Cities: Skylines

Cities: Skylines

County Airport Terminal (Functional) [Fixed]
23 Comments
vasimr22  [author] 22 Nov, 2020 @ 12:54pm 
@kuba1984 they will use the gate that provides the shortest distance for the pathing. You can only get them to use more gates with higher volume (I.e. where one gate isn’t sufficient)
Kuba1984 22 Nov, 2020 @ 11:22am 
@vasimr22 thank you it worked but the planes are only using one gate, first on the left
vasimr22  [author] 15 Nov, 2020 @ 4:46pm 
@kuba1984 You probably don’t have a return path to the runway. Remember that taxiways are one way
Kuba1984 14 Nov, 2020 @ 9:06am 
Hello, I love this asset, planes are landing and dropping passengers off but they never take off. They just despawn at the terminal. Any ideas why this is happening? I also noticed there are no people actually going to the airport to depart.
vasimr22  [author] 11 Apr, 2020 @ 7:04am 
@mhm92150 I have not tried it, however, I don’t think the DLC would break it. If the question is about if private planes will spawn there (I.e. not passenger aircraft), then the answer is no.
mjm92150 11 Apr, 2020 @ 6:40am 
Hello,
Does it work with Sunset Harbor DLC ?
vasimr22  [author] 8 Feb, 2019 @ 11:59pm 
@chan2003123 The ERJ-145 requires around 2200-2400 m for takeoff and around 1600-1800 m for landing (both at around maximum weight). The Dash-8 Q400 requires around 1400-1600 m for takeoff and around 1000 m for landing. Note that they probably wouldn't takeoff at maximum weight, so a shorter runway could work. For example, the main HPN runway is a little under 2000 m in length.
I looked up a few other small airports that I know of (both have a single runway, and one long taxiway that is parallel to the runway, and don't service anything bigger than an ERJ-145). They both had a runway length a little over 2000 m in length (possibly due to being at a higher elavation).
You could probably get away with an 1800 m long runway with a 400 m displaced threshold on the takeoff side (so planes start the takeoff roll on the displaced threshold).
Hopefully that helps.
William Wilson II 8 Feb, 2019 @ 9:56pm 
Oh, i see, so how long are they exactly cuz i am trying to add a rural airport for my city for 145 and dash 8s
vasimr22  [author] 8 Feb, 2019 @ 9:51am 
@chan2003123 Are you referring to the last example image? That's a 1:1 scale reproduction of a real airport (HPN). It routinely lands 737s and larger ERJs (190s), which require a longer runway.
The second runway is much shorter and narrower, meant for single-engine general aviation.
William Wilson II 8 Feb, 2019 @ 5:06am 
I love how you exaggerate a 3 gate terminal with 2 one-tile long runways, still, a great asset!
alborzka 17 Mar, 2018 @ 11:13am 
Well, apparently it was just a savegame issue, nothing to do with this! Sorry for the trouble my bad :p
alborzka 16 Mar, 2018 @ 4:09am 
Ah okay, fair enough, thanks anyway! Love all your airport assets though so thanks for all your hard work on them :)
vasimr22  [author] 15 Mar, 2018 @ 10:41pm 
Your guess is as good as mine. This asset doesn't require any mods, and since I didn't use any mods to create it, it shouldn't conflict with any. Most likely it's somehow exposing an issue in another asset / mod (such as dereferencing a null object). Either way, there is nothing I can do to fix it, sorry about that.
alborzka 15 Mar, 2018 @ 10:05pm 
Only when I have this and the Terminal Pack enabled does it crash during the middle of loading (probably explains why there's nothing about it in the output log). Thought it's a memory issue, so I increased SWAP RAM (virtual memory) and also subbed some other assets as well, and had no issues... again until I subbed this and the Terminal Pack. I really have no idea why, conflicting mod[s] maybe? No clue :/
vasimr22  [author] 15 Mar, 2018 @ 9:42pm 
@alborzka what makes you think that this asset crashed your game? I didn't see it mentioned in the output log. Additionally, there is nothing special about this asset or the pack that could cause a game crash.
alborzka 15 Mar, 2018 @ 8:57pm 
Seems like this and/or the County Airport Terminal Pack crash my game during loading :( here's my output log:
https://gist.github.com/airatin/5b829a7fc6db66e4b502a3b1fa0aef49
fhwdgads 17 Sep, 2017 @ 8:08am 
@vasimr Whoops, missed that! Got too excited, used to instruct there
vasimr22  [author] 16 Sep, 2017 @ 10:13pm 
@ESTEEM HIGHLY ALPHA correct! Though it was already stated on the "County Airport Terminal Pack" page.
fhwdgads 16 Sep, 2017 @ 9:00pm 
KHPN?
vasimr22  [author] 20 Aug, 2017 @ 3:50pm 
@kenpowchicken I used a combination of both
kenpowchicken 20 Aug, 2017 @ 9:34am 
Do you manually place the concrete tiles and not use the brush?
vasimr22  [author] 1 Jun, 2017 @ 2:50pm 
It's been a while since I have tested this asset, however, I recall it only requiring a circuit. I will give it a try and either post a screenshot, or leave a comment about it not being functional.
Dope_kidox 1 Jun, 2017 @ 8:46am 
It seems like my planes dont want to use this and I built an airport and it just sits there empty. Is there a specific way you're supposed to connect it to the taxiways and runways?