Portal 2

Portal 2

Turret Bashing Bonanza!
61 Comments
glenmcd[AUS] 24 Dec, 2023 @ 4:46am 
Very satisfying
Stan The Man 27 Dec, 2022 @ 6:08am 
Nice one, you can solve it in different ways. A little bit harder would be nice, nevertheless, great fun to play!
Shaiky 31 Jul, 2022 @ 7:30pm 
playing this level in 2022 gave me flashbacks to playing it back to like 2013. Man, thank you
moss- 29 May, 2021 @ 7:18am 
the poor turrets
Tapewriter 30 Aug, 2020 @ 12:11pm 
That was... satisfying:steamhappy:
Sophronius 27 Nov, 2019 @ 2:10pm 
nice work, fun map
SCHMUTZyyy 17 Aug, 2019 @ 5:24pm 
nice one
gibber 22 Jan, 2019 @ 3:09pm 
I made it here so I finished it....not sure how.
jandlml 1 Oct, 2017 @ 6:52pm 
after being flung up into the air by a panel one of the turrets landed on its feet so i just left it alone. haha
Calwin 12 May, 2017 @ 6:24pm 
I used the blue gue to remove the turrets. The last part was a little confusing, because I suspect I didn't do it the way it was supposed to be done.
IQLofty 26 Nov, 2016 @ 12:44pm 
Turret bashing is one of my favorite parts of Portal 2, so this room was awesome!:steamhappy:
Petutski 7 Jul, 2016 @ 2:57pm 
Fun! Some elements not needed.
Nox the alien 19 May, 2016 @ 4:55pm 
Simple and fun. Love it. Well done.
benx 13 Feb, 2016 @ 11:37am 
Resuleto sin problemas. Puedes ver el gameplay en https://www.youtube.com/watch?v=P0xzc6z8_m0
[Tom K] 8 Jan, 2016 @ 9:00am 
Nice map. Sad is though, that in the last room, you don't need most elements. You can use the first room's cubes and gel to clear the turrets and open the exit.
wildgoosespeeder 10 Dec, 2015 @ 2:52pm 
The first area with two cubes felt too trivial. One cube should be the focus of that room. The second area felt like a cheap ripoff of the turret map in the official story. The third area uses too many cubes/balls.
xiaosha 27 Nov, 2014 @ 7:20pm 
Not hard, but certainly entertaining. For once, a turret smashing level actually had points where the turrets were a threat, not just a level with turrets in it.
SquareEnixFanboy 2 Nov, 2014 @ 4:49pm 
Turrent is really fun, only the last room was a bit shit, I died many times from shots because I die very fast before even the panels come out, and sometimes when I try to remoev the ball off the panel it getst destroied because the panels close on it which causes the player to be vurnble to the left turrnts that will kill him in a sec... :csgoskull:
mobsta Lobsta 31 Aug, 2014 @ 9:32am 
well done
vioray 15 Aug, 2014 @ 6:31pm 
nice puzzles, fun and turrets. everyone loves turrets. or killing turrets. or both
The Sojourner 30 May, 2014 @ 4:26pm 
From the title, I thought this test might be just another big turret wipeout. I am relieved to see that there is a bit of puzzle in this one.
robin_z 27 May, 2014 @ 5:40pm 
I enjoyed this map, thank you.
Petutski 12 May, 2014 @ 7:14pm 
Excellent! Great fun!
StabGami 29 Mar, 2014 @ 9:46am 
Fun map. Nice job.
Lepo 24 Jan, 2014 @ 3:50am 
5/10
Not your best map in my hopinion. There aren't any good puzzle in here, killing turrets is fun but not challenging.
Snugglebunny 7 Jul, 2013 @ 8:55pm 
There was a lot to do but you put it all together nicely.
Torchiest 12 May, 2013 @ 6:25pm 
Very cool. I really liked some of the clever design ideas, like the reversing lasers used to keep the laser catcher on after you hit both buttons.
squashmylemon 6 Dec, 2012 @ 11:11pm 
Amazing Turret Slaughter at the end, I loved it. Keep up the good work!
ajar 13 Oct, 2012 @ 2:50am 
one faith plate and button (on the wall to the right of the funnel source) too much but everything elese is just as is should be: fun and not too hard :)
TitoB 6 Oct, 2012 @ 8:48am 
Stric_Matic 6 Oct, 2012 @ 5:06am 
Killing turrets is fun but overall a bit too straightforward. Especially in the first area I'd love it if you made the flinging a bit harder to pull off, there's a couple of obvious panels that aren't needed to solve the puzzle. Would be more challenging if you could only do it via ground-portal flings.
Nortisop029  [author] 5 Oct, 2012 @ 11:17pm 
Just published two new maps! They are the beginning of a series I hope to do with the theme of demonstrating real physics. They are contained in the collection Aperture Physics Lab
Stratusfear 5 Oct, 2012 @ 8:31pm 
It's fun but I was able to get blue stuff to destroy turrets in the final room by spraying it on the floor through the glass behind them in the first room.
Sma_Omega 5 Oct, 2012 @ 5:05pm 
I had fun. I was able to get bouncy gel all over the final room and all of the turrets toko themselves out bouncing all over like crazy. I got out just by pressing the button a cpl of times while bouncing.
Chiscringle 5 Oct, 2012 @ 3:38pm 
Extraordinary turret destroying puzzle. Actually a puzzle!
Would suggest an autosave point or two.
Chr0n06 5 Oct, 2012 @ 3:18pm 
Great work buddy!!!!
Fish 4 Oct, 2012 @ 10:41pm 
This is great! I loved playing this map! Great job!

