Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Classical Age
354 Comments
Aurelio 15 Sep, 2023 @ 6:34am 
Doesn't work on my pc: the classical age technologies panel is empty
Tweaky 24 Jan, 2023 @ 8:11am 
Can you please add enlightment era?
C.A.T. 26 Aug, 2022 @ 3:58pm 
So no one seems to adress the biggest problem this mod faces. Long games. The way this mod is build is fine for the most part aside from some technical problems with the naval units. However things stop being fine and dandy when you go for a marathon game because as long as your city is in a good location it won't stop growing. This generates a LOT of unhappiness with no way to realisticly offset it.

So the only way to play this mod is by having happiness system disabled. Otherwise your civ will get stuck in a constant loop of spawning barbarians and hardly producing anything. And since settlers require you to have positiv happiness it also means you can't expand anymore.

Thankfully this is rather easy to fix in terms of gameplay: All that needs to be added is a +1 happiness bonus upon every research of enlightenment. This would keep sciene relevant for growth and expansions of your empire.
Hawk191280 6 Sep, 2020 @ 3:34am 
Hi die Classical mods werden mir im Spiel nicht im Technologiebaum angezeigt der Part ist leer, was kan ich tun

Hi the Classical mods are not shown in the technology tree in the game the part is empty, what can I do
atomic2354 5 Sep, 2020 @ 9:56pm 
I got this mod working on linux.

Step 1: Manually download the mod through steam workshop downloader (google it)

Step 2: Rename all the files in the mod to be lowercase

Step 3: Change the filenames in the modinfo file to reflect the new lowercase filenames

Step 4: Manually place the mod folder in the MODS folder.
27franker 8 Aug, 2020 @ 3:09am 
Hi, i find a problem with navals units. When you play with a mod civilization with a special trireme this unit is worthless because it cant melee attack and it have galley promotions.

I think that can will resolve if battle galley will are the ranged naval unit and trireme was normal.
This is just a opinion

PD: sorry for my bad english
RomeoTheMaster 14 Jan, 2020 @ 1:08am 
Hi BlouBlou, I am making Civilizations 5 - The Last Battle of Middle Earth mod. The mod would allow people to play singleplayer, multiplayer and co-op. I would be gratefull to you if you allow me to use your one of the era's mod.
Sincerely,
RomeoTheMaster
Ardelame 9 Jan, 2020 @ 5:40am 
downolad them by the mods section in-games !
cadetjamesa 14 Nov, 2019 @ 10:02pm 
Classical era will not download. Troubleshooting method doesn't work either. Windows 10. Is there anywhere else the Classical era mod can be downloaded from?
Aderrion 14 Oct, 2019 @ 7:09am 
Hi guys

I have already installed and uninstalled this mod several times but it does not download. Have a problem with this Mod? I installed the Medieval Era without problems.
I'm a Linux user

Pvt. Parts 27 May, 2019 @ 8:42am 
Cant even spell enlightenment correctly lmao

All that effort into modding and you couldnt proofread
Zistac 7 Apr, 2019 @ 1:04am 
Can you add the ability to create vassals to this mod and the medieval mod? And possibly add printing press so that we can have the world congress or something similar just to make the diplomacy more engaging?
Zmvboi 1 Sep, 2018 @ 1:51pm 
how do i add a certain tech? i wanna have metal casting for a civ i play as but keep it in the classical era. how do i that
9th Wonder 23 Aug, 2018 @ 11:02am 
dope
borussia1979 22 Apr, 2018 @ 3:44pm 
Thank you very much!
iilhero 13 Dec, 2017 @ 9:30pm 
is there anyway you could get this to work with multiplayer?
dcache16 20 Jun, 2017 @ 2:10am 
Its not blocking , hoping someone can help me. I follow the steps, rested the game and it still doesnt block the Era
ElderDays 11 Jun, 2017 @ 3:26pm 
Is there any way that the trireme and the battle galley cold be swaped? I see the trireme being more of a melee ship since its only real tactic was to smash into other ships with giant bronze covered ram on its prow.

