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Nahlásit problém s překladem
Instead of using GUIstudioMDL, use Crowbar. It's a much easier to use compiling tool.
Copy folders models and materials in the directory with the game Garry's Mod:
Steam → SteamApps → common → Garry's Mod → garrysmod
Then, go to the game, open the developer console (default key is the tilde ~) using the developer console, load the map, enter the following command: map gm_construct.
Wait for the map, and then, when you Will you come to the map please use the basic commands of the game console, to spawn this model on the map.
prop_physics_create — creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
Example: prop_physics_create props_c17/oildrum001
Go into the folder: Steam → steamapps → sourcemods → propperconfiguration
From this directory you need to take 2 folders: models and materials — In these folders is your model is made using the Hammer Editor
http://steamproxy.net/sharedfiles/filedetails/?id=748308376 , and I got the same error when I tried to compile .qc . So My question is, How do you compile the .smd to .vtf and .vtx
In English there:
http://www.tophattwaffle.com/configuring-propper-for-steampipe/
На Русском здесь:
http://steamproxy.net/sharedfiles/filedetails/?id=748308376
i cant make dupes
Please do it dude I've been waiting forever for something like that to come out I will love your left toe nail for life
-Fake Fnaf game
-snack booth
-elevator
-warehouse
-ticket booth
-trolley
-post-apocalyptic something