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The issue is I just haven't gotten into playing TWWH2. A friend of mine who I use to test the mod with for balance purpose has become so busy it'd be pointless waiting for him. So there would be an issue of balancing/testing the mod. I could make a beta version for live testing though, but I'm not sure if the community is up for that.
can you fix this? because once it worked with radious^^
Unfortunately i have no experience in modding so i cant isolate the issue^^
But I'm not sure where to start looking since it's been awhile since I have touched the mod.
Any chance you can isolate the issue?
I think I might start do it either before or after Christmas.
The reason why I had delayed updating it for so long is because after every patch TW does, it resets the mod values to vanilla so I have reset everything. Now, Warhammer 2 came out and I know they'd be releasing new content (with more planned to come as far as I know)
But I suppose the time has come to get on the horse again and update this mod.
I'll most likely get started when Jkr gets back (The one who helped me test the mod)
I'll also go over the comments for past feedback as well. I'll be sure to post a comment once I get started though.
Do you have plans for a similar mod for TWWH2? Please let me know, else I'll have to learn how to make one myself! I simply cannot play Total War: Warhammer without this mod.
Some minor balance tweaks may be necessary but it's still the best mod I've come across. Fantastic work. Looking forward to updates and/or TWWH2 news.
When they finish with merge updates, I'm likely to rework some of the factions bonus incomes to balance things out a bit. I would have done it sooner, but whenever they update the game, I have to update the mod from the ground up, which is why I've been relatively slow in updating it recently. Figure it's better to wait.
Rad and SFO are overhaul mods, my mod was custom built for the vanilla world.
Could nerf them again if people really want that.
Playing as Dwarfs you can have 15 full armies stacked with most expensive units and still earn 30 k/turn in mid-campaign.
i couldnt make trade deals when it should have been iunlocked, it was in minicampaign, not sure if it is different for main campaign.
You should read the Modders description also, he/she said:
"!!!WARNING!!!
Using it with mods that heavily change the mechanics of the game is not recommended as they can break the new AI, do it as your own risk. You have been warned :p"