Also should this mod be causing a conflict with Ethnic Units?
Gears in Gaming 7 Jun, 2017 @ 9:01pm 
Two things. Can you make a way for us to have access to lumbermills in this classical era mod? Also does this alter the dll and conflict with the Community Balance Patch? Thanks in advance
Sadam Andler 1 May, 2017 @ 6:53am 
Is there a way i can use this mod with standard research speed? I want to just essentially have everything right off the bat (on a scenario map i can't change the starting age of) so i can have a prolonged war with a high difficulty civ as a civ with a clear advantage (i.e romans)
Meogron 14 Apr, 2017 @ 12:43am 
Is it possible to make your mod work with Ancient Techs Rebalanced? It would make your mod even better if those two would be compatible.
qbusik 7 Mar, 2017 @ 9:44am 
no hot seat?
BloodRaven 24 Feb, 2017 @ 6:56am 
plz make these mods for CIV 6. plzplzplzplzplzplz
vollmilsch 13 Feb, 2017 @ 2:43am 
@BlouBlou
Hey there, I ran into the same problem as Montoya testing Civ V on SteamOS. Now I just wanted to know if you're working on it. :) And I really like your eras collection.
Montoya 16 Jan, 2017 @ 6:44am 
Sorry, I can't help much with MAC. I just know that all UNIX-based systems are case sensitive, so I am assuming they ran into the same problem (maybe I am wrong!)

I use Linux, so all I can help is with beta-testing for Linux. So far that is the only mod from yours for Civ V I had problems with, any other mod seems to work perfect.
BlouBlou  [author] 15 Jan, 2017 @ 8:16pm 
@Montoya

I thanks vou for reporting this problem for MAC users, could you be able to post a list of mods affected by this? it would be helpful.

I could change one mods as you say and test if it still work on windows users on my side, and you can test the MAC side. If both works i could do the same for others mods.

i would have to reinstallSDK the Game though as i have formatted.

Keep me posted!
Montoya 15 Jan, 2017 @ 7:12pm 
To summarize:

If you create the folder "Data", and you declare it on the script file as "data", windows will consider it the samewhile any other OS on existence except Ms-DOS won't find it because it'll consider "Data" and" data" as different names, so you are forced to modify either the script or the folder name so they match (same with any file).

As I said, this is your ONLY mod that won't work on non-Windows computers. and the fact that it worked only after I renamed all the archives to lowercase makes me think that's the problem (this is a quite common problem, so I didn't look at the contents of your mod, just tried to lowercase all its file and then it worked for me, so I didn't investigate further)
Montoya 15 Jan, 2017 @ 7:06pm 
Hello, BlouBlou.

Yes. I remember you sent me a zipped file with the mod after I tould you it just won't appear under the downloaded mods from the Workshop (all your other mods work fine), even if I am suscribed to it.

Linux is case sensitive while Windows isn't. That means that even if a game works both in Linux, Mac and Windows, the declaration "Folder" or "folder" will be the same in Windows, while under Linux, BSD or other UNIX would be totally diiferent (lowercase and upper case are totally different characters).

I remember I swapped all your folders and directories to lowercase and your mod worked after that, but since then I changed my main computer so I have lost my "lowercase'd files" from your mod, and I was unable to play it again. I could try to recover the email you sent me (difficult as I don't remember when was it, but plausible) But I'll like you to consent me to resend you the modified file so it is usuable in non-windows computers.
BlouBlou  [author] 15 Jan, 2017 @ 4:32pm 
@Montoya

Hi montoya,

could you elaborate on the "case sensitive thing" your talking about? a problem with the mod?
Montoya 15 Jan, 2017 @ 3:52pm 
BlouBlou, mate. Really, could you please fix the case sensitive thing? I hate to insist, but I spent hours to get a similar result as your mod on FreeCIv, and is not even half as good as playing your mod... Playing locked on ancient times is my thing for Civilization!
Radish 11 Jan, 2017 @ 11:12pm 
Doesn't work for me, because I don't have the expansion :o
Sonny Crockett 23 Dec, 2016 @ 1:54am 
@BlouBlou yup, just what i expected :( thanks anyways
BlouBlou  [author] 18 Dec, 2016 @ 12:17pm 
@EST 19XX

Your game is now a "end in ancien era" game with possibles bug coming from enabling all era mods at the same time.

Unfortunatly i think you should start over and enable only one of them as told.

See these mods as something to let you play a themed game wich end and play mostly in a specific era.

Like playing the Greeks in the classical era.

Chose an era, chosse a set of civilizations that fit in and enabled the coresponding mod.
Sonny Crockett 18 Dec, 2016 @ 11:24am 
Hey, great mods. I just enabled all of them and after the last ancient era technology there arent any more technologies to research. I know you typed to use only one era but since i started it this way what can i do ? thanks in advance
WolfTread 23 Nov, 2016 @ 5:03pm 
Can someone please help? For some reason this mod is not working. Isn't it suppost to lock me in the Classical era? Well now Im in the Medevil era. Please help.
BlouBlou  [author] 1 Nov, 2016 @ 7:23pm 
@Vognir Thornson

Thx for this comment, really appreciated
Void Spawn 1 Nov, 2016 @ 7:22pm 
@Blou Blou good Because no lie dude your mods made civ great for me the era locks alone are the reason i have 900 hours in civ 5.
BlouBlou  [author] 1 Nov, 2016 @ 6:30pm 
@Vognir Thornson

im still thinking about it, since its been a really long and demanding adventure for civ 5.

But from what ive heard the code is similar from civ5 to civ 6, so yeah i will probably make the effort the convert and mod again for civ 6 :)
Void Spawn 1 Nov, 2016 @ 8:07am 
@BlouBlou

I meant to ask this in my first message are you planning to make mods once workshop support?
Ocelost 29 Oct, 2016 @ 12:35pm 
Another linux user here, disappointed to find that the Classical Era mod fails to download on our systems. (The other 6 Era mods don't seem to have this problem.) Other users have indicated this is caused by uppercase/lowercase file name discrepancies in this mod. That makes sense, because linux filesystems are case sensitive.

Hey @BlouBlou, could you please re-package this one to correct this problem? Simply making the file names/path capitalization consistent throughout the mod should fix it, and should be really easy to do.
Void Spawn 27 Oct, 2016 @ 4:26pm 
@BlouBlou

Workshop is not out yet we will supposedly "soon" get access to modding tools for it, and yes some mods are out for itbut not many.
BlouBlou  [author] 27 Oct, 2016 @ 4:15pm 
@Vognir Thornson

Im still thinking about that haha, it was a 800 hours of modding adventure and 2k hours of playing Civ 5.

I will probably buy it this week , do you know if the workshop for it is out yet? some mods are out?
Void Spawn 27 Oct, 2016 @ 2:44pm 
@BlouBlou

Please tell me you plan to make these mods for Civ Vi I need my era locks (my favorite is medieval lock.)
bdiego 13 Oct, 2016 @ 11:38am 
Hello, is there any way to get a direct link to download the mod ?

I'm using Linux here and the download fail. So far I found a comment (the second in the list) that explain the problem (upper/lower case in the file name).

Cheers
BlouBlou  [author] 13 Sep, 2016 @ 5:34pm 
@CatVulva

You want to alter this mod?

If so, just edit the Xml file in your Mod folder, no need to load the SDK with the mod active.

For running it in the SDK you would need the Projects files and other things, just like when you start a new project locally.

If you edit the XML file in your mod folder directly, your change will be seen by the game.

Hope it helps!
Grandma 13 Sep, 2016 @ 4:01pm 
@BlouBlou I'm trying to run my SDK with this mod on, but when i click "Change Mods" it only shows official DLC's I've installed. Could you help me out here?
Montoya 19 Aug, 2016 @ 12:03pm 
If you have Linux (and probably Mac), this mod won't work simply because there is a mix between lowercase and uppercase files. The only way of making it work is to get the mod from the author, and manually change the names: This is what I did after trying to make it work for hours!

It would be nice from the author if he fixes it: It would take a few minutes, and his mod would work on non-Windows computers too!
Erock 8 Aug, 2016 @ 6:05pm 
I seem to be doing somthing wrong because this mod will simply not work, even after trying the cache clearing method described above. I have all of the DLC's for this game installed...I am wondering if I should uninstall the minor scenario DLC's such as Denmark, ect.. Or maybe I should just rienstall the game... I do not know...
BlouBlou  [author] 7 Aug, 2016 @ 3:46pm 
@[PIGZ]MrTango

If The tools for modding are out when the game is released and are as efficient as they were for civ 5, probably! :)
[PIGZ]MrTango 7 Aug, 2016 @ 3:18am 
Will you be modding for civ6 when it's released? :P I love your era cap mods (hopefully firaxis will have it in civ6 by vanilla)