Sid Meier's Civilization V

Sid Meier's Civilization V

Uighur_Caesar's Seminole
23 Comments
Max 30 Jul, 2023 @ 5:13pm 
How does the culture from XP in marsh/jungle work? I have been fighting in those terrains but don't see any culture being gained
StraboSE 23 Sep, 2020 @ 10:39am 
Why not Osceola?
usbxr 15 Oct, 2016 @ 11:22am 
What about the Choctaw under Pushmataha?
evildemon78 10 Oct, 2016 @ 11:41am 
Awesome job! Would it possible to do the Karankawa of the Gulf Coast next?
SiriusHuskee 9 Oct, 2016 @ 10:56pm 
Can you put this up as a direct download as well? For some reason it wont download, even the usual file in the mods folder isn't showing up.
redbudl 9 Oct, 2016 @ 2:19am 
Ah, they have to be at war in order to enact that decision. Thanks for the comment, that makes sense now. Cheers
Norton 8 Oct, 2016 @ 8:28pm 
Ok. Can you put that in the Decision so we can know?
Uighur_Caesar  [author] 8 Oct, 2016 @ 8:25pm 
ahhh but the code tells me otherwise
Norton 8 Oct, 2016 @ 8:19pm 
It never said being at war is a requirement. It doesn't even say that in the screenshot!
Uighur_Caesar  [author] 8 Oct, 2016 @ 8:12pm 
sir what nonsense are you speaking of? gunpowder is a renaissance tech, so what you said is completely wrong. you need to be at war to enact the resistance decision
Norton 8 Oct, 2016 @ 8:08pm 
@adrian.buddle Like he said, being past the Reinassance Era means it won't count it for meeting the requirements.
Umyahng 8 Oct, 2016 @ 7:47am 
Hi thanks for this mod, i like your native american ones. Found 2 bugs: First the starting point at ynaemp is that of the Kaweskar, so pls change the coords. Second, i was able to build a Chickee on a regular forest on top of a truffels resource. One design comment: in areas with many jungle and / or marsh tiles, you get an awefull lot of gold / culture and too few production. Ofcourse you can buy stuff with your gold, only in case of buiding wonders youre in disadvantage, but since they are native in swamps i thought it might be great they got more production out of it, by those Chickee. Otherwise a great mod, having fun with it!
redbudl 8 Oct, 2016 @ 3:37am 
Hi Uighur, thanks for developing this mod! Like Retro, I tested a late period start game using IGE (so all prerequisite resources) but I found I could not enact the Organise Resistance decision. Are there particular mods that may be causing this disruption?
Gully Bully 7 Oct, 2016 @ 11:07am 
Yes, I have researched Construction, and it won't let me build any Chickee''s
Uighur_Caesar  [author] 7 Oct, 2016 @ 10:26am 
@retrocity5: you're not meeting the requirements for the decisions in that case.

@yellow cheese: yes. there's an info box right there in the description that has a list of ever mod this mod supports and ynaemp is one of them.

@onii-fam: have you researched construction? it's buildable on all marshes
Gully Bully 7 Oct, 2016 @ 9:43am 
I can't build Chickee's on Marsh tiles, am I only allowed to build them on resources?
Yellow Cheese 6 Oct, 2016 @ 11:50am 
does this work with yaemp?
Norton 5 Oct, 2016 @ 11:05pm 
I started in the industrial era and used E&D, CulDiv, Civ IV Traits, in addition to MC's Polynesian Civs and the More Lux and More Pantheons mods (and HR Complete), but could not enact either one.
Weboh 5 Oct, 2016 @ 7:53pm 
It's okay to release it now. It doesn't look like Seminole will be affected by it. :)

(for those not in the know, there is also a city in Florida named Seminole)
Keniisu 5 Oct, 2016 @ 6:03pm 
Made a Mod Showcase and all revenue earned with go to charity for those affected by the Hurricane. https://www.youtube.com/watch?v=8Gx8oCzx_Qg
Techne 5 Oct, 2016 @ 4:20pm 
Interesting mod, I look forward to trying it out. Stay safe everyone!
Norton 5 Oct, 2016 @ 3:58pm 
More natives!
yingcheng92 5 Oct, 2016 @ 2:02pm 
awesome mod!