Empyrion - Galactic Survival

Empyrion - Galactic Survival

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GBs-Efficient-MobileBase
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
27.811 KB
28 Aug, 2016 @ 2:05pm
18 Jun, 2018 @ 9:09pm
4 Change Notes ( view )

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GBs-Efficient-MobileBase

Description
While not exactly aesthetically pleasing, this capital vessel will get you everything you need for a mobile base in efficient packaging. Uses less than 200w when thrusters/grav gens/etc are turned off and constructors are off, giving you days upon days of power (up to 500 hours, with only grow lights on!) without refueling. Two constructors (which can be upgraded to advanced when you have the parts), 27 grow plots, hyperdrive, tech 3 generators and fuel pods. Two fridges, food processor, healing pod, oxygen tanks and dispenser, and two passenger seats to bring your friends along with.

6 Minigun and 6 Cannon turrets to defend from aliens and other player factions, with under-slung AP turrets (Rifle ammo) to keep the vicinity clear of predators. It's not recommended to use this ship in space battles, however - its defenses are designed to be most effective while landed on a planet.

Two docking bays, both with ramps, that can easily accommodate most fighters and hover vessels (works great with GB's Battlewagon or the Ballista Heavy Fighter, see my other published ships).

Heavy combat armor outer shell protects the innards during drops into hotly contested areas (tested myself, by accident).

Requires no Erestrum or Zascosium, but you will need Sathium and Neodymium. Requires level 15 to fabricate.
9 Comments
GasBandit  [author] 18 Jun, 2018 @ 9:10pm 
Fixed so it no longer requires Zasc and Erestrium!
GasBandit  [author] 24 Apr, 2018 @ 10:07pm 
Updated again. Unfortunately CV cockpits and such now DO require Zasc and Eres, so that can't be helped. However, I've also now added ventilators and switches that control hangar doors/ramps.
GasBandit  [author] 18 Mar, 2017 @ 10:13am 
Updated blueprint to remove obsolete blocks and conform to maximum turret limitations.
GasBandit  [author] 27 Oct, 2016 @ 5:23pm 
@Nicon4454 unfortunately the latest patch changed rocket turrets to only work in space. But the minigun turrets should still work planetside.
Nicon4454 27 Oct, 2016 @ 10:37am 
Can not fire while on a planet
doggz1999 4 Sep, 2016 @ 10:15am 
These are my favorite. Simple and effective.
Kooter 31 Aug, 2016 @ 11:48pm 
This is ingenious. I am about to take it on its first adventure.
GasBandit  [author] 30 Aug, 2016 @ 7:20pm 
@TheCurmudgeon not particularly well. This mobile base is not meant to be an attack ship, it is armored enough to get you down safe in most hairy situations, but all the big guns are on the roof to defend against incoming ships, it's meant to be parked somewhere on the ground, and you sortee out in fighters. To save power (Efficiency was a big part of this design), I only gave it enough thrusters to move itself at a reasonable rate, but it is not agile in any sense of the word.
TheCurmudgeon 30 Aug, 2016 @ 2:45pm 
I really like this ship/base how does it manuver while attacking an alien base?