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Has there been any comparable mod for more recent patches?
For the moment, I want to get more 2.0 games under my belt and take time to learn the "new" gameplay, before I decide if and how I update my mods. Cheers!
@Doomwarrior: I am aware of that "exploit". But I havent come up with a good way to fix this, as I dont know how to "remember" a ships current design and use it later. I think there is no support for that functionality from PDX. So yeah, that "exploit" is real and I see that it can potentially lead to problems for MP games with random people. I am open on suggestions on how to improve that. Until a better solution is found: Just be dont spoil yourself the fun, and play honest :) (btw no need to "cheat" in such a complicated manner, there easier ways to do that ;) )
(And where compatibility is concerned one of the biggest mods is ISBS, maybe have a look here aswell)
http://steamproxy.net/sharedfiles/filedetails/?id=741930256
http://steamproxy.net/sharedfiles/filedetails/?id=796529957
@BerthNerd: I'll take a look at Ship classes extended and see if I can support it. In addition to source code compatibility an important point is that the mod has reached a stable point (I don't want to add or remove code related to specific ship classes every other week, because the supported mod has undergone changes.)
Such as 'Escape pods' an auxillary system that boosts a ships survival rate
Blind Jump Tactics
On an individual battle level, the underdog is whoever lost the battle. Since they're the ones who lost the most ships, they're the ones who primarily benefit from it. Letting the winner also get back 2 or 3 of the 5 ships isn't such a big deal, especially with the 2-5 month delay.
On the empire level, not allowing the superior empire to recoup losses encourages doomstacking. Since splitting your fleet only means you can be defeated in detail by a weaker foe. If you are superior on a galactic scale, but weaker at the local (System) level, you actually suffer worse from defeat because you don't recoup your losses.
from a simulationist perspective, there's simply no reason why a more powerful empires' fleet wouldn't still retreat when the situation required it.
I don't think limiting the escape button to the weaker empire makes sense, and don't think it does what you think it does for gameplay.