Empyrion - Galactic Survival

Empyrion - Galactic Survival

GBs-Efficient-MobileBase
9 Comments
GasBandit  [author] 18 Jun, 2018 @ 9:10pm 
Fixed so it no longer requires Zasc and Erestrium!
GasBandit  [author] 24 Apr, 2018 @ 10:07pm 
Updated again. Unfortunately CV cockpits and such now DO require Zasc and Eres, so that can't be helped. However, I've also now added ventilators and switches that control hangar doors/ramps.
GasBandit  [author] 18 Mar, 2017 @ 10:13am 
Updated blueprint to remove obsolete blocks and conform to maximum turret limitations.
GasBandit  [author] 27 Oct, 2016 @ 5:23pm 
@Nicon4454 unfortunately the latest patch changed rocket turrets to only work in space. But the minigun turrets should still work planetside.
Nicon4454 27 Oct, 2016 @ 10:37am 
Can not fire while on a planet
doggz1999 4 Sep, 2016 @ 10:15am 
These are my favorite. Simple and effective.
Kooter 31 Aug, 2016 @ 11:48pm 
This is ingenious. I am about to take it on its first adventure.
GasBandit  [author] 30 Aug, 2016 @ 7:20pm 
@TheCurmudgeon not particularly well. This mobile base is not meant to be an attack ship, it is armored enough to get you down safe in most hairy situations, but all the big guns are on the roof to defend against incoming ships, it's meant to be parked somewhere on the ground, and you sortee out in fighters. To save power (Efficiency was a big part of this design), I only gave it enough thrusters to move itself at a reasonable rate, but it is not agile in any sense of the word.
TheCurmudgeon 30 Aug, 2016 @ 2:45pm 
I really like this ship/base how does it manuver while attacking an alien base?