Here: Try mine:

http://steamproxy.net/sharedfiles/filedetails/?id=100709402
Nortisop029  [author] 4 Oct, 2012 @ 10:36pm 
Malidictus: Neither sphere is actually supposed to fizzle, however I have noticed that they sometimes fizzle if they're next to an angled panel as it comes down. It is an uninteded consequence caused by the game's mechanics.

Innocentive: Thanks for letting me know about the exploit. I'll see if I can fix it when I have the time and energy.

Krank: Maybe I'm just being dumb, but what are the ways you managed to skip the gel? I honestly can't figure it out.
KranK 4 Oct, 2012 @ 4:34pm 
Map is broken. 3 different ways you can skip the gel and you don't have to do anything in the last room other than throw the cube at the button and walk in the door.
Innocentive 4 Oct, 2012 @ 1:51pm 
Fun map!!! I also didn't need the blue gel. Just position the cube in front of the window with the two turrets behind, then jump and shoot a portal through the (small) gap between window and fizzler.
Malidictus 4 Oct, 2012 @ 9:08am 
Clever, clever! The puzzle solutions are somewhat obvious, but the execution is very creative. I was going to say the "turrets in the dark" section was pointless at first, but now I realise it's misdirection. I love it. When I realised what the solution to the final puzzle was, I was impressed.

As well, the technical execution of the end is quite impressive. Speres show up to push buttons and call each other, as well as a tractor beam that has to be started by two buttons but proceeds to stay online forever. I am impressed! Incidentally, how did you get the first sphere to fizzle when it's removed from the button without having it reappear at its dispenser?

All in all, a solid though fairly easy puzzle. Well done :)

I suppose I should advertise my own, as well:
http://steamproxy.net/sharedfiles/filedetails/?id=73743367
StIg 4 Oct, 2012 @ 6:26am 
Had to use the blue gel :) Didn't use the faith plate however... Nice and different use of spheres. Keep it up...
Gaziel [Destroyers-ITA] 3 Oct, 2012 @ 11:32am 
Very funny this map, but totally devoid of challenge!
Tripple-B 3 Oct, 2012 @ 9:20am 
i finished the map without hurting a turret :D
Alatriste 2 Oct, 2012 @ 3:49pm 
funny and easy
simonportal 2 Oct, 2012 @ 10:57am 
i usually hate turret maps but this one was nice
Саша Скул 2 Oct, 2012 @ 5:29am 
=)
The Chairman 2 Oct, 2012 @ 12:22am 
So much fun!
Nortisop029  [author] 1 Oct, 2012 @ 3:35pm 
Thank you all for your comments! I'm also curious about how you're skipping the blue gel. Could someone post a description or video of how you did this? The water is just there for convenience in case you accidently get gel on a cube. It is not intended to be part of the puzzle. The blue gel, however, is supposed to be part of the puzzle.
RunForMiles 1 Oct, 2012 @ 1:50pm 
Very clever design!