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A patch to unify their World Shaper edits and let the Baol decision still make climate-appropriate cave, superhabitable, and tidally locked worlds probably wouldn't be much for someone invested in it.
Thanks for your mod, great idea. Now I must tactically and strategically deal with the different planet types, instead of making them all into gaia as fast as possible.
Do you plan to update it with PD's dry and cold Gaia worlds?
(I will update this to 2.2, but it'll likely be a week or two.)
Thanks for the input! I'm gad you're enjoying the mod.
(You are enjoying it, right?)
You could then also add some events should the world fall into the hands of someone else where they are either unable or unwilling to maintain that Geo-Engineering, causing it to eventually degrade, forcing the pops out of the planet as the habitability slowly falls.