Garry's Mod

Garry's Mod

Guard booth
35 commentaires
инкубатор кала 8 avr. 2023 à 9h38 
Круто!
Смайл  [créateur] 24 déc. 2016 à 9h24 
Okay, use Notepad++ it's cool :3
Winty 24 déc. 2016 à 9h04 
Nah, I use the Notepad++ , the Plugin called NppExec can make the compilation :happymeat:
Смайл  [créateur] 24 déc. 2016 à 8h32 
Yep
QuickNinjaCat 24 déc. 2016 à 8h23 
@Winter
Instead of using GUIstudioMDL, use Crowbar. It's a much easier to use compiling tool.
Winty 23 déc. 2016 à 5h10 
I'll make right now
Winty 23 déc. 2016 à 5h10 
Now i just need the .mdl
Winty 23 déc. 2016 à 5h08 
Ok , IDK How but Works hahahaha :happymeat: , thanks for everything xD
Смайл  [créateur] 23 déc. 2016 à 5h04 
To test the operation of your model, you can use the application Garry's Mod.

Copy folders models and materials in the directory with the game Garry's Mod:
Steam → SteamApps → common → Garry's Mod → garrysmod

Then, go to the game, open the developer console (default key is the tilde ~) using the developer console, load the map, enter the following command: map gm_construct.

Wait for the map, and then, when you Will you come to the map please use the basic commands of the game console, to spawn this model on the map.

prop_physics_create — creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

Example: prop_physics_create props_c17/oildrum001
Смайл  [créateur] 23 déc. 2016 à 4h54 
When the model is compiled using a #, it is automatically compiled into your desired format.

Go into the folder: Steam → steamapps → sourcemods → propperconfiguration

From this directory you need to take 2 folders: models and materials — In these folders is your model is made using the Hammer Editor
Winty 23 déc. 2016 à 4h49 
I've tried to use GUI Studiomdl to compile the .qc and when I use the studiomdl.exe from bin I got some error about my gameinfo.txt ;-; , before that , I download Source SDK and I do like that
http://steamproxy.net/sharedfiles/filedetails/?id=748308376 , and I got the same error when I tried to compile .qc . So My question is, How do you compile the .smd to .vtf and .vtx
Winty 22 déc. 2016 à 16h30 
Sorry Смайл, I don't understand. I got an .smd and a .qc but IDK how to proced !
Смайл  [créateur] 22 déc. 2016 à 6h03 
Winty 22 déc. 2016 à 6h02 
Thanks xD
BęŁkÁ 🐿 22 déc. 2016 à 6h01 
Спасибо!
Смайл  [créateur] 22 déc. 2016 à 6h01 
I'm used Propper! Read Wiki Valve: https://developer.valvesoftware.com/wiki/Propper
Winty 22 déc. 2016 à 6h00 
How did you make this prop? are you use SDK Hammer ?
Смайл  [créateur] 22 déc. 2016 à 5h30 
Через Propper
BęŁkÁ 🐿 22 déc. 2016 à 5h28 
Вау..Круто! .А...Как ты её сделал?
:physgun:
matungo 21 déc. 2016 à 8h56 
not bad.
Saul Bunyan, Attorney At Log 20 déc. 2016 à 14h19 
one problem, neon




















i cant make dupes
Armenian 20 déc. 2016 à 13h05 
Cheers man.
Mary 20 déc. 2016 à 12h59 
Thanks
Смайл  [créateur] 20 déc. 2016 à 12h48 
Хорошо
Mary 20 déc. 2016 à 12h47 
Попробуй сделать смотровую вышку
Смайл  [créateur] 20 déc. 2016 à 8h03 
Okay :3
Saul Bunyan, Attorney At Log 20 déc. 2016 à 8h02 
but i will try to make the tower
Saul Bunyan, Attorney At Log 20 déc. 2016 à 8h02 
i broke my left nail off no joke
Armenian 19 déc. 2016 à 20h22 
Do you ever think you will make a post-apocalyptic guard tower?
Please do it dude I've been waiting forever for something like that to come out I will love your left toe nail for life :melon:
Saul Bunyan, Attorney At Log 19 déc. 2016 à 11h30 
A few things i would use this for
-Fake Fnaf game
-snack booth
-elevator
-warehouse
-ticket booth
-trolley
-post-apocalyptic something
Смайл  [créateur] 19 déc. 2016 à 7h09 
:D:
Bizonetto Ebatretti 19 déc. 2016 à 7h07 
О,уже будка,скоро метрополитен можно уже будет строить
Captain23rd 18 déc. 2016 à 14h50 
Keep this up my friend im becoimg your fan at these models :)
Смайл  [créateur] 18 déc. 2016 à 9h53 
Пасиба | Thanks :3
Yakuza Merkitzi 18 déc. 2016 à 9h41 
Nice. i dont see that many making Prefabs into props.