Killing Floor 2

Killing Floor 2

Netherhold (Original)
45 Comments
Xspy70 11 Jul, 2023 @ 5:29pm 
@Sean Sindahl
Hey. I have a challenge for you.
Try to Solo your map Netherhold on Hell on Earth as a Sharpshooter level 20+.
I dare you, I double dare you.
And keep it in mind for your future maps.
</3
Red Tigress 9 Nov, 2021 @ 2:06pm 
How do we get this map to appear alongside all the other maps? I would love to play on it.
TheBlueSalamander 9 Nov, 2021 @ 12:59am 
The map does not show up alongside the official version in solo map selection, so how can we play this? :/
mightymos 3 Oct, 2021 @ 11:58pm 
EDIT: I mean in the official release of course :)
mightymos 3 Oct, 2021 @ 9:21pm 
So only had it happen once and no idea how it was triggered...how does one make the grim reaper attack zeds on the rocks near the grate portal secret?
missing.trigger 28 Aug, 2021 @ 6:11am 
Me too, lmao
Sean Sindahl  [author] 27 Aug, 2021 @ 5:52pm 
Thanks!

I can change the title name, but I don't know how to change the file name without uploading an entirely new workshop version which would need subscribing to. Is it at all possible?

I honestly barely know how steam workshop functions.
missing.trigger 27 Aug, 2021 @ 1:56pm 
Will you change map name (to compare both versions on server)?
Maur0 27 Aug, 2021 @ 12:22pm 
One more time. Congratulations on making this map official! :D

We will see what changes it will undergo in the hands of Tripwire / Saber :/
Ziggurat-06 14 Mar, 2019 @ 12:55am 
One of the most beautiful maps I've seen in a while. Excelent job!
Dando [SVK] 20 Jan, 2019 @ 1:07am 
Looks great from screenshots I hope Im gonna find some server with it
Plainclothes McDonalds Employee 29 Jun, 2018 @ 8:45pm 
The crossbow is unpickupable
DEIMOS-X1 6 Jun, 2018 @ 12:27am 
this map's theme is reminiscent to that of both Nightmare and Infernal Realm, where certain areas have their own theme and these areas are tied together instead going through a portal to each one

good map.
sebul 11 Mar, 2018 @ 11:41am 
very well made. no easy camping spot. zed spawns really close. nonstop action.
Flammable 10 Feb, 2018 @ 11:21am 
Just a good kf2 map, what else could i say.
exilextremis 8 Dec, 2017 @ 11:32am 
A special Devil to kill in the Church... Make Luciferr like the Statue in Volter's Mansion.
Watered Down 2 Sep, 2017 @ 12:45am 
I just randomly played this in a server, great mao, love the hidden cathedral and cobwebs! :Clot:
moguxol 11 Jul, 2017 @ 10:23pm 
best map ever made, one of my favourites. defenitely HP Lovecraft inspired :anticross::ZAT_Pentagram::anticross: :corpsepaint::skull_metal:
leon.dai 10 Jul, 2017 @ 4:40am 
LOVE IT.AWESOME MAP:steammocking::8bitheart:
Syntor 17 May, 2017 @ 6:25pm 
So I've subbed and it's not showing up restarted twice unsubbed and resubbed dunno why it won't show
わふどーざー 5 May, 2017 @ 10:06pm 
Love this map to bits, though I personally do feel like this map is a bit too tight for harder difficulties, maybe scale it slightly bigger/more vast/gameplay area or raise ceiling a bit.

Atuday 19 Apr, 2017 @ 4:57am 
Tried everything we could think of, myself and 3 friends. We could not get any of the secret areas to open. Really liked the fake walls though.
Techuser 7 Apr, 2017 @ 3:20pm 
One of my favorites now, my kind of "infernal realm", it feels more Quake than Doom
Sean Sindahl  [author] 23 Feb, 2017 @ 9:41pm 
Version 1.2 Changelog

[*] -- The collectible Dosh necklaces should now properly track and display progress on how many have been found.

[*] -- Minor draw distance optimizations.
Sean Sindahl  [author] 5 Feb, 2017 @ 8:48am 
Hey guys, thanks SO much for all your feedback, I really appreciate it!

Based on all of it, Netherhold version 1.1 is now live. Any issues you find I'd love to hear, as always :)

Version 1.1 changelog:

- Fixed a collision issue related to one of the secret areas, which prevented players from entering a critical location.

- Hopefully fixed a bug where a Boss zed could somehow enter closed-off dining hall secret area, preventing players from reaching him if they did not know how to trigger said secret. If the Boss now enters that area, it should automatically open the doors without player influence, but otherwise remain closed.

- Tweaked weapon spawns; Many high-tier spawns have been reduced to starter tier items instead to prevent handing out too many powerful weapons for free. There are still a few Tier 2 weapon spawns to find.
JayMystery 4 Feb, 2017 @ 1:57pm 
As already reported, I can't seem to fall into the dining room entry hole. Once I destroy the grate, I'm able to shoot down the shaft and even throw grenades that explode at the bottom, but the player model and dosh won't fall in.

