Total War: WARHAMMER

Total War: WARHAMMER

mousillon_city_of_the_no_lords.pack
124 Comments
!Mad.Max! 26 Sep, 2017 @ 2:31pm 
Hmm....
i don't get it...
Some units use the skin from this mod:
Bloodknights and some of the RoR ...
But the zombies and skeletons (including graveguards) are not bretonnian...
They are like the undead from "rusty vampire counts" but they never collided before...!?
And an other reskin worked... but this one is better...
Rachel L 25 Sep, 2017 @ 6:23am 
This mod works just fine. I am using it without any problem. And no, it shouldnt conflict with that mod, because they change different things
!Mad.Max! 25 Sep, 2017 @ 6:00am 
Uhm.... this mod doesn't work anymore on my game...
could it be that it collide with the "Tabletop Banner and Emblem"-mod?
Liamoppress 30 Aug, 2017 @ 3:59pm 
okay
Rachel L 30 Aug, 2017 @ 1:27pm 
Yes
Liamoppress 30 Aug, 2017 @ 12:53pm 
is this save game compatible?
Rachel L 28 Jul, 2017 @ 6:22am 
Not this mod problem. This mod only deal with skins.
Saint 27 Jul, 2017 @ 9:02pm 
I'm only running 3 mods that were all the and none are unit mods and i cant seem to recruit RoR, ive just had the 1st 2 pop up saying i can get them but i dont have the button, any help?
Rachel L 20 Jul, 2017 @ 3:52am 
There is no vmp_mosou_stalkers (or whatever is called).
creme_de_la_bear  [author] 19 Jul, 2017 @ 10:43pm 
stalkers are the konesteig stalkers(skeletons) and sternsmen are the graveguard ror.
Rachel L 19 Jul, 2017 @ 9:02am 
Yeah, looking at the pfm here, it lists> vmp_stalkers.variantmesh (idk what unit is that) and vmp_sternsmen.
Rachel L 19 Jul, 2017 @ 6:29am 
Can you fix it?
creme_de_la_bear  [author] 18 Jul, 2017 @ 11:21pm 
@rafal: that's fine, I did add them in last and it's been a while since I've played with them so I'd forgotten, you could be right.
Rachel L 18 Jul, 2017 @ 7:30pm 
Creme, yeah, but i didnt saw any reference for the skelletal warriors ror on the pfm to the mousillon being different from the vamp. There was only vmp_something (i think it was the ror name), not vmp_msou (or something like that) like the others. I can get a screenshot tomorrow.
creme_de_la_bear  [author] 18 Jul, 2017 @ 7:22pm 
@Rafal: the regiments of renown for mousillon and regular vamps should be different in my mod.
I haven't reskinned the ror zombies as I used the tithe reskin for my own game actually.

As to the question of permissions, there is already a tutorial to get no red duke just above the chat posted by whiskyjack, I figure anyone who doesn't want him can delete the 3 lines and one variant file needed to edit him out if they really want so it seems somewhat superflous for you to need to upload a version

Rachel L 18 Jul, 2017 @ 9:55am 
Are they using the same references/tables for both the vamp counts/von carsnteins as the mousillion? If yes, it is possible to separete them?

