 
It is a non-modable game function sorry.
General Income Tax 14 Ağu 2023 @ 20:03 
Is it possible to get a mod that allows you to cancel building a wonder?
ADLER  [yaratıcı] 21 Tem 2023 @ 17:03 
I think the game just does that generally… but in theory more artefacts would require more processing power to factor in the bonuses. I can’t imagine this being significant though.
farewell mel 21 Tem 2023 @ 10:36 
Is there any kind of iteration in the code, because as the turn increases (or as I store more artifacts inside wonders) the latency increases too. For latency, I mean like, after the system tells me that there are 5 turns until the middle age, I'd have to wait for seconds to even minutes time to be able to do anything.
bozicpredrag7 15 Kas 2022 @ 20:49 
better have mod where the wonders are buildings in the district, not a whole city size building,

you can have that space for a farm or another district, and those wonder buildings can be raided
and those imrpovements from france and spain can be built in the districts as an extra building :rt5house: :Farm: :highlvl: :summer2021simulation:
bozicpredrag7 15 Kas 2022 @ 20:47 
better have mod where the wonders are buildings in the district, not a whole city size building,

you can have that space for a farm or another district, and those wonder buildings can be raided :rt5house: :Farm: :highlvl:
Growlanser 31 Eki 2022 @ 12:49 
A must have.
ADLER  [yaratıcı] 30 Eki 2022 @ 15:37 
No problem, I know many mod makers make something & leave it... but I keep my up-to-date where able.
Colithiel 30 Eki 2022 @ 13:44 
Sorry, I assumed since it hadn't been touched in a while it wouldnt work. I am used to using mods for another game that every update to the game seems to break the mods. If I mispoke I apologize.
ADLER  [yaratıcı] 27 Eki 2022 @ 21:38 
What is missing?
Colithiel 27 Eki 2022 @ 19:53 
Would love to see this mod updated!
DestrockQc 25 Mar 2022 @ 21:47 
I dont know for how long I have this problem but look like I can't build the university of Sankore. One of my city has an university at 2 tiles away from the city center with 3 plains around it and from 2 tiles from the city center too for all of them.
鞭子硬 28 Oca 2022 @ 5:45 
Panama canal have trouble..........
ADLER  [yaratıcı] 11 Eki 2021 @ 12:37 
Not doable to the best of my knowledge sorry. But very good idea.
Kemalismus 11 Eki 2021 @ 10:59 
could you please implement being able to use great engineer charges on mountain wonders?
ADLER  [yaratıcı] 3 Tem 2021 @ 2:36 
I did have a crack at it, but it didnt seem to take. It looks like there is a canal script. If you let me know what mod you are talking of... I can see how they did it.
ADLER  [yaratıcı] 30 Haz 2021 @ 23:39 
I can do that… will look at it this weekend
ADLER  [yaratıcı] 3 Haz 2021 @ 3:41 
"This mod now functions with the Wondrous Wonders mod." As to the others... you would have trial one at a time.
Temida 2 Haz 2021 @ 13:41 
Is this compatible with:
Wondrous Wonders (Gathering Storm) by fhqwhgads
Build on Reef - For Coastal Districts and Wonders by Luke ✞ Jesus Saves ✞
Build Wonders on Mountains by p0kiehl
Easier Wonder Placement by p0kiehl
pinguin333 29 Nis 2021 @ 1:29 
That fixed it, thank you.
ADLER  [yaratıcı] 28 Nis 2021 @ 11:23 
Thanks for the feed-back. Error in CE is caused by his alterations to the stave church. I have removed the load order for all but the DLC files which seems to have fixed this.

