安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
So the only way to play this mod is by having happiness system disabled. Otherwise your civ will get stuck in a constant loop of spawning barbarians and hardly producing anything. And since settlers require you to have positiv happiness it also means you can't expand anymore.
Thankfully this is rather easy to fix in terms of gameplay: All that needs to be added is a +1 happiness bonus upon every research of enlightenment. This would keep sciene relevant for growth and expansions of your empire.
Hi the Classical mods are not shown in the technology tree in the game the part is empty, what can I do
Step 1: Manually download the mod through steam workshop downloader (google it)
Step 2: Rename all the files in the mod to be lowercase
Step 3: Change the filenames in the modinfo file to reflect the new lowercase filenames
Step 4: Manually place the mod folder in the MODS folder.
I think that can will resolve if battle galley will are the ranged naval unit and trireme was normal.
This is just a opinion
PD: sorry for my bad english
Sincerely,
RomeoTheMaster
I have already installed and uninstalled this mod several times but it does not download. Have a problem with this Mod? I installed the Medieval Era without problems.
I'm a Linux user
All that effort into modding and you couldnt proofread
Also should this mod be causing a conflict with Ethnic Units?
Hey there, I ran into the same problem as Montoya testing Civ V on SteamOS. Now I just wanted to know if you're working on it. :) And I really like your eras collection.
I use Linux, so all I can help is with beta-testing for Linux. So far that is the only mod from yours for Civ V I had problems with, any other mod seems to work perfect.
I thanks vou for reporting this problem for MAC users, could you be able to post a list of mods affected by this? it would be helpful.
I could change one mods as you say and test if it still work on windows users on my side, and you can test the MAC side. If both works i could do the same for others mods.
i would have to reinstallSDK the Game though as i have formatted.
Keep me posted!
If you create the folder "Data", and you declare it on the script file as "data", windows will consider it the samewhile any other OS on existence except Ms-DOS won't find it because it'll consider "Data" and" data" as different names, so you are forced to modify either the script or the folder name so they match (same with any file).
As I said, this is your ONLY mod that won't work on non-Windows computers. and the fact that it worked only after I renamed all the archives to lowercase makes me think that's the problem (this is a quite common problem, so I didn't look at the contents of your mod, just tried to lowercase all its file and then it worked for me, so I didn't investigate further)
Yes. I remember you sent me a zipped file with the mod after I tould you it just won't appear under the downloaded mods from the Workshop (all your other mods work fine), even if I am suscribed to it.
Linux is case sensitive while Windows isn't. That means that even if a game works both in Linux, Mac and Windows, the declaration "Folder" or "folder" will be the same in Windows, while under Linux, BSD or other UNIX would be totally diiferent (lowercase and upper case are totally different characters).
I remember I swapped all your folders and directories to lowercase and your mod worked after that, but since then I changed my main computer so I have lost my "lowercase'd files" from your mod, and I was unable to play it again. I could try to recover the email you sent me (difficult as I don't remember when was it, but plausible) But I'll like you to consent me to resend you the modified file so it is usuable in non-windows computers.
Hi montoya,
could you elaborate on the "case sensitive thing" your talking about? a problem with the mod?
Your game is now a "end in ancien era" game with possibles bug coming from enabling all era mods at the same time.
Unfortunatly i think you should start over and enable only one of them as told.
See these mods as something to let you play a themed game wich end and play mostly in a specific era.
Like playing the Greeks in the classical era.
Chose an era, chosse a set of civilizations that fit in and enabled the coresponding mod.
Thx for this comment, really appreciated
im still thinking about it, since its been a really long and demanding adventure for civ 5.
But from what ive heard the code is similar from civ5 to civ 6, so yeah i will probably make the effort the convert and mod again for civ 6 :)
I meant to ask this in my first message are you planning to make mods once workshop support?
Hey @BlouBlou, could you please re-package this one to correct this problem? Simply making the file names/path capitalization consistent throughout the mod should fix it, and should be really easy to do.
Workshop is not out yet we will supposedly "soon" get access to modding tools for it, and yes some mods are out for itbut not many.
Im still thinking about that haha, it was a 800 hours of modding adventure and 2k hours of playing Civ 5.
I will probably buy it this week , do you know if the workshop for it is out yet? some mods are out?
Please tell me you plan to make these mods for Civ Vi I need my era locks (my favorite is medieval lock.)
I'm using Linux here and the download fail. So far I found a comment (the second in the list) that explain the problem (upper/lower case in the file name).
Cheers
You want to alter this mod?
If so, just edit the Xml file in your Mod folder, no need to load the SDK with the mod active.
For running it in the SDK you would need the Projects files and other things, just like when you start a new project locally.
If you edit the XML file in your mod folder directly, your change will be seen by the game.
Hope it helps!
It would be nice from the author if he fixes it: It would take a few minutes, and his mod would work on non-Windows computers too!
If The tools for modding are out when the game is released and are as efficient as they were for civ 5, probably! :)