Ps: would you allow me to upload your edited mod? (Without the duke changes and the vanilla vamp changes)
creme_de_la_bear  [author] 18 Jul, 2017 @ 7:53am 
yes
Rachel L 16 Jul, 2017 @ 7:34am 
@creme_de_la_bear , have you done the skeleton sword ror and the zombie rors?
creme_de_la_bear  [author] 2 Jun, 2017 @ 5:36am 
hey Razer a;ways happy to help somone learn about modding, just ask away here I don't mind :)
George W. Push 2 Jun, 2017 @ 4:53am 
Hi, I added you to ask you some questions about your mods.
Jotunheim 15 May, 2017 @ 7:31am 
Hi @creme
Will u add custom unit cards for mousillon as u have done with red Duke?
Rachel L 12 Apr, 2017 @ 8:32pm 
I saw it, but i dont wich tables/lines i have to remove
creme_de_la_bear  [author] 12 Apr, 2017 @ 7:04pm 
@Rafal: you must read.
In this case whiskeyjack said how he deleted the regular variants. 4 hours before you posted :)
Rachel L 12 Apr, 2017 @ 2:27pm 
Hey, your mod does reskin the Non Mousillon RoRs too right? How i can remove that changes?
Whiskeyjack 12 Apr, 2017 @ 10:04am 
Yeah, I really doubt VC are gonna get / really need any more content, imo. Cool beans man, thanks a lot.
creme_de_la_bear  [author] 12 Apr, 2017 @ 9:56am 
depends if we get any more units for vc I suppose, atm though barring broken stuff it's fairly feature complete though
Whiskeyjack 12 Apr, 2017 @ 9:28am 
Yep, that did the trick just fine! Thank you very much, Creme. Can I also ask; do you plan to keep updating the mod, or do you consider it pretty much done / finished at this point?
creme_de_la_bear  [author] 12 Apr, 2017 @ 8:48am 
@whiskeyjack: you will have to delete my references to vereks reavers/sternsmen in variants and unit_variants tables, as I created a special reference to make them not overwrite all the factions.
should work fine then
Whiskeyjack 11 Apr, 2017 @ 11:49am 
Hey Creme, really love the mod man, I just have a quick question I was hoping you could answer for me. I'm trying to edit your mod (for personal use only!), and I wanted to keep the vanilla RoR for VC's AND Mousillon - it's just my personal preference. I deleted the variantmesh definitions for the RoR, which worked fine for the VC's. But whenever I try deleting Varek's Reavers and the Sternsmen for Mousillon the unit models become floating glowing eyes. I know it's an odd question/request, but if you can give me some pointers I'd really appreciate it.
Revan519 8 Apr, 2017 @ 9:35am 
I really love this mod I was just saying you already had the Mousillon City Of The Damned vampire counts reskin which I love as well then you made this mod that said no lords reskin bc I though CA did a really great job on the Red Duke and I sub too this mod as well and gave it a tumbs up there nothing wrong making a mod for your self which I though you did with Mousillon City Of The Damned vampire counts reskin mod these two mod are pretty much the same sry if I upset you just though it was a bug with the red duck being skin
Jason Wolf 4 Apr, 2017 @ 7:02pm 
Is this mod compatible with A Dirty and Ghastly Vampire Counts Reskin?
Rahveel 3 Apr, 2017 @ 9:47pm 
Was torn between versions of this mod, as I like the red duke's reskin, but didnt want all my VC lords looking bretonnian. then I read the comments, and became pleased. :3
Rachel L 2 Apr, 2017 @ 1:25pm 
I have to agree with him, no lords mean no.lords, and the red duke is a lord
Revan519 2 Apr, 2017 @ 11:25am 
It a god mod just saying I'm not the only one saying un skin the red duke don't get mad at me and be childish change your title problem solved or hey actually make this mod what it says no lords omg lol
creme_de_la_bear  [author] 2 Apr, 2017 @ 3:19am 
@ 😈😉 : PlS FORGIVE ME, I was wrong to make a mod for myself and not for you. I should have known this from the start. Please follow this link to solve all of your problems.
http://imgur.com/a/ZJjeW
Revan519 2 Apr, 2017 @ 3:03am 
if I wanted to edit a mod then I would have made one just saying unskin the red duke it say it in the title NO lords
Darth Alpharius 28 Mar, 2017 @ 5:36am 
Just grab Pack File Manager and delete the Varient file
Revan519 28 Mar, 2017 @ 12:53am 
this mod still reskining the red duke
Darth Alpharius 27 Mar, 2017 @ 9:13am 
I found the problem why my mod wasen't working the game had a problem with the name dont know whyand everything worked. (this was a reverse egineer of your mod)
creme_de_la_bear  [author] 27 Mar, 2017 @ 9:05am 
of course this won't work for lords or heroes, but if you do find a way there, you tell me :P
creme_de_la_bear  [author] 27 Mar, 2017 @ 9:05am 
@Alpharius: hey if you have a look at my mod files using PFM you can see the db tables I've edited, in this case I've created a new Variant in the variants file, then assigned it with the unit_variants table

when in doubt, just reverse engineer my mod :)
Darth Alpharius 27 Mar, 2017 @ 8:50am 
How did you get this to work on just mousillon been trying to get my variety (Von Carsteins only) but it no change in the way they look?
creme_de_la_bear  [author] 26 Mar, 2017 @ 8:23pm 
@Suspense: as long as he doesn't modify the original units that I also modify it should work. simple as that.
Suspense 26 Mar, 2017 @ 6:18pm 
Is this compatible with Mixu's new units
DaTroll 24 Mar, 2017 @ 11:47am 
Revan519 24 Mar, 2017 @ 10:13am 
this mod still reskining the red duke
ArlinRenamon 19 Mar, 2017 @ 5:17am 
Can I ask if your able to make this mod give the Red Duke his helmet back?

I'm sorry, it's kind of petty on my part, but I think he looks better with it on.
creme_de_la_bear  [author] 10 Mar, 2017 @ 1:35am 
@Olteonz: that's both incredibly humorous and possible to fix quite easily. If you'd like to make it so and show that mean man who is boss then all you must do is get Packfilemanager, open up his mod. Go to the "variants" table and find where he has bats listed, set scale(which is just a number in a table) down.

I'm useful to have in bat country
Olteonz 9 Mar, 2017 @ 8:29am 
It was just the issue with another mod, the mousillon faction unit card mod causes each fellbat to be the size of a dragon. The author of said mod said this is an issue he cant/not going to fix.
creme_de_la_bear  [author] 8 Mar, 2017 @ 7:02pm 
@Otteons: I can guarantee I haven't fed the felbats anything, they are all natural!
though in all seriousness I don't even modify the bats in my mod.
also I only modify the red dukes unit card-for all factions.. what is the issue you are having?>