Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Check out my two most recent mods:
- Very Different Races
I greatly increased the Per Population bonuses. We are talking extreeme differences! It should be fun. ;-)
- Lots Of Planets
A much cleaner way of getting more planets. I told it to favor 5 planets per system instead of 3.
I put the 4 weapon types balanced, and it really comes up with some weird ship designs. So I thought I would alternate and make Frigates, Cruisers & Titans long range ships with more Torpedoes, Cannons and Missiles; and Destroyers, Battleships and Titans short range with Beams & Cannons. Does that sound right?
Does putting the weapons as side mount keep the ships circling at long range and therefore not move in closer?
And you are right, the upload tool in MOO could be better.