Other issues... please let me know... but for all mods saying it "dont work" is of zero help. There is an error file in Documents\My Games\Sid Meier's Civilization VI\Logs\database.log which can be opened by a text editor... the information in here helps. Very few of us upload mods we havent tested... so generally it is an intermod conflict. Some can be fixed by one-or-the-other mod makers.
pinguin333 28 Nis 2021 @ 9:43 
Since today's update this mod is incompatible with Civilizations Expanded. With just this mod and CE enabled all new games give an error message and kick you back to main menu. Before the update they worked together fine.
lrmatarazzo 28 Nis 2021 @ 6:37 
dont work anymore im unable to play game
Protector 15 Kas 2020 @ 0:07 
@Katy Carry Should be the case that only if someone like the Ottomans, etc. build the Hagia Sophia. It's strange that that would occur if Byzantium builds it.
Riki Minaj 13 Eki 2020 @ 13:55 
@Thor that's the point of Hagia Sophia. It used to be an orthodox church and later became a mosque
ADLER  [yaratıcı] 17 Eyl 2020 @ 11:16 
Sorry... I haven’t had the time to fathom how Civ6 deals with models.
shadowzel's dog 17 Eyl 2020 @ 8:30 
can you make Hagia Sophia without minarets?We have byzantium now,those minarets looks strange for an Orthodox empire
Nιɾʋαɳα 22 Ağu 2020 @ 15:11 
you might right that's why i didn't say im %100 sure thanks for mode i was trying with antothers probably now gonna work.
ADLER  [yaratıcı] 19 Ağu 2020 @ 23:25 
If you have multiple wonder mods you could get conflicts, but the mod does work for over 50,000 of us. The list above says what can be built where.... it is not a build wonders anywhere mod, it just increases the locations they can be built, plus ads greats works slots.
Nιɾʋαɳα 19 Ağu 2020 @ 15:08 
i didn't see any kinda diffrences with orginal game or am i wrong? still many wonders can't built if mod works (i'm not even sure work or not) yet not good enough.
ADLER  [yaratıcı] 15 Ağu 2020 @ 21:33 
You can try it. The code is the same as is used in all wonders & museums, so may well, unless the bonus is building specific, not works specific.
Jerking off ending explained 15 Ağu 2020 @ 15:40 
Do the new Great Work slots added by this mod work properly with Sweden's automatic themeing ability?
Mitz 9 Ağu 2020 @ 19:38 
@DestrockQc I think you can only build that on deserts
DestrockQc 20 Haz 2020 @ 16:00 
https://imgur.com/a/aPWvLLG

Could you plz update all texts from all wonders please ? Why can't i fucking build some of them, I want to know.
ADLER  [yaratıcı] 26 Oca 2020 @ 19:27 
"It should be compatible with most mods as it does not change yields, features, buffs or anything else. This mod now functions with the Wondrous Wonders mod. They no longer conflict... in fact work quiet well together."
HeyNongMer 26 Oca 2020 @ 16:19 
I love these tweaks, but I'm curious to try out the Wondrous Wonders mod. I'm assuming there's probably conflicts between that and this -- can anyone enlighten me?
Grotto 17 Oca 2020 @ 3:45 
the guy I play against loves using it as a strat.
ADLER  [yaratıcı] 15 Oca 2020 @ 16:42 
I was having nightmares! Give me liberty or death! :P
Grotto 15 Oca 2020 @ 14:31 
i deleted and reinstalled the game, there must have been a corrupted file. I have it back in game. thanks.
ADLER  [yaratıcı] 4 Oca 2020 @ 15:52 
No!
Grotto 4 Oca 2020 @ 14:26 
is statue of liberty removed?
baigei 3 Ara 2019 @ 8:25 
这个mod允许奇观能在更多地块上建造,并使奇观提供艺术作品槽位。
Ingolenuru 30 Eki 2019 @ 15:59 
Thank you ADLER. Just resubscribed. Great mod.
ADLER  [yaratıcı] 30 Eki 2019 @ 15:38 
Works fine for me chief
Ingolenuru 30 Eki 2019 @ 14:12 
Hello ADLER. :) Great mod. Is this Sept patch compatible? Thank you.
ADLER  [yaratıcı] 11 Nis 2019 @ 5:16 
v2.00 Major Update - have added support for all the DLC wonders, plus all R&F & Gathering Storm wonders.
CanadianBlueBeer 18 Şub 2019 @ 13:10 
Had to manually delete the mod under linux, for some reason it would not update. Even with unsub/resub.

Manually delete, unsub/resub NOW is shows compatible in Linux. (it hadn't updated prior based on the timestamps. Steam issue methinks)
Ra1n 17 Şub 2019 @ 23:31 
Thanks!