Garry's Mod

Garry's Mod

Guard booth
Počet komentářů: 35
инкубатор кала 8. dub. 2023 v 9.38 
Круто!
Смайл  [autor] 24. pro. 2016 v 9.24 
Okay, use Notepad++ it's cool :3
Winty 24. pro. 2016 v 9.04 
Nah, I use the Notepad++ , the Plugin called NppExec can make the compilation :happymeat:
Смайл  [autor] 24. pro. 2016 v 8.32 
Yep
QuickNinjaCat 24. pro. 2016 v 8.23 
@Winter
Instead of using GUIstudioMDL, use Crowbar. It's a much easier to use compiling tool.
Winty 23. pro. 2016 v 5.10 
I'll make right now
Winty 23. pro. 2016 v 5.10 
Now i just need the .mdl
Winty 23. pro. 2016 v 5.08 
Ok , IDK How but Works hahahaha :happymeat: , thanks for everything xD
Смайл  [autor] 23. pro. 2016 v 5.04 
To test the operation of your model, you can use the application Garry's Mod.

Copy folders models and materials in the directory with the game Garry's Mod:
Steam → SteamApps → common → Garry's Mod → garrysmod

Then, go to the game, open the developer console (default key is the tilde ~) using the developer console, load the map, enter the following command: map gm_construct.

Wait for the map, and then, when you Will you come to the map please use the basic commands of the game console, to spawn this model on the map.

prop_physics_create — creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

Example: prop_physics_create props_c17/oildrum001
Смайл  [autor] 23. pro. 2016 v 4.54 
When the model is compiled using a #, it is automatically compiled into your desired format.

Go into the folder: Steam → steamapps → sourcemods → propperconfiguration

From this directory you need to take 2 folders: models and materials — In these folders is your model is made using the Hammer Editor
Winty 23. pro. 2016 v 4.49 
I've tried to use GUI Studiomdl to compile the .qc and when I use the studiomdl.exe from bin I got some error about my gameinfo.txt ;-; , before that , I download Source SDK and I do like that
http://steamproxy.net/sharedfiles/filedetails/?id=748308376 , and I got the same error when I tried to compile .qc . So My question is, How do you compile the .smd to .vtf and .vtx
Winty 22. pro. 2016 v 16.30 
Sorry Смайл, I don't understand. I got an .smd and a .qc but IDK how to proced !
Смайл  [autor] 22. pro. 2016 v 6.03 
Winty 22. pro. 2016 v 6.02 
Thanks xD
BęŁkÁ 🐿 22. pro. 2016 v 6.01 
Спасибо!
Смайл  [autor] 22. pro. 2016 v 6.01 
I'm used Propper! Read Wiki Valve: https://developer.valvesoftware.com/wiki/Propper
Winty 22. pro. 2016 v 6.00 
How did you make this prop? are you use SDK Hammer ?
Смайл  [autor] 22. pro. 2016 v 5.30 
Через Propper
BęŁkÁ 🐿 22. pro. 2016 v 5.28 
Вау..Круто! .А...Как ты её сделал?
:physgun:
matungo 21. pro. 2016 v 8.56 
not bad.
Saul Bunyan, Attorney At Log 20. pro. 2016 v 14.19 
one problem, neon




















i cant make dupes
Armenian 20. pro. 2016 v 13.05 
Cheers man.
Mary 20. pro. 2016 v 12.59 
Thanks
Смайл  [autor] 20. pro. 2016 v 12.48 
Хорошо
Mary 20. pro. 2016 v 12.47 
Попробуй сделать смотровую вышку
Смайл  [autor] 20. pro. 2016 v 8.03 
Okay :3
Saul Bunyan, Attorney At Log 20. pro. 2016 v 8.02 
but i will try to make the tower
Saul Bunyan, Attorney At Log 20. pro. 2016 v 8.02 
i broke my left nail off no joke
Armenian 19. pro. 2016 v 20.22 
Do you ever think you will make a post-apocalyptic guard tower?
Please do it dude I've been waiting forever for something like that to come out I will love your left toe nail for life :melon:
Saul Bunyan, Attorney At Log 19. pro. 2016 v 11.30 
A few things i would use this for
-Fake Fnaf game
-snack booth
-elevator
-warehouse
-ticket booth
-trolley
-post-apocalyptic something
Смайл  [autor] 19. pro. 2016 v 7.09 
:D:
Bizonetto Ebatretti 19. pro. 2016 v 7.07 
О,уже будка,скоро метрополитен можно уже будет строить
Captain23rd 18. pro. 2016 v 14.50 
Keep this up my friend im becoimg your fan at these models :)
Смайл  [autor] 18. pro. 2016 v 9.53 
Пасиба | Thanks :3
Yakuza Merkitzi 18. pro. 2016 v 9.41 
Nice. i dont see that many making Prefabs into props.