Sid Meier's Civilization V

Sid Meier's Civilization V

Uighur_Caesar's Seminole
23 commentaires
Max 30 juil. 2023 à 17h13 
How does the culture from XP in marsh/jungle work? I have been fighting in those terrains but don't see any culture being gained
StraboSE 23 sept. 2020 à 10h39 
Why not Osceola?
usbxr 15 oct. 2016 à 11h22 
What about the Choctaw under Pushmataha?
evildemon78 10 oct. 2016 à 11h41 
Awesome job! Would it possible to do the Karankawa of the Gulf Coast next?
SiriusHuskee 9 oct. 2016 à 22h56 
Can you put this up as a direct download as well? For some reason it wont download, even the usual file in the mods folder isn't showing up.
redbudl 9 oct. 2016 à 2h19 
Ah, they have to be at war in order to enact that decision. Thanks for the comment, that makes sense now. Cheers
Norton 8 oct. 2016 à 20h28 
Ok. Can you put that in the Decision so we can know?
Uighur_Caesar  [créateur] 8 oct. 2016 à 20h25 
ahhh but the code tells me otherwise
Norton 8 oct. 2016 à 20h19 
It never said being at war is a requirement. It doesn't even say that in the screenshot!
Uighur_Caesar  [créateur] 8 oct. 2016 à 20h12 
sir what nonsense are you speaking of? gunpowder is a renaissance tech, so what you said is completely wrong. you need to be at war to enact the resistance decision
Norton 8 oct. 2016 à 20h08 
@adrian.buddle Like he said, being past the Reinassance Era means it won't count it for meeting the requirements.
Umyahng 8 oct. 2016 à 7h47 
Hi thanks for this mod, i like your native american ones. Found 2 bugs: First the starting point at ynaemp is that of the Kaweskar, so pls change the coords. Second, i was able to build a Chickee on a regular forest on top of a truffels resource. One design comment: in areas with many jungle and / or marsh tiles, you get an awefull lot of gold / culture and too few production. Ofcourse you can buy stuff with your gold, only in case of buiding wonders youre in disadvantage, but since they are native in swamps i thought it might be great they got more production out of it, by those Chickee. Otherwise a great mod, having fun with it!
redbudl 8 oct. 2016 à 3h37 
Hi Uighur, thanks for developing this mod! Like Retro, I tested a late period start game using IGE (so all prerequisite resources) but I found I could not enact the Organise Resistance decision. Are there particular mods that may be causing this disruption?
Gully Bully 7 oct. 2016 à 11h07 
Yes, I have researched Construction, and it won't let me build any Chickee''s
Uighur_Caesar  [créateur] 7 oct. 2016 à 10h26 
@retrocity5: you're not meeting the requirements for the decisions in that case.

@yellow cheese: yes. there's an info box right there in the description that has a list of ever mod this mod supports and ynaemp is one of them.

@onii-fam: have you researched construction? it's buildable on all marshes
Gully Bully 7 oct. 2016 à 9h43 
I can't build Chickee's on Marsh tiles, am I only allowed to build them on resources?
Yellow Cheese 6 oct. 2016 à 11h50 
does this work with yaemp?
Norton 5 oct. 2016 à 23h05 
I started in the industrial era and used E&D, CulDiv, Civ IV Traits, in addition to MC's Polynesian Civs and the More Lux and More Pantheons mods (and HR Complete), but could not enact either one.
Weboh 5 oct. 2016 à 19h53 
It's okay to release it now. It doesn't look like Seminole will be affected by it. :)

(for those not in the know, there is also a city in Florida named Seminole)
Keniisu 5 oct. 2016 à 18h03 
Made a Mod Showcase and all revenue earned with go to charity for those affected by the Hurricane. https://www.youtube.com/watch?v=8Gx8oCzx_Qg
Techne 5 oct. 2016 à 16h20 
Interesting mod, I look forward to trying it out. Stay safe everyone!
Norton 5 oct. 2016 à 15h58 
More natives!
yingcheng92 5 oct. 2016 à 14h02 
awesome mod!