Video [gfycat.com]
=^.^= Pumpshotgun Kitty Overbeck 21 Jan, 2017 @ 12:01pm 
Wow Nice job!
Sean Sindahl  [author] 14 Jan, 2017 @ 10:15am 
Ahh I see, thanks that info helps a lot because I couldn't figure out what the hell the fix would be since there is nothing to allow him to spawn there. But if he somehow runs there (still kinda don't understand how he can do that since the doors should block him) I should be able to prevent it with some volume magic.

Also cheers for feedback on weapon spawns. For the first iteration I think I'll downgrade some of them a bit but still leave a few tier 2 and maybe a couple tier 3's.
SupurDave 14 Jan, 2017 @ 10:08am 
the boss spawned elsewhere and durring a healing phase somehow ran into the room and could not get out.

on the topis of weapon spawns, i think tier 2 weapons with the occasional tier 3 would be a good way to go. maybe tier 3s only in the harder areas to open?
Sean Sindahl  [author] 14 Jan, 2017 @ 7:03am 
On a sidenote: How do you people (all of you) feel about the map having higher tier weapon spawns?

Do you feel it is too overpowered and maybe makes the map too easy, or are you okay with it?

I am considering changing a lot of them, perhaps all, into regular starting tier weapons instead but would like to hear some general feedback on the matter.
Sean Sindahl  [author] 14 Jan, 2017 @ 7:01am 
Thanks for the comments and feedback guys, really happy you are enjoying the map!

And big thanks to Xel'crin for the awesome video playthrough!

@SupurDave
That's very odd, you should be able to go down the grate once the bars are destroyed. And even strange is that the boss should not be able to spawn in that room in the first place. I will look into the issue and have it fixed in 1.1 real soon, thanks for reporting it.
SupurDave 12 Jan, 2017 @ 9:51pm 
every time I've played this map we have not been able to get into the dining room. Even knowing that you need to fall in the hole to get there, we cant fit down the hole. this last time we played the boss ran into that room and got stuck in there so we couldn't get to him. please look into this issue. Otherwise it is a great map but this became a game breaking problem for our group.
Xel'crin 12 Jan, 2017 @ 4:31am 
At first, I felt it was decent, at best. However, the more I played it, the more I came to realize, this is one of the top maps I have played. There was lots of attention to detail, from design, to sound on this map. The "creature" on this map was indeed creepy, for lack of a better word, and I really did enjoy the map. I was unable to find all the secrets on the map, like the locked doors for example. So the map even had something few do, replayability. 8.5/10. Really well done. Here's my experience: https://www.youtube.com/watch?v=ip8yhmeQYOY
HiTmAn 25 Dec, 2016 @ 6:24pm 
very nice map rate up
DARBOT 25 Dec, 2016 @ 4:54pm 
Only realistic maps should be made into KF2
NWHD 24 Dec, 2016 @ 8:07am 
Thank you,today we win a hell on earth game 8 players in my server.
http://steamproxy.net/sharedfiles/filedetails/?id=824846732
Nice map!
Sean Sindahl  [author] 24 Dec, 2016 @ 6:49am 
Thank you, Kha0slord, more maps are coming ;)

@NWHD
I can give you a hint; look for faint purple light. They indicate a secret nearby.

To those who simply want to get to the secrets asap, here is a spoiler video revealing all hidden and secret areas: https://www.youtube.com/watch?v=UTa83wxGU3Y
NWHD 23 Dec, 2016 @ 7:26pm 
How to open The inside door?thx
KhaosLord777 23 Dec, 2016 @ 7:18pm 
This map is amazing...If you could make more maps like this, that would be amazing.
Sean Sindahl  [author] 23 Dec, 2016 @ 4:01pm 
Thanks guys, really glad you enjoy it! :freidk:

@HVR
Thanks for the video man, and for the damn awesome description on your youtube! Really appreciate very much the creative effort you put into it

@Bizzy & zachjd
Big cheers to you guys for serverizing it! Feel free to let me know if there's any server sided issues.
sHep 21 Dec, 2016 @ 9:05pm 
love it
H4R4M 21 Dec, 2016 @ 3:39pm 
Beauuuuuuuutiful. Very nice map ;)
High Velocity Raptor 21 Dec, 2016 @ 8:57am 
When everyone else is done playing old school style maps with their long hallways, large rooms, and mostly empty space, they'll be playing maps designed like this. Thanks for map. Here is game play for all to see how tight it is

https://www.youtube.com/watch?v=TUdY3dShpxQ
zachjd 20 Dec, 2016 @ 10:44am 
Added to server: 209.248.95.185
bizzyJEDI 20 Dec, 2016 @ 8:03am 
Look bad-ass, I don't expect anything less from Seanchaoz and Vamp... :steamhappy: Putting this on the Bizzy Playhouse servers shortly.... :steammocking: