Garry's Mod

Garry's Mod

118 ratings
Guard booth
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Scenic
File Size
Posted
11.601 KB
18 Dec, 2016 @ 12:28am
1 Change Note ( view )

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Guard booth

Description
Guard booth to create interesting scenes or just for fun with friends.
35 Comments
sonya marmeladova gaming 8 Apr, 2023 @ 9:38am 
Круто!
Смайл  [author] 24 Dec, 2016 @ 9:24am 
Okay, use Notepad++ it's cool :3
Winty 24 Dec, 2016 @ 9:04am 
Nah, I use the Notepad++ , the Plugin called NppExec can make the compilation :happymeat:
Смайл  [author] 24 Dec, 2016 @ 8:32am 
Yep
QuickNinjaCat 24 Dec, 2016 @ 8:23am 
@Winter
Instead of using GUIstudioMDL, use Crowbar. It's a much easier to use compiling tool.
Winty 23 Dec, 2016 @ 5:10am 
I'll make right now
Winty 23 Dec, 2016 @ 5:10am 
Now i just need the .mdl
Winty 23 Dec, 2016 @ 5:08am 
Ok , IDK How but Works hahahaha :happymeat: , thanks for everything xD
Смайл  [author] 23 Dec, 2016 @ 5:04am 
To test the operation of your model, you can use the application Garry's Mod.

Copy folders models and materials in the directory with the game Garry's Mod:
Steam → SteamApps → common → Garry's Mod → garrysmod

Then, go to the game, open the developer console (default key is the tilde ~) using the developer console, load the map, enter the following command: map gm_construct.

Wait for the map, and then, when you Will you come to the map please use the basic commands of the game console, to spawn this model on the map.

prop_physics_create — creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

Example: prop_physics_create props_c17/oildrum001
Смайл  [author] 23 Dec, 2016 @ 4:54am 
When the model is compiled using a #, it is automatically compiled into your desired format.

Go into the folder: Steam → steamapps → sourcemods → propperconfiguration

From this directory you need to take 2 folders: models and materials — In these folders is your model is made using the Hammer Editor