Total War: WARHAMMER

Total War: WARHAMMER

mousillon_city_of_the_no_lords.pack
124 Kommentare
!Mad.Max! 26. Sep. 2017 um 14:31 
Hmm....
i don't get it...
Some units use the skin from this mod:
Bloodknights and some of the RoR ...
But the zombies and skeletons (including graveguards) are not bretonnian...
They are like the undead from "rusty vampire counts" but they never collided before...!?
And an other reskin worked... but this one is better...
Rachel L 25. Sep. 2017 um 6:23 
This mod works just fine. I am using it without any problem. And no, it shouldnt conflict with that mod, because they change different things
!Mad.Max! 25. Sep. 2017 um 6:00 
Uhm.... this mod doesn't work anymore on my game...
could it be that it collide with the "Tabletop Banner and Emblem"-mod?
Liamoppress 30. Aug. 2017 um 15:59 
okay
Rachel L 30. Aug. 2017 um 13:27 
Yes
Liamoppress 30. Aug. 2017 um 12:53 
is this save game compatible?
Rachel L 28. Jul. 2017 um 6:22 
Not this mod problem. This mod only deal with skins.
Saint 27. Jul. 2017 um 21:02 
I'm only running 3 mods that were all the and none are unit mods and i cant seem to recruit RoR, ive just had the 1st 2 pop up saying i can get them but i dont have the button, any help?
Rachel L 20. Jul. 2017 um 3:52 
There is no vmp_mosou_stalkers (or whatever is called).
creme_de_la_bear  [Autor] 19. Jul. 2017 um 22:43 
stalkers are the konesteig stalkers(skeletons) and sternsmen are the graveguard ror.
Rachel L 19. Jul. 2017 um 9:02 
Yeah, looking at the pfm here, it lists> vmp_stalkers.variantmesh (idk what unit is that) and vmp_sternsmen.
Rachel L 19. Jul. 2017 um 6:29 
Can you fix it?
creme_de_la_bear  [Autor] 18. Jul. 2017 um 23:21 
@rafal: that's fine, I did add them in last and it's been a while since I've played with them so I'd forgotten, you could be right.
Rachel L 18. Jul. 2017 um 19:30 
Creme, yeah, but i didnt saw any reference for the skelletal warriors ror on the pfm to the mousillon being different from the vamp. There was only vmp_something (i think it was the ror name), not vmp_msou (or something like that) like the others. I can get a screenshot tomorrow.
creme_de_la_bear  [Autor] 18. Jul. 2017 um 19:22 
@Rafal: the regiments of renown for mousillon and regular vamps should be different in my mod.
I haven't reskinned the ror zombies as I used the tithe reskin for my own game actually.

As to the question of permissions, there is already a tutorial to get no red duke just above the chat posted by whiskyjack, I figure anyone who doesn't want him can delete the 3 lines and one variant file needed to edit him out if they really want so it seems somewhat superflous for you to need to upload a version

Rachel L 18. Jul. 2017 um 9:55 
Are they using the same references/tables for both the vamp counts/von carsnteins as the mousillion? If yes, it is possible to separete them?

Ps: would you allow me to upload your edited mod? (Without the duke changes and the vanilla vamp changes)
creme_de_la_bear  [Autor] 18. Jul. 2017 um 7:53 
yes
Rachel L 16. Jul. 2017 um 7:34 
@creme_de_la_bear , have you done the skeleton sword ror and the zombie rors?
creme_de_la_bear  [Autor] 2. Jun. 2017 um 5:36 
hey Razer a;ways happy to help somone learn about modding, just ask away here I don't mind :)
George W. Push 2. Jun. 2017 um 4:53 
Hi, I added you to ask you some questions about your mods.
Jotunheim 15. Mai 2017 um 7:31 
Hi @creme
Will u add custom unit cards for mousillon as u have done with red Duke?
Rachel L 12. Apr. 2017 um 20:32 
I saw it, but i dont wich tables/lines i have to remove
creme_de_la_bear  [Autor] 12. Apr. 2017 um 19:04 
@Rafal: you must read.
In this case whiskeyjack said how he deleted the regular variants. 4 hours before you posted :)
Rachel L 12. Apr. 2017 um 14:27 
Hey, your mod does reskin the Non Mousillon RoRs too right? How i can remove that changes?
Whiskeyjack 12. Apr. 2017 um 10:04 
Yeah, I really doubt VC are gonna get / really need any more content, imo. Cool beans man, thanks a lot.
creme_de_la_bear  [Autor] 12. Apr. 2017 um 9:56 
depends if we get any more units for vc I suppose, atm though barring broken stuff it's fairly feature complete though
Whiskeyjack 12. Apr. 2017 um 9:28 
Yep, that did the trick just fine! Thank you very much, Creme. Can I also ask; do you plan to keep updating the mod, or do you consider it pretty much done / finished at this point?
creme_de_la_bear  [Autor] 12. Apr. 2017 um 8:48 
@whiskeyjack: you will have to delete my references to vereks reavers/sternsmen in variants and unit_variants tables, as I created a special reference to make them not overwrite all the factions.
should work fine then
Whiskeyjack 11. Apr. 2017 um 11:49 
Hey Creme, really love the mod man, I just have a quick question I was hoping you could answer for me. I'm trying to edit your mod (for personal use only!), and I wanted to keep the vanilla RoR for VC's AND Mousillon - it's just my personal preference. I deleted the variantmesh definitions for the RoR, which worked fine for the VC's. But whenever I try deleting Varek's Reavers and the Sternsmen for Mousillon the unit models become floating glowing eyes. I know it's an odd question/request, but if you can give me some pointers I'd really appreciate it.
Revan519 8. Apr. 2017 um 9:35 
I really love this mod I was just saying you already had the Mousillon City Of The Damned vampire counts reskin which I love as well then you made this mod that said no lords reskin bc I though CA did a really great job on the Red Duke and I sub too this mod as well and gave it a tumbs up there nothing wrong making a mod for your self which I though you did with Mousillon City Of The Damned vampire counts reskin mod these two mod are pretty much the same sry if I upset you just though it was a bug with the red duck being skin
Jason Wolf 4. Apr. 2017 um 19:02 
Is this mod compatible with A Dirty and Ghastly Vampire Counts Reskin?
Rahveel 3. Apr. 2017 um 21:47 
Was torn between versions of this mod, as I like the red duke's reskin, but didnt want all my VC lords looking bretonnian. then I read the comments, and became pleased. :3
Rachel L 2. Apr. 2017 um 13:25 
I have to agree with him, no lords mean no.lords, and the red duke is a lord
Revan519 2. Apr. 2017 um 11:25 
It a god mod just saying I'm not the only one saying un skin the red duke don't get mad at me and be childish change your title problem solved or hey actually make this mod what it says no lords omg lol
creme_de_la_bear  [Autor] 2. Apr. 2017 um 3:19 
@ 😈😉 : PlS FORGIVE ME, I was wrong to make a mod for myself and not for you. I should have known this from the start. Please follow this link to solve all of your problems.
http://imgur.com/a/ZJjeW
Revan519 2. Apr. 2017 um 3:03 
if I wanted to edit a mod then I would have made one just saying unskin the red duke it say it in the title NO lords
Darth Alpharius 28. Mrz. 2017 um 5:36 
Just grab Pack File Manager and delete the Varient file
Revan519 28. Mrz. 2017 um 0:53 
this mod still reskining the red duke
Darth Alpharius 27. Mrz. 2017 um 9:13 
I found the problem why my mod wasen't working the game had a problem with the name dont know whyand everything worked. (this was a reverse egineer of your mod)
creme_de_la_bear  [Autor] 27. Mrz. 2017 um 9:05 
of course this won't work for lords or heroes, but if you do find a way there, you tell me :P
creme_de_la_bear  [Autor] 27. Mrz. 2017 um 9:05 
@Alpharius: hey if you have a look at my mod files using PFM you can see the db tables I've edited, in this case I've created a new Variant in the variants file, then assigned it with the unit_variants table

when in doubt, just reverse engineer my mod :)
Darth Alpharius 27. Mrz. 2017 um 8:50 
How did you get this to work on just mousillon been trying to get my variety (Von Carsteins only) but it no change in the way they look?
creme_de_la_bear  [Autor] 26. Mrz. 2017 um 20:23 
@Suspense: as long as he doesn't modify the original units that I also modify it should work. simple as that.
Suspense 26. Mrz. 2017 um 18:18 
Is this compatible with Mixu's new units
DaTroll 24. Mrz. 2017 um 11:47 
Revan519 24. Mrz. 2017 um 10:13 
this mod still reskining the red duke
ArlinRenamon 19. Mrz. 2017 um 5:17 
Can I ask if your able to make this mod give the Red Duke his helmet back?

I'm sorry, it's kind of petty on my part, but I think he looks better with it on.
creme_de_la_bear  [Autor] 10. Mrz. 2017 um 1:35 
@Olteonz: that's both incredibly humorous and possible to fix quite easily. If you'd like to make it so and show that mean man who is boss then all you must do is get Packfilemanager, open up his mod. Go to the "variants" table and find where he has bats listed, set scale(which is just a number in a table) down.

I'm useful to have in bat country
Olteonz 9. Mrz. 2017 um 8:29 
It was just the issue with another mod, the mousillon faction unit card mod causes each fellbat to be the size of a dragon. The author of said mod said this is an issue he cant/not going to fix.
creme_de_la_bear  [Autor] 8. Mrz. 2017 um 19:02 
@Otteons: I can guarantee I haven't fed the felbats anything, they are all natural!
though in all seriousness I don't even modify the bats in my mod.
also I only modify the red dukes unit card-for all factions.. what is the issue you are having?>